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Posted by theden 9 hours ago

Killed by Apple(killedbyapple.theden.sh)
125 points | 119 comments
benoau 9 hours ago|
I think this conflates "old" with "killed". Most of the stuff is just old.

I would say the Mac Pro was "killed", left to languish after the trashcan model, then isolated from third party GPUs when it finally got upgraded to Apple Silicon, and then left to languish again until the lack of sales justified killing it.

Rosetta 2 will certainly deserve a spot on this list next year when they start yeeting it, an amazing piece of technology that has made Apple Silicon-era Macs uniquely capable of executing the widest range of software.

ryandrake 9 hours ago||
I think it's important to highlight Apple's mentality: That old devices are dead to them, and the pretending that they don't even exist anymore.

I have a house full of Apple hardware and none of them get updates from Apple anymore, and I can't manually update them without hackery (OpenCore) or wiping them to install Linux (where possible). Also, because third party app developers largely align with Apple's philosophy, less and less 3rd party software even works on my computers anymore. Heck, even Homebrew, which ships open source software that has always run on my devices, relegates my hardware into their "tier 3" garbage can[1].

The combination of Apple's and third party's disinterest counts as "killed by Apple" in my book.

1: https://docs.brew.sh/Support-Tiers

brk 8 hours ago|||
This isn't really just an Apple mentality though. I have all kinds of old electronics and devices from Google, Samsung, Intel, WD, etc. that all fit this exact same description.

If you've ever tried to run a hardware business (or really any business), you know that it is not financially sound to continue to support old devices that have been superceded (sometimes more than once) by newer products that consumers are currently spending money on.

We can debate if this is the way things should be, the aspect of whether you truly "own" things, software escrow, and on and on. But the phenomenon itself is in no way unique to Apple. If anything, I have found that the usable lifespan of Apple hardware is, on average, longer than the usable lifespan of other name-brand electronics in similar categories.

ryandrake 8 hours ago||
Absolutely, we could easily have any number of killedby[manufacturer] websites. A device being "old" is a common reason/excuse manufacturers use to stop supporting it. Just making the point that Apple is not a special exemption.
troad 8 hours ago||||
I always thought it was strange how intolerant Homebrew is of users who are not surfing the bleeding edge.

I held out using MacPorts for ages, but there came a point when I just could not reasonably expect to find the software I needed on MacPorts, but could on Homebrew, and so I switched. I wish Homebrew hadn't won that particular mindshare war. Moving from MacPorts to Homebrew felt like downgrading from an actual package manager to a duct-taped shell script.

ryandrake 8 hours ago||
The good news is that MacPorts is IMO better than ever. I previously did the MacPorts -> Homebrew switch, but recently moved back and am very happy with MacPorts.
jonhohle 7 hours ago||
I never moved to Homebrew, and never understood the appeal. It’s refreshing to see people coming back to MacPorts after the last decade.
stasomatic 5 hours ago||
If you ever try to install any packages from GH or an indie, you only get brew install/cask instructions. It's game over.

Regarding the appeal, this probably exists in Mac Ports, I do not know since you guys reminded me it still existed, but Brewfile lets me provision a new Mac very efficiently.

alwillis 8 hours ago||||
> Also, because third party app developers largely align with Apple's philosophy, less and less 3rd party software even works on my computers anymore.

I think it's more about 3rd party app developers attempting to improve their products and stay relevant.

If Apple releases a new framework or API that would make a developer’s app better, but it requires macOS 14 or later, are they not supposed to incorporate it?

I've noticed lots of 3rd party developers keep older versions of their apps available for older macOS versions.

ryandrake 8 hours ago||
On both macOS and iOS it is straightforward to target older devices while using the newer SDKs, and to use those new frameworks conditionally based on the user's OS. Of course, Apple's tooling makes this harder and harder to do, the older the targeted OS is.
BugsJustFindMe 8 hours ago|||
> I think it's important to highlight Apple's mentality: That old devices are dead to them, and their pretending they don't even exist anymore.

