Posted by Aaronmacaron 1 day ago
But I wouldn't be surpised if we start seeing self-hosted minecraft or factorio servers with ipv6 only.
There might be a child behind the NAT, thus IPv6 requirement.
google published the latest data only yesterday, hence the delay.
despite the smoothbrain naysayers:
https://circleid.com/posts/20190529_digging_into_ipv6_traffi...
finally, the end of the dark tunnel of NAT is in sight, and the internet will be free once more
Neither is IPv6
> To get, basically, the same effect as moving to IPv6
The only thing that IPv6 solves which is of interest to 99.99% of the users is having more adressable space. The rest of IPv6 features are either things that nobody asked for, or things which are genuinely worst compared to IPv4.
I consider the mere fact of enabling IPv6 an unacceptable security risk, as I would now have to make sure my IPv4 and IPv6 firewall stack are perfectly mirroring each other. That would be trivial with IPv4-with-more-bytes, it's a nightmare with IPv6.
All of IPv6 features are just direct effects of having more space and not. Basically IPv6 "features" is just getting rid of IPv4 workarounds.
You'd still have that in your IPv4-with-more-bytes, as you'll still probably end up running dual-stack to address those old-v4-only sites. Or you'd do the same with v6 and run a tunnel to translate those v4-only addresses to your v4-with-more-bytes. So you're in the same situation either way.
If you change the address format even the tiniest amount, if you add one single additional bit, your new protocol is already completely incompatible with all existing IPv4 software and equipment.
Say if you have 10% of market share or x million monthly users you must support IPv6 in say 5 years. If not you are fined say 2% revenue per year until you do...