Posted by zdw 16 hours ago
There are those who use AI as part of their process proudly, but secretly, because they know they will receive abuse.
I really wonder how some people think of themselves as artists while simultaneously attacking another persons choice of self expression.
Sprite animation in particular is bad unless you build a bespoke engine to spit out sequential PNGs.
A poser will give, but not withstand (and internalize) critique. An artist is too busy producing or suffering to care.
The same could be said of a lot of retro themed games. They frequently do not adhere to the same requirement such as number of colours per attribute cell. Nevertheless, they are producing a style that they are aiming for.
But I agree that GenAI tends to suck at pixel art. It will be interesting to see how much that changes. More importantly poor quality art is still art, and frequently making poor art is the first step towards making great art. You don't have to like or applaud things you don't feel are very good. It is just not kind or useful to attack the artist.
>A poser will give, but not withstand (and internalize) critique. An artist is too busy producing or suffering to care.
This is my sense as well. The bulk of the aggressive behaviour seems to be coming from people whose identity values that they can produce things others cannot. Those who like just producing things are still just producing things.
Because AI art is not art, and rips off existing artwork in a way that is more than learning from the style and imitating.
Almost every respected art form today was birthed to cries of "That is not art"
The creative part in a demo wasn't the the art itself, the subject, the composition, etc., no, it was representing something thought impossible. Eventually, kinda like how photography changed painters' relationship with realistic representation, more powerful tech did the same with these types of demos, so the medium moved on.
Well - the edited image looks clearer in the rendition, but also more fake. So unless that was the goal, I prefer the more blurred image, simply because it is more authentic than that digital edit. Many AI images have a similar problem; they look very out of place. I noticed this in some games where AI generated images are used. The images look great but they simply don't fit into the game at hand or they have a style that looks alien. Case in point was mods for the game Baldur's Gate 2 EE, where these images are great but they look very outside-ish. And that's a problem that seems to be hard to get rid of from such generated images, at the least for most of those I saw so far.
I think things can look much better for pixel art that is either very low resolution (e.g. the small characters and objects in a SNES game, which would usually be just a few pixels wide, so every pixel has to be placed deliberately) or has a very low color depth (a pallette between two to ~16 colors, like the backgrounds in a PC-88 game), or both (like the sprites in a Game Boy game).
An example where higher color depth can ruin the visuals is "Snatcher" by Kojima. The backgrounds for the original PC-88 and MSX versions were relatively detailed (200x100 pixels perhaps), while the color depth was very low (8 colors?), which greatly accentuated the pixel-art look. However, the later re-releases added more and more colors and smooth gradients, which only made it look worse, like a mediocre comic book.
Increased efficiency also seems to be part of its appeal. The limitation is you can't increase efficiency by just upgrading computer specs, but instead have to find innovating ways to use the existing resources as efficient as possible to make something great. These kinds of optimization or compression problems seems like something AI would be very helpful for, so I think it is premature to try and ban its usage.
You can crib techniques from other people but unless you also show that you understand them deeply, e.g. by creative adaptions, you'll still be considered a lamer even though your results match those of someone else.
This is one of the reasons why the demo scene still has a lot of physical events, it's part of the socialisation process to be in the same room as other people, putting in your final touches while they observe and produce distractions that in practice validate your abilities and respectable refusal to take shortcuts.
Are you talking about some sort of hypothetical future Super-AGI?