Posted by pjmlp 5 hours ago
The risk they took was very calculated. Unfortunately they’re bad at math and chose the wrong trade-offs.
Ah well. Shit happens.
They chose the exact same tradeoffs as C++'s async/await (and the same overall model as Python/NodeJS), so I'm not sure what that says about programming as a whole.
Not to mention Tokio (most popular runtime for Rust) is multi-threaded by default. So you have to deal with multithreading bugs as well as normal async ones. That is not the case with most async languages. For example both Python and NodeJS use a single thread to execute async code.
Python still has pluggable eventloops - this is sort of mandatory to interact with weird things like GUI toolkits, and Python's standard event loop was standardised pretty late in the game. Early on there was even an ecosystem split between Twisted and competing event loops implementations.
> For example both Python and NodeJS use a single thread to execute async code
I'd argue this is more a historical artefact of how the languages functioned before futures were introduced, rather than an inherent limitation.
Or you can schedule your thread-local tasks in a LocalSet to run them all on the owning thread, while keeping the other threads around to handle tasks that are intentionally parallel.
The general theme here is that tokio (and C++ equivalents) provide you the flexibility to do more things than the native Python/Node runtime does (and yes, the defaults take advantage of this). But the underlying intention is the same (and post-GIL we expect to see some movement in this direction on the Python front as well).
You could've deduced that from the fact that someone who puts this amount of energy in a detailed article about intricacies of an area of "foo", quite certainly does not "hate on foo".
The article is fine besides the bait title.
I don't know enough about the domain to be objectively helpful, so it's all wishy-washy feelings on my part. I keep reaching for orchestrating things with threads in Rust where most people would probably reach for async these days. The only language where I've felt fine embracing the blessed async system is Haskell and its green threads (which I understand come with their own host of problems).