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Posted by s1291 3 days ago

Inkscape 1.4.4(inkscape.org)
353 points | 107 commentspage 2
nine_k 2 days ago|
Inkscape is an indispensable tool for me. I use it for quick drawing and drafting, for presentation slides, illustrations, small-scale print works, and even just pictures for fun. It allows to combine freehand drawing and moving things around with very precise, CAD-like handling of shapes, sizes, coordinates, etc.

There are few tools that are very ingrained in my daily operations, stay for years, and would be hard to replace, like Emacs or Firefox; Inkscape is among them.

refset 3 days ago||
> Fixed a crash when starting Inkscape with a graphics tablet plugged in

Great news! Having to reconnect the USB cable each time is no fun.

throwa356262 3 days ago||
I love Inkscape.

But their UX is getting worse with each release. I think they need another Blender-style overhaul

AlienRobot 2 days ago||
The only problem I have with it is GTK-style bulkiness. I feel like every open source software is developed for 4k quad-monitors in mind, or tablets. Everything is thicker and taller than it needs to be.
thenthenthen 3 days ago|||
In my experience Blender seemed to change the UI and naming of UI elements and options with almost any release making many tutorials incomprehensible thus almost obsolete, making it super hard to get into
_carbyau_ 2 days ago||
I love Blender. After years of using it I am a basic user as I only use it for 3D printed models.

But Blender is just hard to get into. It's not just the updates, though they may not help.

What helped me most was setting aside the time to do a series of ~3 minute videos going back to the absolute basics.

IE how to: rearrange your workspace, use viewport, vertices-edges-faces, transforms-Grab, Rotate, Scale. And more.

AND THEN learning all the keyboard shortcut keys for them.

Blender is so much easier once you learn the common keyboard shortcuts that YOU use all the time. So take those notes.

Bit of exploration of the Blender documentation, which is fantastic but probably 99% used by the automated cognitive tools you asked a query of.

After THAT, you watch/do the tutorials to build basic donut/sword/gadget whatever of interest.

Then you are on your own to do what you want and then the inevitable forum/AI queries about specifics to try to solve the issue you are having.

In my early days, I spent over a week making a game model plane into something I could print. Now I understand the concepts and a few blender tools, it might take me 30 minutes.

Easy? No. It does require a concerted effort. It's not something you just "pick up on the side" like basic photo edits.

But damn, it opens up a whole new world of possibilities...

thenthenthen 1 day ago||
I love blender too! Good tips, this is what I basically go through every time I need to use it because i dont use it frequently enough, like once a year mostly.
WillAdams 3 days ago||
I wish they would consider Freehand/Virtuoso as an exemplar
ltlnx 3 days ago||
What features of Freehand or Virtuoso would you like to see in Inkscape?
WillAdams 2 days ago||
The pen tool is the big thing --- the ability to move a point when placing it using the control key while drawing w/ the pen tool is one thing I really miss, and in the context of the UI, the overall clean and straight-forward organization and layout, as well as supporting standard forms, so alt frees an off-curve node from association w/ the matching other, while shift constrains.
ltlnx 2 days ago||
I see, that is indeed a highly requested feature (along with a general overhaul of the Node tool to make alternative curve methods less janky).

I'm been playing with Freehand, and the one thing that really stands out to me is the Object dialog. Current vector editors have similar designs, but none are as powerful and straightforward at the same time as Freehand's. The swatch workflow is also pretty rigid, and gives you a good imagination of what the color separations/result would look like.

WillAdams 2 days ago||
The whole Inspector palette system is great.

The ability to do PostScript fills and strokes (and have them live-preview via Display PostScript) in Altsys Virtuoso was flat out _amazing_.

Ages ago, I once used the CMYK adjustment to get a rough preview of a multiple spot ink job à la Cerilica Truism (which you should have the person doing the CMYK stuff look into --- it allowed one to set paper stock colour options and then simulate multiple ink mixes, including spot colours --- also spot types, so there was only a single set of ink mixes, but if a spread had coated paper on one side and uncoated on the other, the appearance matched what one would have had to use two ink swatches for in other apps).

Also, Graphics Find and Replace is invaluable for working on complex files w/ many objects.

thot_experiment 3 days ago||
Wow, I think they finally fixed the awful lag just in time for me to have completely moved my practice to https://graphite.art/
transitorykris 3 days ago||
Love inkscape and wish it could get some engineering love around MacOS. For quick work I'll use it on MacOS, but anything deep I switch to Windows.
sen 3 days ago|
What issues do you have? I use Inkscape on Mac almost every day and lately hit very few bugs. I think a lot of them have been fixed in the last year or so.

It used to be almost unusable with all the UI bugs (can't close tabs when you open them, can't resize the window without panes bugging out or the app crashing, etc).

I get the occasional crash where it just closes completely for no reason, but very rarely in the last year.

JayDustheadz 2 days ago||
My top 2 picks: 1) The fact that dialog windows almost always open on the wrong display if you have two displays and the external is the main one, 2) The fact that windows' positions/sizes are not remembered, There are a few other things (for example, occasional performance issues) but these two annoy me the most.

Aside from that, I absolutely LOVE Inkscape - there are no better tools if you want to have granular control over the SVG.

Edit: here's another one, not sure if macOS related tho - auto-selecting the parent when clicking the path underneath it. Because of that, I can't use a hotkey to switch the visibility of the selected path on/off (Inkscape switches the visibility of the parent layer instead, affecting everything that's inside).

sgt 2 days ago||
Yes those are my picks too! Aside from that, I totally agree, it works great on macOS.
Tommix11 2 days ago||
I use 0.92 for extracting HPGL data from cutting machine software and converting it to better vector formats sometimes. I use that version because I think HPGL support was removed in newer versions. Inkscape is a great program, keep up the good work. Kind Regards A user
Beijinger 3 days ago||
Inkscape is great but I wish Xara Xtreme for Linux had not died.
poulpy123 2 days ago||
Inkscape is one one my favorite open source software. Myabe it is not as powerful than proprietary software but it does anything I need
sylware 2 days ago||
I wish it was written in plain and simple C.

Anything new from AI assisted port from c++ to plain and simple C?

aborsy 3 days ago|
Is there a reason to consider Inkscape instead of Tikz?

It seems to me Tikz does the same but programmatically.

oblio 3 days ago||
Is there a reason to consider a Toyota Corolla instead of a Caterpillar excavator?

It seems to me the Caterpillar does the same but with better offroad capabilities.

echoangle 3 days ago|||
> but programmatically.

That’s one reason to use Inkscape. If I want to draw a design, I have a shape in mind I then try to draw by editing the points as I see them, with instant visual feedback. I don’t want to code in points and have to modify coordinates.

It’s like asking why people use a parametric CAD suite like NX if they could just use OpenSCAD. If you want to model something, seeing it and editing it in the 3D view can be much nicer than editing code.

cptskippy 3 days ago||
Is there a reason to advertise Tikz like this?
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