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Posted by pancomplex 16 hours ago

Why most product tours get skipped(productonboarding.com)
167 points | 144 commentspage 4
nottorp 6 hours ago|
The kind of product tour that the article says it works seems very similar to most video game tutorials.

... which incidentally always have a skip button.

zx8080 10 hours ago||
> If they cannot find it in about thirty seconds, they leave.

Sorry but in many startup cases it's by design. See: got a KPI increase (email is collected), but as the user left there's no AWS resource usage! Profit!

sevenzero 5 hours ago||
> Why most product tours get skipped

Because I want you to leave me the fuck alone.

bijowo1676 14 hours ago||
Why most GDPR cookie consents get randomly clicked away

Why most ads on Youtube gets get skipped

etc etc

Razengan 13 hours ago||
All of the comments & discussions about this kind of stuff makes me wonder if computer keyboards should bring back the "F1: Help" button, for absolute newbies or obtuse software.

but this time, make apps actually respect it :)

Or better: tie it to an OS-level screen-reader AI that explains what's what's on the spot.

AnimalMuppet 13 hours ago||
For those who think this is something new: TeachEmacsTutorial.
dnnddidiej 10 hours ago||
Hell yeah, fuck does anyone do those tours? Feels like an emperors new clothes.
mschuster91 15 hours ago||
GTFO of my face with product tours.

Atlassian is particularly enraging, especially if you're dealing with setting up "new" accounts. I've worked with your shitware for a decade now, I know how it works, DO NOT FORCE ME TO MAKE TEN CLICKS TO GET RID OF A FUCKING INTRO.

Rather, invest your time into a good, logical UI and, most importantly, good AND CURRENT documentation.

pancomplex 15 hours ago|
tbh adblockers should just filter these out. I guess the reason they don't is it's "technically" the product ¯\_(ツ)_/¯
cobalt 11 hours ago||
you can find filter lists that do for some sites
bitwize 5 hours ago||
These tours are like the tutorial bit in a video game where the game wants to show you a new mechanic so it comes to a dead stop, and then your character is whisked off to an alternate dimension consisting of a bare room covered in Holodeck grid lines, completely empty except for a few tomato-can enemies. A dialog pops up explaining the mechanic, optionally with a video demonstrating it, which you must then dismiss; and the game will not continue until you take out the enemies using the technique shown in the dialog.

I HATE that. Let me play with the toolset you give me "in the field". Don't interrupt my fucking game/workflow to show me the feature of the moment YOU want me to use right now. (For applications software in 2026, this is likely to be some stupid AI integration.)

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