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Posted by Ivoah 10 hours ago

Playdate’s handheld changed how Duke University teaches game design(news.play.date)
108 points | 44 comments
gangstead 2 hours ago|
Everyone is talking about the Playdate but I have a related Duke story about undergrad classes incorporating new hardware. My Digital Signal Processing course (ECE major) made a big deal about using these new things called iPods for class. Everyone got an iPod... for the semester. Even at Duke tuition prices you only got to borrow it. My recollection of the class work part was using a little piezo sensor that plugged into the microphone/headphone jack and recording your heart beat as a voice memo while doing a couple different activities. Maybe ten minutes for the semester. Then back at the computer doing a FFT to determine your heart rate. The lazy kids just got a copy of someone else's recording. This would have been 2004 or 2005. I think it was the third generation with clickwheel and monochrome screen.
chirau 48 minutes ago|
Was that with Lisa Huettel?
fn-mote 5 hours ago||
Re: price point

HN readers who can write a console game before bedtime are not the target audience. A handheld device that Just Works and creates an authentic experience is worth a lot.

For a college class, a $200 textbook isn’t out of line (the ones people still buy…), which makes this a very reasonable investment in one’s education.

Are there other, cheaper routes? Of course. For an introduction? Fewer, and nobody wants to be told to use learn the principles using Scratch - even if that can actually work.

Making something real is inspiring, and this feels real.

jubilanti 1 hour ago|
A $200 textbook should absolutely be out of line
Wololooo 37 minutes ago||
As an educator I always make a point to give the resources to the students and or give avenues to it that are not paywalled.

Knowledge is the only resource that only becomes greater the more is shared because people share back what they learned. Mind you this only works if people are paying it forward. But often the educator gets more from teaching than the student does.

omoikane 4 hours ago||
Playdate development has been a great experience. The limited colors and RAM helps me reduce my project scope such that I would actually finish them, and the limited CPU makes optimization exercises more rewarding. And it's not just all constraints either -- the sound/synth system is quite nice, and the crank is fun input method that takes some hands-on experience to fully appreciate.

The only downside is that there are still relatively few people with Playdates, and that puts an upperbound on how many people get to play your games.

hyperbolablabla 6 hours ago||
Having made multiple (dare I say) fairly successful games on the Playdate, I can attest to how fantastic the developer experience has been and how easy it was for my non dev collaborators to get going. Pulp was a great in road for them to get started with game dev, and it's been a blast (despite how limiting Pulpscript is for a professional dev)
qrush 4 hours ago||
My playdate has been collecting dust since I got it and the initial few games I tried didn't stick. Any suggestions on good games for it?
somebehemoth 1 hour ago||
Checkout playdate season 2 roster of games. Each one is the kind of game I hoped would be in season 1. I did not dislike season 1 though.
stevewodil 1 hour ago||
In the end, my personal favorite game was selling it on ebay
Waterluvian 4 hours ago||
My 9 year old is doing a game dev course in town where they use the BBC Micro Bit, a retro arcade peripheral (buttons, screen, sound, handheld), and some Microsoft game dev IDE. It’s incredibly compelling and feels a lot like this. But less than 1/3 the price and much more extensible and well-featured (the screen is colour!). I’m not sure I really see the value of the Playdate.
christophilus 2 hours ago|
That sounds rad. I’d love to get my kids into this. Got any links to your particular setup?
nickloewen 2 hours ago||
The game dev environment they’re talking about is MakeCode Arcade. I’m also a big fan of it.

There are a number of little handheld gadgets that you can use with MakeCode—scroll down on the homepage and there’s a section that shows them all:

https://arcade.makecode.com/

Waterluvian 2 hours ago||
Yeah that’s it! I recognize the Micro Bit Arcade Shield and the Retro Arcade as what he’s been using when he shows me demos.

I LOVE that he gets to code in Scratch but can jump into Python or JavaScript at any time without the IDE changing. It’s a clear stepping stone.

sssilver 4 hours ago||
It’s a wonderful device and I own one but lack of screen backlight makes it practically unusable, and at its price point almost vulgarly expensive.

God knows how much I wanted to use and love it but it just started gathering dust in a closet after a week because of this.

Spinfusor 2 hours ago||
If it had a backlight, I would have bought one by now.
stevewodil 1 hour ago|||
Sometimes I concede on this point with certain devices, but the screen on the playdate basically requires light at a specific angle for it to be at all discernible, so I don't blame you and can't recommend it as a result
sssilver 44 minutes ago|||
Do not buy one. You will regret it. Without backlight, it's a gimmick.
chirau 52 minutes ago||
In my time at Duke, we used iPods in Pratt. And then in CS, we used Alice for complete beginners. This was in '06. Fun times.
throwway120385 6 hours ago||
The Playdate looks like what you'd make if someone only described the games kids made and shared on the TI-83 graphing calculator and then asked you to build a device.
bigiain 6 hours ago||
You say that like it's a bad thing...

It fits, in my head, very much in that same toy niche as Teenage Engineering's Pocket Operator series of music making devices: https://teenage.engineering/products/po

flobosg 5 hours ago||
Teenage Engineering designed the Playdate, in case you didn’t know: https://teenage.engineering/designs/playdate
adampunk 2 hours ago||
It’s for Gen-X dads to buy and pay themselves on the back about “productive constraints” while they play games that suck.
jmcgough 2 hours ago|
Panic had a booth at Portland Retro Gaming Expo last year, they were super nice and the Playdates were a lot of fun to play with. Nice to see that people are continuing to enjoy the console, the production process seemed like a nightmare.
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