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Posted by tobr 4 days ago

Stephen's Sausage Roll remains one of the most influential puzzle games(thinkygames.com)
219 points | 117 commentspage 2
kimos 16 hours ago|
I completely understand how this game is brilliant and a perfect puzzle game. But it was so hard and frustrating I could not play it.
coldpie 33 minutes ago|
Yeah same. I got to like the 3rd puzzle, got stuck, and never went back. I respect it, but just not for me.
tantalor 16 hours ago||
> most influential puzzle games ever

Never heard of it.

lanfeust6 17 hours ago||
Good sokoban, but maybe my fastest rage/impatience quit on a puzzle game at 10-ish hours. I find it too difficult.
smrq 12 hours ago||
This is more or less my take, but at least for me it's not about the level of difficulty exactly. It just feels very transparently like exploring a state space, where the "a-ha" moments just boil down to breaking into a different neighborhood of that space. To be clear, the puzzles are very well designed, and also very hard; but I don't find solving them satisfying at ALL. Compare with Baba Is You, where the "a-ha"s feel to me more like having a grand insight than finding the right very specific sequence of moves.

Put another way, it's been years since I played Baba and I can still remember the key insights to some of the sneakier puzzles. I couldn't even begin to do that for SSR.

kderbe 14 hours ago||
That's my verdict on Stephen's Sausage Roll too. My personal favorite sokoban is Patrick's Parabox (the name is an obvious nod to SSR) because its puzzles have a gentler and finer-grained difficulty ramp.
zahlman 1 hour ago||
> the name is an obvious nod

Huh, I've seen both games (though both are very fringe to my overall experience) and didn't make that connection.

ktallett 17 hours ago||
Kula world was and always will be my favourite of these sort of games. Simple yet really challenging.
binbag 16 hours ago||
It's a perfect game.
gowld 16 hours ago||
Is this what Jonathan Blow is trying to copy with Sinking Star?
omcnoe 15 hours ago||
Trying to copy is a bit harsh, but he has credited it as an inspiration for what's possible within the Sokoban format. I believe he was a playtester for SSR before it released, mid The Witness development.
jrz53 11 hours ago|||
Not sure, but Sinking Star it is an (authorized) amalgamation of pre-existing sokoban games so there's some relation there.

From this post by one of the original devs: https://bsky.app/profile/draknek.bsky.social/post/3m7qybidq7...

jcl 7 hours ago|||
Perhaps a more direct relation: most of those preexisting games were made in puzzlescript, which (per the article) was also made by the author of Stephen’s Sausage Roll.
iamwil 9 hours ago|||
Blow originally did Order of Sinking Star as a quick side project. He thought that by using these pre-existing games as a starting point, he'd get it done quicker. But then he decided to experiment with the combinatorics of these mechanics that the game blew up so much in scope that the original starting point didn't help at all.
turkeyboi 16 hours ago|||
Oost does incorporate elements that were tried in a puzzlescript game “mirror isle” and sean t barret’s “promesst”. Dont think anything directly from this sausage one.
cvoss 12 hours ago||
Copy, certainly not. But Blow was an enthusiastic promoter of the game when it came out and held it out as a standard of excellence in puzzle game design.
jason-festa 17 hours ago|
[dead]