Sorry but the HomePod wasn't "killed" just because they upgraded from gen 1 to gen 2. Gen 1 HomePod literally just got a software update a month ago with another on the way. The iPhone X wasn't "killed" just because they released the iPhone 11. This list is egregiously version-centric for things where it makes no sense.

soperj 8 hours ago|||
They used to just kill those things with upgrades until they were forced not to.
simonklitj 8 hours ago|||
Yeah. Still daily driving my two 8-year old OG HomePods. Compared to e.g., Sonos, who discontinued the Play:1 after 5 years, that's pretty good.
Scaevolus 9 hours ago|||
Apple could easily support eGPUs if they wanted to, but they choose to have vertical integration over fragmentation or usefulness. It's the same as them not supporting OpenGL or Vulkan: they could if they wanted to be a better gaming/porting target, but compatibility of any sort is not a priority.
cpuguy83 7 hours ago||
Apple did recently approve drivers for both nvidia and amd, but not for gaming purposes.

Apple supported OpenGL plenty, just that the world moved. Apple created metal, shortly after Vulkan was created.

"They could support it if they wanted to" is almost a tautology. Of course they could. But then they have to support another thing. They are on the hook when something goes wrong.

benoau 7 hours ago||
What they approved was very limited, unofficial 3rd party drivers with very limited application.

It's the first positive sign in a decade but also almost entirely unrelated to what people would consider supporting AMD and Nvidia cards.

https://news.ycombinator.com/item?id=47640380

rayiner 9 hours ago|||
Right. Like the Lightning Connector and Apple SIM, replaced by USB-C and eSIM. It's like saying ISA slots were "killed by Intel."
jm4 9 hours ago|||
Agreed. Aside from obsolete hardware that was replaced with newer products, there isn’t really anything on this list that I miss except for HyperCard. Just about everything worthwhile became another product or got rolled into something else.
usermac 9 hours ago|||
Macbook 12" was the best form factor computer ever.
trvz 9 hours ago||
Size, but not form.

Best form goes to the Neo, current Air, or 2015 MBP.

They should be offering a 12” Air now.

paprikanotfound 9 hours ago|||
I came here to comment the same. I'm still using my iphone SE 2nd gen and it's still receiving software updates. Calling it dead is a bit misleading imo.
linhns 8 hours ago||
Fellow user here. It still surprises me on durability and usefulness. Its small size fits into my trousers’ pockets and even if it falls out, it won’t brake like a Samsung.
fsflover 4 hours ago||
Nevertheless, when Apple decides to kill "your" hardware, you will have no recourse. You are forbidden to manage and update it yourself.
fooker 9 hours ago||
> widest

wider sure, but widest?

benoau 9 hours ago||
I think so, Macs can run software written for Android, iOS, Mac, Windows and Linux, everything else is incapable of running the iOS and Mac stuff. Virtualizing macOS from a Linux or Windows sucks for arbitrary reasons, and both macOS and iOS are missing a compatibility shim like WINE.
fooker 9 hours ago||
All this sounds great in theory, but Mac does not have a particularly stable ABI and it's fairly common for closed source software from 5+ years ago to just not run.
criddell 8 hours ago||
Sure, but that doesn't change the fact that it can run more software (legally) than any other platform.
horsawlarway 8 hours ago||
Yes, the company that explicitly closes its ecosystem can also run the more open ecosystems legally, and those open ecosystems can't legally run the closed one.

That's a knock against Apple, not a bragging point.

criddell 8 hours ago||
I've come to believe Apple's way is probably the only sustainable way.

I'm a Windows user who also develops for Windows desktop and it's kind of sad that even though Windows has a way larger desktop share, there just isn't much going on compared to MacOS. Every week I read about some cool new or updated MacOS application and I can't remember the last time I read something similar about a Windows application (other than games).

The only reason I can think of is that MacOS developers are more motivated at least in part by having users that are willing to support developers by paying for software.

In turn, users and developers willing to pay for computing motivates and enables Apple to make better hardware. They don't always get it right, but I think they are doing a better job than most companies. It's also the reason why I think Apple's recent push for services revenue is so dangerous. The incentives aren't as aligned with users.

