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Posted by iceberger2001 3 days ago

Starfling: A one-tap endless orbital slingshot game in a single HTML file(playstarfling.com)
555 points | 136 commentspage 5
rikschennink 20 hours ago|
Nice, enjoyable.

I did however expect the stars to attract my ship, that combined with the top down gravity vector made it less intuitive.

It also makes it feel like a game happening in earths atmosphere instead of space, it impacts the possible sense of scale.

Still fun :)

niklasd 12 hours ago||
Very fun! If you play it on a big monitor, the games slows down for some reason.
fifilura 17 hours ago||
Took a little bit of figuring out why I always exploded. The restart button was right where I tapped to launch.

I loved the simplicity, it was fun!

JohnnyLarue 20 hours ago||
I have never been worse at a game than I am at this one
thenthenthen 17 hours ago|
Same! I suck at this! I noticed that clockwise slingshots seem harder to time for me than anti-clockwise ones… weird
panstromek 17 hours ago||
The game is pretty fun. Page height is a bit wrong on mobile, you probably need some dvh height?
panstromek 17 hours ago|
Also, the game is much faster on desktop, looks like it's maybe not framerate independent?
AFF87 8 hours ago||
Maybe having some saves?
weezing 14 hours ago||
Lack of proper physics really bothers me in such game.
rustyhancock 18 hours ago||
Love it, but bro you got to make the process of staying playing in the first 2 minutes simpler.

Right now the first 5 or so times you miss. Probably the first 5 times you try.

You get an annoying process of having to shift you hand to press the play again button.

The solution is easy as checking what the game score and high score is, if it's 0 just restart.

I don't need or want to hear about how to sign up to your mailing list if I've just fallen flat on my face!

There's a reset button but it seems to do nothing and you end up at the play again screen.

est 18 hours ago||
hmm, it isn't strictly gravitational projectile movement isn't it?
russellbeattie 19 hours ago|
The use of the Web Vibration API Navigator.vibrate() is well done! I haven't seen it used much, but it really adds to the game.

(Apparently iOS still doesn't support it [1]? It's been in Chrome for the past 12 years. Maybe someday.)

1. https://developer.mozilla.org/en-US/docs/Web/API/Vibration_A...

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