Posted by jandeboevrie 1 day ago
Just a few notes in the age of supply chain scares, don't install flatpak as root if you don't have to, and in this case you might want to use flatpak mask com.github.k4zmu2a.spacecadetpinball after installing, seeing as flatpak updates all its installed flatpaks otherwise. It's a project that hasn't seen updates in 2 years and really shouldn't see any updates considering its nature, so let's keep it that way.
https://web.archive.org/web/20160205141748/https://blogs.msd...
The larger answer to the rest of the games seems to be related: Windows trying to shrink its non-cross platform code "liabilities" and things it needed to translate between processor architectures. The games were never a priority for the Windows team. Most were either intern projects and/or contracted from "second party vendors". In Windows 8, Microsoft decided to completely contract all of the games to a second party, the strange and sometimes controversial Arkadium [1]. The Arkadium Solitaire and Minesweeper were installed by default for a while, but as Arkadium started injecting more ads and also quickly increasing the install sizes of the games, Microsoft did the natural thing and removed them as default installs so people would stop complaining about their size and/or ads and instead just adding shortcuts to install them from the Store.
We wouldn't want to leave any money on the table in the pursuit of a better product, would we?
(I can't imagine any other reason why, except maybe bug reports)
If the ball is coming straight down the middle, there's no choice but to tilt. A really good player will be able to tilt the tightest machine enough to get that ball to a flipper. Also, a really good player is better at judging "straight down the middle" and choosing not to tilt at all. Anybody who is reasonable at pinball can play for an infinite amount of time on a very loose machine.
It's not actually a factor that can be removed from pinball. You can't have machines tilting when people just lean against them, or when a player pushes a flipper button energetically. The owner has to pick some threshold. They're irredeemably physical games.
The sharp impulse won’t trigger the tilt mechanism, but it may displace the playfield just enough for the flipper to touch the ball when it otherwise wouldn’t. If all goes well the ball will deflect to the other (lowered) flipper, bounce off it, and allow you to continue play in front of your amazed friends.
Perhaps it was just chance that I grew up playing what seemed like a much better pinball game ( Hyper-3D Pinball, aka Tilt!* ), but I was always underwhelmed by Space Cadet Pinball on windows.
In reality they're both pretty similar, I just happened to play a lot of one before the other, but the full screen DOS experience was much richer than what felt like a much more flat and less 3D windows experience.
You can see some Hyper-3D Pinball / Tilt! gameplay here: https://www.youtube.com/watch?v=q9ufwSkB0XQ
* Not to be confused with "Full Tilt!", from which space cadet pinball comes from.
I still applaud the Linux version for its hack value :)
Other pinball games are bland and boring to me.
And yeah, I'm a big fan, too. I still have the CDs for it, and it still runs in Windows 11!
...also it was what you played when you had no internet
It was also included with Windows NT 4.0, Windows 2000, Windows Me, and Windows XP (both the original and x64 versions). Finally removed in Vista to never return.
It's a fun bit of Windows history trivia.
- https://devblogs.microsoft.com/oldnewthing/20121218-00/?p=58... - https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=10...