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Posted by medbar 1 day ago

Introduction to Nintendo DS Programming(www.patater.com)
181 points | 33 commentspage 2
ex-aws-dude 3 hours ago|
Anyone know is there a way to automatically copy over and launch the game on the DS without having to swap cards back and forth?
msk-lywenn 3 hours ago|
Over wifi. But you have to setup your app to get back to the launcher. And also when it crashes. Or just restart it
voidUpdate 7 hours ago||
This is exactly what I've been looking for recently. Me and my partner have gotten into reshelling and jailbreaking old handhelds, and we both have DSis that we enjoy, and I've been thinking of homebrewing some stuff for us
crims0n 6 hours ago||
Man this brings back memories. The homebrew scene around the DS and PSP was so lively circa 2005/2006, and it solidified my burgeoning interest in programming.
Jiro 5 hours ago||
This should have a (2008) on it.

There is no reason to use a slot 2 cart nowadays and the state of the art for a slot 1 cart is the DSPico at https://gbatemp.net/threads/dspico-an-open-source-flashcart-... .

medbar 5 hours ago|
Despite the timestamp, I originally uploaded this a day ago and can no longer edit the title. My bad! I didn’t notice how dated the page was until it was too late. Thanks for the link, I’ve been mulling over getting a DSPico to tinker on my old DS.
SilentEditor 7 hours ago||
Damn this is some legit information. I've looked around for some more recent information regarding modding and shelling, any tips other than the ones listed below?

Thx

supliminal 7 hours ago||
Next up: getting cheetah running. DS X. Lets go
HelloUsername 8 hours ago||
(2008)
Razengan 3 hours ago|
It'd be cool to have a new modern retro system that embraces the spirit of the early "computer consoles" like the Commodore 64 while adding all modern conveniences:

• Everybody has the same system (devs need to target only 1 environment)

• Boot straight into a programming environment

• Limited OUTPUT that enhances creativity without the internal limitations that hinder creativity: Like a limited numbers of colors, but no bitplane crap or having to do sprite multiplexing etc

• Online, ungated app store where anybody can publish, like itch.io

• Reasonable upgradability (not so much as to defeat point #1)

Uncorrelated 3 hours ago|
Seems like you’re describing something like Pico-8: https://www.lexaloffle.com/pico-8.php

There are also open-source versions of the concept, like TIC-80.

The only thing missing is upgradability.