Top
Best
New

Posted by anarbadalov 8 hours ago

'Backrooms' and the Rise of the Institutional Gothic(thereader.mitpress.mit.edu)
134 points | 66 commentspage 2
cjs_ac 6 hours ago|
> But one can imagine a different version of this scene: a future humanity similarly excavating remains of corporate hallways that have since crumbled, wondering what life could have been like at the turn of the 20th century. What might our strange office spaces look like to the humans of the 2100s? What might they eventually look like to Gen Z and Gen Alpha, who may only know these environments through the ominous “Backrooms” or the goofy hijinks of “The Office”?
WarmWash 6 hours ago|
Are dungeons just medieval backrooms?
stackghost 6 hours ago||
Not sure if you're asking honestly or just going for comedy but, no.

"Backrooms" are liminal spaces that exist outside the geometry of our world. It comes from video games, where if you enabled developer modes to let you pass through the normal level geometry, sometimes you'd find leftover/unused rooms and hallways that players cannot normally access.

WorldMaker 5 hours ago|||
"Backrooms" don't just come from videogames. They are meant to represent liminal spaces like "endless" cubical farms and conference rooms and the back offices of movie studios or any other modern business. (Even the idea that on the backside of the cool theme park structure that seems so otherworldly is just a couple of boring janitor's closets and hallways for staff/crew to navigate between shifts.) The videogames building "unused" rooms like this were in part trying for verisimilitude to these sort of "just around the corner" spaces that exist in so many buildings. Often as a joke. It was a part of the humor of Duke Nukem. It was a key part to the humor of Portal. It was the entire basis of The Stanley Parable.

I think we can argue that real world places that inspired our fantasy Dungeons were similar liminal spaces: the creepy basement hallways that connected staff/crew (servants) access to other parts of the building(s) above. The multi-use spaces below that are most remembered in pop culture for such uses as torture and imprisonment, but were also often staging grounds for much more boring household logistics tasks (storage), and even equivalents to conference rooms, janitor closets, and "offices".

stackghost 5 hours ago||
>"Backrooms" don't just come from videogames

It's where the concept originated.

breezeTrowel 5 hours ago|||
The concept did not originate in videogames. The whole thing started from a 4chan post where someone posted a photo of a yellow interior. Then, in 2022, Kane Parsons created a viral YouTube video based on that post. You can see it here: https://youtube.com/watch?v=H4dGpz6cnHo . The video game adaptations all came later.

Wikipedia has a good writeup here: https://en.wikipedia.org/wiki/The_Backrooms

stackghost 4 hours ago|||
>The concept did not originate in videogames.

Yes it did. "noclipping out of reality" is a metaphor that is nonsense outside the context of videogame worlds. The 4chan copypasta that popularized the Backrooms meme doesn't mention video games but that particular post is not the origin of the backrooms concept.

There are literal backrooms you can noclip into existing in games that that predate that 4chan post by several years

carabiner 3 hours ago||||
90% of modern memes, internet culture, and therefore a huge proportion of current pop culture, originated on 4chan.
krapp 5 hours ago|||
I've had dreams like this - I think a lot of people have - where you find yourself trapped in a space, an office or a mall or wherever, one common version seems to be a public bathroom - and you keep moving through an endless maze of doors that lead nowhere.

The article has it wrong, this was a archetype of the human collective unconscious well before 4chan turned it into a meme.

breezeTrowel 4 hours ago||
Which article is wrongm Both the article and Wikipedia entry focus on The Backrooms which are a type of liminal space. Yes, liminal spaces have existed in fiction, dreams, etc. However, here the discussion is on The Backrooms and how that idea and aesthetic became very popular very quickly.
albedoa 5 hours ago|||
It is not where the concept originated.
taeric 3 hours ago|||
This feels like a silly over emphasis on a naming that ignores how alike it is to so many things that came before. Don't even have to go too far back to get stories of people finding themselves in a fantasy world through a wardrobe.

How many stories were about hidden worlds below our own? Isn't even that much different from "turtles all the way." Heck, even the Minecraft movie played with a literal mine going into a magical world.

ethanmacavoy48 3 hours ago||
the akamai access denied page is a perfect, unintentional illustration of the topic. getting paged for a single bad regex in a WAF config that blocks legit users is its own kind of institutional horror
JKCalhoun 4 hours ago||
Dreams I've had (since a late teenager) have often taken place in some kind of architecture with infinite rooms, hallways…

I wrote a computer game where a paper airplane flies room to room… It occurred to me that I was not indirectly surfacing this "endlessly scrolling building" that has recurred so often in what I suppose are nightmares(?).

At the same time, memory being what it is, I worry that the reverse is true—that the game I write inspired the nightmares (and that I now miss-remember when they began, misattribute them to my teenage years).

There is at times a feeling of infinite possibility when I find myself in these places while dreaming. I always enjoy exploring new places and so a place with infinite rooms, hallways, floors is going to keep me busy.

When I learned of Kowloon Walled City [1][2], that caught my attention. I've seen too descriptions of the underground portions of Hong Kong [3] that let you move from place to place without every stepping outside. The movie "Chungking Express" gives off that vibe [4]. The imaginary prisons of Giovanni Battista Piranesi [5].

[1] https://www.visualcapitalist.com/wp-content/uploads/2017/09/...

[2] http://lh5.googleusercontent.com/-xI_c78etYDc/T61_qAwHWFI/AA...

[3] https://weburbanist.com/wp-content/uploads/2014/05/hong-kong...

[4] https://youtu.be/0uMekCFDnkI

[5] https://en.wikipedia.org/wiki/Carceri_d%27invenzione

bitwize 3 hours ago|
For me it's cities—large, empty cities with little, if any, foot or vehicular traffic. Typically in the US or Australia and laid out accordingly, so not like Kowloon Walled City. But it's almost as if they're that way because my brain's "GPU" cannot render that many people or cars moving about. Sonetimes in these dreams I'm able to "teleport" to an interior location where there are people, and I'm fine.

Of course, it may be influenced by the fact that I spent ~15 years in the Boston area, and while New York is the city that never sleeps, Boston can get hauntingly empty late at night, or even on Sunday afternoon when most everything's closed...

For a great Kowloon-influenced atmospheric game, check out Stray.

greenavocado 5 hours ago||
Arma Reforger military simulation game modders implemented backrooms with all of their psychological horror perfectly https://www.youtube.com/watch?v=BLaq-5QqIYk
DanDeBugger 6 hours ago||
[dead]
roangeller61 4 hours ago|
[dead]