Posted by david927 1 day ago
Ask HN: What are you working on? (May 2026)
For the company I'm currently working I had made a VSCode extension where I can sync the task doc with clickup via frontmatter.
I decided to take it to next level as a side project. I built a CI integrated, git-native, agent template transformable syncing pipeline with git MD files to any project management tools. That means, either you can save your md files vanilla in your wiki (thus using the clickup AI search to dig up later, get insights etc) or you can use a AI agent template transformer to turn it into a task template (Background, acceptance criteria, functional requirements etc.) and update or create a task on a board.
I've been working on it now. I don't know how it will fare, but I feel like product is coming up nice.
I was actually working on last weekend with something that has similarities. I am working on USM.tools, which allows specifying your services in structured way.
There is a need to specify some of the data in semi-structured way, and I am using markdown for that.
So there is this interesting relationship between unstructured, semi-structured and structured data, and markdown hits that middle ground.
Can I suggest you make some Jira etc. templates on your landing page clickable, so a visitor can grasp your idea more easily? For me it was not clear whether the specs are just plain markdown, or do you have some additional tagging there.
Sure! thanks! thats good idea, to have it clickable and true that needs needs to be easily understandable.
This particular use case is people working together to collect data in a workshop. 10 people don’t want to see somebody searching for the right place in a form, it interrupts the flow of the meeting. You need to capture the ideas raw, and then structure later. That is where question anout how unstructured data is captured in strucured format pops up.
It is a workflow I directly support in my tool, not a generic tool like yours.
You play by setting rules onto a small grid of numbers to maximise your score.
My focus the past few weeks has been on refining the difficulty by experimenting with different rule types, and improving the UI.
I'm pretty happy with the look and feel now but feedback is always welcome, and I'm especially keen to hear what you think of the level of difficulty of the puzzles. It's a tricky balance to introduce variety without adding complexity.
There's a (very) small contingent of daily players now which is really motivating.
Your comments very welcome.
CaseDaemon: automated intake handling for immigration lawyers. Given a USCIS form to fill out and a set of documents and information, CaseDaemon automatically fills out the form with what it has and prompts the client (directly or via the user) for additional documentation or information needed to finish the application. Takes out a bunch of the back-and-forth between lawyer and client, and the busy-work of the lawyer mapping data to form and tracking requirements.
The product will be ready to use in a few weeks, but take a look at our homepage in the meanwhile, curious what people think!
You can use it design 3D objects with mathematics and bring them into the real world with 3D printing.
You can use it to create 3D models that are impossible to create with CAD, CSG, sculpting, or mesh-based tools.
You can build on a decade of community SDF development on Shadertoy because sdf2stl uses the same language.
A few days ago I may have become the first person to 3D print the equation x^4+y^4+z^4-x^2-y^-z^2+.4=0 (Goursat's surface) https://www.printables.com/model/1713835-goursats-surface
Please try it out and tell me what you think.
I got to the MVP state which was useful for my personal use case in about a month. I took it further than that as a learning exercise and as a means to share it with others. Some features that came later are live cursors (like Figma), elevation chart and grade overlay, and QR-code enabled collaboration links to make in-person sharing simple.
Check it out! https://plotalong.app
Figuring out the exact UI/UX I wanted was the hardest part. I did the branding myself, handdrawn on paper, traced in Procreate, and vectored in Sketch. Fast iterations and a good test suite made it possible to try lots of different approaches and refine the one I liked the most. There are roughly 4000 unit tests and over 300 e2e tests that run on multiple environments with fully automated CI/CD.
I’m using Mapbox for the frontend and the whole app is basically just a monolithic Cloudflare Worker. Claude pretty much implemented the entire thing. I got a lot of mileage out of self hosting a Gitea project and recording all my planning sessions as Milestones and Issues. Claude has his own account without admin privileges. The process of managing a team of agents to build this practically autonomously was a bit jaw dropping and eye opening to be honest.
I would love to hear from other pleasure & sport drivers about the features they use or want the most in a routing app. I have an Android app in Play Store review, if you’d like to be an early access tester shoot me an email at my handle @plotalong.app
The idea is everyone opens the same route for coordinating and there’s just one source of truth for the group. And then when you’re all about to hit the road, everyone can use the nav app they’re already familiar with (or that’s built into their vehicle)
I will tackle the navigation aspect at some point if I do keep up on feature dev, though!
Suggestion if youre open to it: emoji or text badges for each stop (e.g., or )
I also think itd be helpful to have route leg times shown directly on the map as popout tooltips. Knowing stop 2 to 3 is five hours is critical, and how we plan.
Suggestion for your pay model: I think it would be lovely to be able to use this with no option to save. Or, maybe a single fee for an administrator that allows up to x users for one month with only one routr? I only do these kinds of trips yearly, so a monthly fee for three collaborators just wouldn't work. Would we all sign up then disable our accounts? Its hard to imagine that model working for me (RV road tripper with 3-4 people) I think Id be willing to pay the $5/pp that allowed me and x friends to all jump in. Having each person set up their own paid account feels like a harder sell.
I like your emoji suggestion. I realized little while ago I need to distinguish between different types of waypoints so this is great validation
I think you’re right about getting people into the actual app faster, before signup. I’ll have to prioritize that sooner than later
Could be handy for model risk management and governance, e.g. if you need a challenger model for SR 11-7 without all the hassle of getting access to the original data, getting the black box model set up, and so on. I wrote it because I remember having to create "throwaway" models to show why I needed a better model; it would have been nice to just make a couple of API calls instead.
SDK: https://github.com/proxyml/proxyml-sdk-python
Schema builder: https://github.com/proxyml/schema-builder
Landing page: https://proxyml.ai/
https://store.steampowered.com/app/4129270/Tactus/
Right this second I'm looking for an alternative to After Effects that runs on Linux systems, as kdenlive has some limitations with its layering implementation. I'll probably give Blender and Godot both a whirl, as I want to get more comfortable with those tools for future projects.
Have you considered also releasing it to itch.io? (I don't do business with Steam due to DRM and their inaccessible website.)
I would happily purchase a NES ROM file so I could play it on my pitendo (RPi3 in a case that looks like an NES).
I'm not well versed in video editing. That said, the people I know who are tend to use Da Vinci Resolve.
https://store.steampowered.com/app/247080/Crypt_of_the_Necro...