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Posted by bpierre 1 day ago

Cursor Camp(neal.fun)
1119 points | 178 commentspage 11
fatthor123 21 hours ago|
[flagged]
botzi2001 21 hours ago|
I think this you need to take the metal detector from the beach and search in the area
fatthor123 21 hours ago||
[flagged]
frankfrank13 20 hours ago|
brother how many times are you gonna comment that
forsakenharmony 22 hours ago|
please don't re-implement mouse movement, this would work perfectly fine without and now it just feels really bad to use because my sensitivity is fucked
sgtlaggy 21 hours ago||
My mouse is set to 400 DPI, acceleration off (libinput flat profile), and default (0) sensitivity (range -1.0 - 1.0, no change at 1.0). Had similar settings on Windows, games have crazy high default sensitivity but websites like this have extremely low sensitivity. I had to crank my DPI up to 2000 to make it usable and 4000 to be comfortable and roughly match desktop settings, but this also made the cursor extremely unwieldy when pausing the game. This and volume control are my biggest gripes.
dag11 18 hours ago|||
The soul of this game requires that your cursor can go "behind" things (like trees, or partially submerged in water), can have subtle nudges to keep you on paths and add friction when in water, and also to be able to take full control of your cursor for the lazy river etc!
Macha 21 hours ago|||
Yeah, whatever bug they have with this affected me two, was swinging my mouse across most of my desk to move any distance whatsoever.
duderific 20 hours ago|||
I noticed this on Safari, but when I switched to Chrome it seemed fine.
fatthor123 21 hours ago|||
[flagged]
asadm 21 hours ago||
except thats the whole point of this game. mouse movement needs to be controlled by the game here!