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Posted by rsaarelm 7 days ago

NetHack 5.0.0(nethack.org)
525 points | 180 commentspage 4
jmclnx 7 days ago|
Seems each NetHack release it gets harder and harder :)

But I since we are in May I would guess it will be part of junethack:

https://junethack.net/

I cannot get into hardfought.org right now, but nethack.alt seems to be available. I can see alt.org is using nethack 3.6.7

looking forward to giving v5 a try.

bhaak 7 days ago|
> NOTICE: Starting March 7th, 2026 at 3pm UTC, players accessing the hdf-us server via SSH must connect to us.hardfought.org instead of just hardfought.org (ssh nethack@us.hardfought.org). Please update your configurations accordingly.

There was some bot DOS attack on hardfought, so they had to get behind cloudflare IIRC but that made having the same domain for somehow problematic.

And yes, it will be part of Junethack. 3.7 already was so it's actually just changing version numbers. :)

zeristor 7 days ago||
ASCII all the way. In the dim and distant past there was a game Mazigs on the ZX81, a maze monster game, using ZX81 graphics.

Perhaps using those graphics for Nethack would be interesting. I think we could remove FAST mode.

Generally with such ideas several people thought and implemented it 20 years ago.

zeristor 7 days ago|
Oh.

Mazogs is shit, not as impressive as I imagined it.

ilaksh 7 days ago||
I wonder if moving to Lua makes it easier to Hack/Mod? Maybe more easily create variations?
blindriver 7 days ago||
I've been playing this game since the mid 1980s since it was called Hack. I've only ascended twice, the last time being last year, and it required a heavy amount of cheating/saving.

I guess the rest of this weekend is already accounted for.

foresto 7 days ago||
In the early days of NetHack, spoilers were not so widely known (the web didn't exist yet) and save scumming was more difficult* (few people had admin access on systems that could run it) compared to now.

I wonder how many players today will resist those temptations now that they're not only trivial to discover and execute, but also widely accepted in gaming culture.

I urge new players to resist spoilers and cheats for as long as they can. This game is full of wonderful details and interactions that are not at all obvious, and they make it exceptionally rewarding to progress when you do so by discovering them on your own.

Of course, my recommended approach will mean dying a lot. If you keep a journal of things you do and notice in each play-through, your eulogy will be more useful. :)

Take heart: Starting over means you're likely to encounter new things in the levels you've seen before, so it won't be boring.

...

*I don't recall why the save files seemed elusive back then. Perhaps the system on which I played put them someplace obscure that I lacked either the motivation or the knowledge to find. Or perhaps they were kept out of reach of the player by unix permissions, requiring setuid for the game to read them. Either way, I'm glad, because the challenge and mystery of playing with only what the game provided made it all the more interesting.

rcxdude 7 days ago||
Nethack is pretty punishingly difficult even with spoilers, so trying to go spoilerless is not for the faint of heart. The game does try to allow spoilerless play but I'm not sure it's tremendously well designed in that regard. So I understand the appeal but I think this is advice is only good for people who want a truly difficult challenge.
zorked 7 days ago|||
Nethack runs as a setgid process that hides save files from users.

Kind of old fashioned now that almost every Unix system is a single user system. There are still public servers for those that want the temptation to be taken away from them.

As to spoilers... Everybody reads the spoilers. I doubt anyone has ever ascended spoiler-free.

Steuard 7 days ago|||
[Possible obscure spoiler]

A friend once showed me a post on rec.games.roguelike.nethack where someone was finally begging for a hint because they'd gone deep in the dungeon and couldn't figure out anything to do next. They couldn't find any staircases down, though they had found a weird vibrating square, and none of the many weird items they'd collected seemed to do anything to help.

why_at 7 days ago||
This is one of the things that makes a spoiler free run hard to imagine. I think the Oracle can tell you about the ritual but geez it would take you forever to figure this stuff out
chongli 7 days ago||
There is a story of a purported very deep spoiler-free run [1]. The person made a journal of everything the Oracle had to say (over multiple games) and was able to figure out a lot on their own as well.

[1] http://nethack.gridbug.de/ellora/TheElloraSaga.pdf

ForOldHack 6 days ago|||
The ! command. If you run as SUID anything, and the UNIX you had, had a SUID bug, then the shell command SUID as root. Scary when you were running on a "secure" version of UNIX, and it had a SUID bug.

