Kate/Kdevelop also feels the same way, but for editors. Just the right amount of features.
I think the Kdenlive option is to move the scrubbing monitor window to the second monitor.
With Davinci Resolve I have to intentionally plan on making a video to be willing to use it, because it's much heavier, doesn't support the audio in most of the source videos I am using, so I have to convert that first, and does a lot more than what I usually need.
Choose wisely! Resolve is available for very little money and not only a much safer choice, but you will also learn to use an industry standard tool and might be able to monetise that skill one day.
Kdenlive is a hobbiest project and is probably still ok for occasionally splitting a downloaded YouTube video or converting your OBS recordings, but never should you remotely think about using it for a project where you need to rely on your tools.
The developers are not warning you enough, instead still trying to market this software as kind of a serious competitor to pro software, so I do that as a service for the aspiring video editor, taking your downvotes proudly as the price honest people have to pay.
Yes, obviously I write from experience.
I've never used Resolve primarily so I don't have a good feeling of how they compare, but I have experienced a couple of unexpected, mid-work crashes in Resolve as well. I believe these were tied to my working on a machine with an Intel iGPU, which at least at the time seemed to be... discouraged, I'll say, by the Resolve community due to known stability issues. Possibly the root of evil with Premiere as well, but again, doesn't seem to be a major problem for kdenlive.
What I will say is that I personally prefer Shotcut to kdenlive. Both are basically graphical frontends to MLT, the actual media toolkit/editor (driven by XML files). Shotcut has a simpler, more user-friendly UI than kdenlive and also seems to be a bit more stable/performant. kdenlive is more featureful. I think most people should try both because it probably depends on your workflow which is more convenient.
Things like that: https://www.lucasfilm.com/news/lucasfilm-originals-the-editd...
I think Media Composer always had a lead in feature film / TV. It's possible Premiere Pro had a lead in other markets.
I’d say its closest “competitors” are really Resolve and iMovie (much more robust than iMovie but same market more or less) since anyone who’s doing this professionally is going to pay for Avid/Premiere/Resolve Studio/maybe FCPX and not use kdenlive. Resolve is more geared towards casual use and hobbyists, while still being powerful in its own right (and free, of course).
Premiere is a (finicky) subscription based professional tool. kdenlive will never be a replacement for that and doesn’t strike me as an attempt at one.
I can't really comment on kdenlive, but this sounds kind of overly dramatic to me. I mean, I hope you save and take regular snapshots/backups in case your disk, RAM or just human error destroys anything substantial.
All I'll add is that if this was 5 years ago, I'd completely agree with you as I've had my timeline completely screw up before, or other unusual behaviours that ended up causing a project reset. And I'm not the only one[1], I remember this video when it came out.
But while I'm not a regular YouTuber or videomaker, I still use Kdenlive about once a month and anecdotally it hasn't done this in at least 4 years. However, having software that you spend so much time working with ruin a project is legitimately traumatising, so I understand your strong feelings.
Those aren't excuses, but they are explanations. The competition from Adobe crashes a lot, too. It's not necessarily a competence or money thing.
Also, the windows taskbar in windows 11 crashes a couple times a day for me. And Microsoft is one of the biggest tech companies in the world. And, I'm assuming, very talented engineers worked on that taskbar.
“Vista bad” comments on a forum supposedly frequented mostly by IT people is just plain ridiculous. If you think “Vista bad, 7 good” then you clearly need to reevaluate your understanding of computer technology.
And they do fix crash bugs. All the time. You can see that in the announcements they put out after each release. I think the general perception is that it is indeed becoming more robust as time goes on as new developers have come on board to help. The project is gaining momentum that it hadn't really had before.
Film industry people who work 50 hour weeks editing video give negative fucks about what OS it's on or whether they can open a python console. They do not see submitting bug reports on github as a stimulating intellectual exercise. They need it to work without a crash for 50 hours a week, and that's why their workplaces take the $1000/seat/year hit. Same reason you see auto mechanics spending $200 for one snap on wrench instead of a whole harbor freight set.
god I wish Adobe understood this
I would suggest a self contained version on stable distros or running on a rolling release whichever is practical.left to take advantage of said improvements.
