> With Nullsoft gone and Frankel spending his time building a special-effects computer for his electric guitar...
I don't know what happened to the Jesusonic he was building then, but Justin Frankel ended up creating Reaper, the cross-platform Windows/Mac/Linux digital audio workstation that is a solid Pro Tools competitor in a mere 16 MB download:
The installer for the whole DAW is smaller than most add-on VST effects. Some of my favorite albums have been recorded with Reaper, and obviously I'm a Reaper fan and use it too. Just like Winamp, you can pay for it, but if you really can't afford it, there's no time limit and it won't stop you from using it.
Showing my age here, but if you have a copy of the Walnut Creek CD-ROMs with demoscene archives, there's a demo by "Nullsoft" from pre-Winamp days hiding somewhere in there as well.
EDIT: Aww, fwirt beat me to it while I was typing! I guess I'll leave my comment here to add the Nullsoft demo mention. Found a link to his MSDOS demos here: https://www.pouet.net/groups.php?which=1618
EDIT TWO: You can run his Ademo demo on archive.org, type "ademo 1" at the C:\ prompt in the web based DOSbox to run: https://archive.org/details/demoscene_Ademo-Nullsoft
I particularly like the concept that everything is just a track. In REAPER, tracks can be arbitrarily nested, they can contain all kinds of items and you can route signals between them.
You need a group? Just make a track and add other tracks to it.
You need a bus? Just a make track and send to it from other tracks.
You need an instrument track? Just add a VSTi to it.
You need a MIDI track? Just add a MIDI item.
In most other DAWs, these are all different things, for no good reason IMO.
Edit: found it: https://www.cockos.com/ninjam/
* Alice will play for X measures, while hearing what everyone else (including Bob) played X measures ago
* Bob will play for X measures, while hearing what everyone else (including Alice) played X measures ago
So for the measures mentioned above, Alice might conclude that things went very well, and Bob might conclude that things didn't jibe, and even if these were each true objective facts, they could both be correct as they are not discussing the same thing. There can be no retrospective discussion of a shared experience, only of individual experiences.
Such a wide and strong claim, I'm not sure there is a single de-facto choice specifically for "game audio design", I've seen most major DAWs, including Reaper, to be used for game audio. If anything is close to a de-facto standard in video game audio, it'd be Wwise and/or FMOD as audio middlewares, then whatever the artists happen to be familiar with for the actual production.
Unless you're talking about some specific genre here, either music- or game-wise?
It’s not very good for music, though, so here, the situation is a bit more diverse. So yes, I’m talking concretely about sound design.
What made quite an impression on me back then was the fact that the scripting language somewhat resembles assembly. [1] Also, NSIS had/has a tool called "NSIS Dialog Designer" which I used to design the Installer forms.
It was quite the fun experience and I'm pleasantly surprised that NSIS is supported to this day [2].
0 - https://nsis.sourceforge.io/Main_Page
1 - https://nsis.sourceforge.io/Check_whether_your_application_i...
0 - https://tauri.app/ 1 - https://tauri.app/distribute/windows-installer/
I had to choose between NSIS and Wix - and while native installer formats were clearly the future even back then, the performance and compression advantages of NSIS were so great that it was a clear choice. Solid LZMA was simply impossible to beat by any deflate/zlib/mszip oriented tool.
The joy of the dev team was palpable, the new installer was about 60% smaller and installed in one third the time.
These days, I would personally use NSIS for small stuff. Wix installer for anything bigger/more enterprisey. Last I checked SharpDevelop's WYSIWYG editor was pretty decent for Wix dialogs.
> nothing specific against cloudflare, but the point of the internet is that it's decentralized and I'd hate to contribute against that (though we already do somewhat, hosting on aws etc). anyway our homegrown solution is working nicely these days! for now - Justin January 2026
Peer-to-peer (back when P2P was all the rage), encrypted, decentralized private networks.
Group of friends and I used it post-college as a way to share files and chat, and was much better than AIM or other instant messaging at the time.
I couldn't more highly recommend it.
Looking back and looking forward I understand why software developers became these larger-than-life-or-at-least-an-incrementally-past-the-norm personalities in the late 20th/early 21st century. And I understand why people (particularly in the software development industry) feel so deeply about how technology influenced/s their lives.
The Information Age gave us direct involvement in the flow of information and the tide of culture. So many people...many of them barely adults, became involved in the social construction of the world around them. This probably isn't mind-blowing to most of you...but this is me coming to terms with this all in real time, right here, after silently writing a lot of users here as dorks detached from reality. I get it now. I'm surely simplifying some things too.
Anyway.
It's interesting how the level of agency and involvement that technology afforded society in the past has been straitened to accommodate corporations instead of to spite them.
[0]: Note to self—Nullsoft is not the company who made Tony Hawk Pro Skater.