On DOS, the ! Command, gave you access to the levels files, for which you could make a closet level.

I always started a few rounds as every role, and watched the hilarity begin with the stupid ways to kill yourself, which after a few months, were always hillariously fun to read.

Unit327 7 days ago|||
Nethack is best played completely spoiled with the wiki open at all times. You'll miss the amazing interactions and stuff otherwise, and it is still challenging either way. It was basically made to be played by source divers in the days before wiki diving.

Savescumming is also just explore/wizard mode with more steps.

pimeys 7 days ago||
Play as you like. Just saying I did read spoilers as a kid when I played it and I feel I did not lose anything. I learned a lot of English and after all these years Nethack is still the most memorable game I played.
Zitrax 7 days ago||
What happened to version 4? Looks like last release was 3.6.7.
stryan 7 days ago||
Possibly to avoid conflicts with Nethack4[0], which was a fork of the Nethack 3.x series back when development was stalled. I think the guy behind it later joined the main Nethack dev team.

[0] http://nethack4.org/

rsaarelm 7 days ago||
There is a variant named NetHack 4, they might want to avoid confusion with it.
bombcar 7 days ago||
Nethack 3.11 for Workgroups was right there ;)
askos 7 days ago||
Ah, trip down the memory lane... I guess I have to try to recall now how the game was played. There is a great likelihood last time was more than 25 years ago.
melasadra 7 days ago||
How would you compare these to Dungeon Crawl Stone Soup (DCSS) or Tales of Majeyal (ToME).?

I play tons of both games but am having difficulty settling in nethack

hackeraccount 7 days ago||
Never ascended but my main strategy revolved around something fixed in 3.7. Bummed me out so much that I stopped playing.

Now though. Maybe I'll go back to it

chongli 7 days ago|
Sounds like their release strategy of renaming it to 5.0 worked for you! 3.7 really had developed a bad reputation, so they needed a clean break.
MattCruikshank 7 days ago|
So, if I understand correctly, the goal is to enjoy dying thousands of times?

Or, to give up and read online how to play?

Or some of both?

chongli 7 days ago||
The goal is to enjoy the process of discovery. These days people don’t seem to have the patience for that, or the tolerance for trial and error to achieve it.

I’m not just talking about gamers, either. I have noticed a huge change with the high school students I tutor in mathematics. They have no patience for my attempts to teach them how to solve the problems, they just want the answer. Give me the answer! Now! Now! Now! Luckily they have LLMs to answer all their questions now, so only the few students who really want to learn continue to ask me questions.

I digress.

As for the issue of dying repeatedly, that’s a mindset thing. When I die in a game of NetHack, I take a bit of time to reflect on why I died (roughly proportional in time to how far into the game I was) then I start a new game and check out what I have. Most roles in NetHack have randomized statistics and a partly randomized starting inventory, with the Wizard being a notable extreme. This along with the first few floors of loot tend to be enough to draw me right in to the next game.

Some people get seriously dejected when they die in the game. I think they’ve been trained by more modern games to see death as a flaw in the game, as though they were watching a movie and it suddenly skipped back to an earlier point (or even the very beginning).

With NetHack death is a normal thing, and very frequent for new players. This is not at all atypical for the arcade games which were popular at the time of its original release in 1987. Another way to look at it is like chess: on the road to becoming a grandmaster, you can expect to lose many thousands of games. How you respond to and learn from those losses are what ultimately determine whether you reach the top of the mountain.

Dove 7 days ago|||
"Every time I sat down to play [the game] it was like walking into a dark shed full of rakes, treading on one, and getting blatted in the face... and then I'd go back into the shed, thinking maybe it was just the one rake, when blat in the face again. So I thought, I'll just keep tanking the rakes and maybe I'll become psychotically in love with being rake-faced. And that's kind of what happened."

Yahtzee was talking about Dark Souls, but it applies. (Vigorously NSFW, https://m.youtube.com/watch?v=STrYyhEwkbY )

That said, I think Nethack is best experienced with liberal and unapologetic spoiler use.

ForOldHack 6 days ago|||
There are many many ways to die, some honorable, and a lot, so very stupid it boggles the mind. The stupid ways to die, was always a very good (spoilers warning) good read.
B1FF_PSUVM 7 days ago||
Die. Die better. So many clever ways to die.
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