I would also suggest that performance under Windows may be less tested. I personally wouldn't use it there.
Meanwhile resolve is fantastic and it's free.
I still use it because it's great for quick and simple things, and I save frequently, but it is extremely frustrating when it happens.
He merely comments on it. Those interested either already know (and agree or disagree) or can find out with a test run.
The landscape was bonkers. After trying lots of free, freemium, and paid trials I finally landed on Kdenlive. At the time I got the sense that it had just recently, within the past couple(max) years, gotten much better and much more usable than a lot of the internet had caught on to. I'd liken it to the Blender 2.5 release. It was perfectly usable on my system for editing 4k video with my basic needs.
Haven't used it over the past couple years but it's nice to see that they have been pushing it forward even harder. Even based on my 2-3 year old experience with it I'd encourage anyone looking for basic, but comprehensive, video editing needs to give it a go.
Edit: I'm not saying it's limited to basic editing. I just mean that it's perfectly adequate and usable without being overwhelming and "unfriendly". Watch a Youtube Kdenlive 101 intro vid and you're good to go.
I managed to track down a few of them while evaluating Claude Code a while back (mostly certain actions doing O(n) scans over all clips every mouse event needing debouncing), and got it mostly back down to tolerable levels again, but have been holding onto them because unsolicited drive by AI PRs are very annoying from a code project maintenance perspective, as the changes are almost certainly poorly factored.
Was half considering creating a Kdenvibe fork, but that would also be in bad taste. So right now I don't know what to do with the diff.
I get annoyed with "drive-by PRs" only when they lack context or are clearly just a way to get some commits into a project (typos and so on), but any findings that can improve my code or its performance is welcome, in my projects at least.
Sometimes you just don't have the time to get a PR to a projects mergeable standards, but the solution as a reference can have a ton of value for those that eventually get a PR across the finish line.
I would say, though, that agentic coding seriously complicates the entire situation...
Since code is cheap now, why not replace reviewing with reimplementing!
1. A way to play back videos at 2x speed while editing in an intuitive way (DaVinci Resolve does this perfectly).
TBH I'm not sure how this isn't a feature since it's straight up a 2x time saver for anyone editing a video since playing back a 10 minute at 2x is only 5 minutes of real life time.
With Resolve I can actively edit / cut / etc. my videos at 2x speed playback but the exported video comes out as 1x. In other words, this isn't a request to adjust the clip speed, it's 100% limited to playback in the editor. Also audio playback is perfect, it sounds exactly like a YouTube video being played at 2x.
With Kdenlive live you have to adjust the playback speed after every time you make a cut (stopping the video) which is very not user friendly and I don't know what algorithm they are using but the audio sounds really poor at 2x. It seems to skip every other frame of audio so it sounds like it's constantly dropping out and not smooth.
2. A revamped title creator so creating titles is as fast and easy as Camtasia.
Probably internally everything in a project is referenced to specific frame numbers, which would break if you changed the project framerate.
I'm using it together with OBS to post short demo videos of my side project. I could use Loom I guess, but I prefer to keep my tech stack FOSS when I can.
Creating "non standard" video resolutions is a bit of a pain though. But I've solved that with an ffmpeg oneliner.
I put time and effort to get around the dated and unintuitive UI/UX, but it is too convoluted to do even some basic stuff. and the repeated crashes are too much of a pain to be ready for everyday use.
I tried alternatives such as openshot and shotcut, but they too have a lot of room for improvement. it seems there always a flaw of some kind and a lack of usability for this kind of software.
not taking anything for the time, efforts ad good will the devs put into these software, and many thanks to them for everything. but commercial software benefits from the years of having team of full time employees giving them a serious edge on opensource software for video editing.
I'd love to know more what actually went down there, is there plans about sharing of code or something similar, considering the two applications serve similar use cases when it comes to video editing?
People overplay how unfriendly it is nowadays too, very far from how it was a decade ago, when it was really hard to understand how the UI and UX worked.