Maybe next year Framework or System76 will come out with their answer to Apple's M-series chips and I'll have to re-evaluate, but right now it feels like it's Apple against everybody else and everybody else is racing to the bottom.

mholm 9 hours ago||
This has a very different feel than similar pages for other companies. Hardware is still supported if it's within age, most of the software features are just elsewhere and renamed, and some of it is just previous generations of products they currently sell?

Usually these pages convey how capricious the parent is, but this just feels like an arbitrary accounting of things Apple has moved or updated, with a few of them not having replacements.

jmye 9 hours ago|
I read some of it as interesting "quick fails" - Apple's BNPL, for instance - I see why they would have tried, and it's interesting that they pivoted relatively quickly out of it.

Some of the text is silly sour grapes, but it always will be with editorial content about tech products.

benoau 9 hours ago||
BNPL is kind of back for apps subscriptions, but not in the US for some reason.

https://www.macrumors.com/2026/04/27/app-store-monthly-subsc...

andrewmutz 9 hours ago||
Hacker news holds Apple and Google to different standards, so I doubt this post will get much traction. (I'm still angry about how I must use an iPhone if I want to be able to text high quality video to people I don't know very well)
ajdude 9 hours ago||
Apple has done a much better job at maintaining their stuff compared to Google. Even this list is mostly just old hardware that fell out of service.

And even then, I can still sync my 20+ year old firewire ipod with the most recent Apple Music (formally iTunes) on my m4 MacBook with the right converter.

Jeremy1026 9 hours ago||
A lot of the Software listed is just stuff the has a new name or merged into another piece of software now too.

iTunes -> Apple Music

Apple TV Remote App -> Apple TV Remote in Control Center

Dashboard -> Desktop Widgets

Find My Friends -> Find My

iPhoto -> Photos

Game Center app -> Games/Apple Arcade

Newsstand -> Apple News

iChat -> iMessage

Final Cut Studio/Server -> Final Cut Pro

AppleTalk -> AirDrop

as just a few examples.

azan_ 9 hours ago|||
Well, even looking at the list it's clear that there's huge difference between things killed by apple and by google. E.g. there's lots of hardware for which there's just no genuine market, e.g. iPod touch. I'm surprised it was killed only in 2022. Lots of software was just incorporated into other products. It's completely different compared with what google does.
rayiner 9 hours ago||
Right. Like, Apple sold a DVD drive until 2024?
austinthetaco 9 hours ago|||
unfortunately they hold it in the wrong direction. At least when it comes to updates and feature retention apple is one of the leaders. Even this website posted here shows that most of the software stuff is just rolled into other native apps instead of being abruptly cancelled (lookin at you google) with no recourse where to go.
tpmoney 7 hours ago|||
> I'm still angry about how I must use an iPhone if I want to be able to text high quality video to people I don't know very well

You’re mad at the wrong people in this case though. iMessage can do high quality video and images because it’s a separate channel from the telecoms. RCS can now do high quality video and images too because it’s a newer standard and was built for that (and iPhones do support RCS now). But for normal “text” messages using the MMS/SMS systems, your quality is capped by the carriers and the carries have ridiculously (relative to current standards) low size limits. AT&T limits them to 1MB [1]. Verizon limits you to 1.2MB for images and 3.5MB for video [2] and T-Mobile limits you to 1MB for outbound and 3MB for inbound. Low quality is just baked into those paths and there’s nothing Apple (or Google) can do about it other than build parallel messaging systems

[1]: https://www.att.com/support/article/wireless/KM1041906/

[2]: https://www.verizon.com/support/knowledge-base-14641/

[3]: https://www.t-mobile.com/support/devices/device-troubleshoot...

andrewmutz 6 hours ago||
Apple has absolutely been dragging its feet on RCS. The DoJ explicitly accused them of degrading cross-platform messaging to protect their smartphone dominance. Internal Apple communications revealed that executives were worried that bringing iMessage to Android would "remove an obstacle to iPhone families giving their kids Android phones."

Apple is clearly the bad guy on the RCS issue.

codetiger 9 hours ago||
Google killed more messenger app/services than the entire software count listed in this list. Obviously exaggerating but might be close to true
afandian 9 hours ago||
They removed the speed and pitch adjuster in QuickTime player, some time in the past decade, I forget when. That was a useful feature to me.

It's not on the site, and I don't care _quite_ enough to figure out how to add it.

That's the problem with built-in software that "does it all" and crowds out the market for other software. One day it might not do it all.

(VLC can do this, but not as simply as I used to be able to).

VogonPoetry 6 hours ago|
It is still possible to adjust the speed in QuickTime Player: from .5 to 2x. Not available via Quicklook, but definitely there in the player, either in the menu bar or by clicking the >> in the video window.
bel8 9 hours ago||
Many of them are hardware which is understandable.

It would be nice, but perhaps hard to do, to have a list of "sherlocked" apps and services.

hatsix 9 hours ago||
Or acquisitions where they immediately killed the product... RIP FingerWorks TouchStream
someguyiguess 9 hours ago|||
I've never heard of that product but man, that's an... unfortunate name.
caseyohara 3 hours ago||||
RIP Dark Sky
tengbretson 9 hours ago|||
RIP lala.com
fsflover 7 hours ago||
Not supporting old hardware is fine. Forbidding users from updating their hardware themselves is killing it though.
JKCalhoun 4 hours ago||
"Clips"? The lightning connector?

To some of these I say, good riddance.

On the other hand, I spent a lot of time with "iTunes U" as both an engineer on the project and as a user. I was sad to see it shut down. (I made the last code changes to the last version of iTunes U that shipped.)

While on the team, I also did what I could to try to keep iTunes U alive—fight against its pending "sunsetting". The Education team owned iTunes U but we were also trying to find our way with a new app, "Schoolwork". Schoolwork didn't have content like iTunes U—it was more like Canvas. An instructor created assignments with it and then assigned them to their students.

A desperate Hail Mary play I made was to facilitate the bridging of "iTunes U" and "Schoolwork". The idea was that an instructor could assign portions of an iTunes U course within Schoolwork. Links within the assignment would launch iTunes U, take the student to the specific course and then the specific chapter…

I hoped someone might then see what an asset all this free content iTunes U (well, Apple) hosted. (MIT courses on computer science, to name just an example.)

In the end when it was clear we were tilting against windmills trying to keep iTunes U going, I relented and spent time trying to help enable a mechanism that allowed iTunes U content owners to export their courseware to Canvas-style courses. A handful of content owners took us up on that. I don't know ultimately what ever happened to all that content though.

Some of it no doubt ended up on Coursera or similar. But that iTunes U courseware, for the decade or so that it existed, was absolutely free and often top-notch… That will be missed.

And unlike the music, books, movies, the iTunes U content was all free. The most nefarious thing you might try to ascribe to Apple was that they were hoping the free content would somehow sell more iPads…

LetsGetTechnicl 9 hours ago||
Some of these are like "Find My Friends" which is still a thing, but like the website mentions, was just folded into the Find My app. It's not like Google killing popular services like Reader or trying and failing to get another messaging app off the ground
hei-lima 8 hours ago||
If anything, this website provides a great track record for Apple. Most of the discontinued products are either ancient or just got rebranded, and many stayed alive way longer than expected (iPod Touches until 2022??!!).
haunter 9 hours ago||
Aperture is the only Apple software I miss. Sometimes I feel they killed 32bits app too soon
eddyg 7 hours ago|
The guy who led the Aperture, iPhoto, RAW Camera and Core Image engineering teams (an 18-year Apple veteran) is behind Nitro, which works on macOS, iPadOS and iOS.

https://www.gentlemencoders.com/nitro-for-macos/

causasui 9 hours ago|
I don't know what it would take to replace my iPhone SE 3. I can't come to terms with the losing the home button and the fingerprint scan auth.
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