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Posted by babel16 5 days ago

Show HN: Number Gacha, a gacha game distilled to its essence(isabisabel.com)
Number Gacha is a half-parody, half-real gacha game where you roll, unwrap, and battle numbers. Play on Desktop for the best experience!
143 points | 56 comments
noobermin 12 minutes ago|
There once was an rpg that had you move boxes around and fight random box encounters, and the battles were likewise just deducting each other's hp in turn with a rng. There was no dialogue I can recall. Basically similar spirit but I remember playing it in the mid 2000s.

I might be misremembering but your characters also had "spells," a menu for attacks but each attack was a random string of characters.

asimovDev 12 minutes ago||
OP, it would be fun to have a letterboxd / imdb list of all of the movies the quotes are from

unless i just got incredibly lucky and all of the numbers I rolled were movie related and other numbers have quotes from other places

boredhedgehog 6 minutes ago|
You can't just have that. It won't feel good unless you unlock it with honest gacha!
hofrogs 3 hours ago||
Awesome game! I guess that makes the first (and probably the last) game I've played in that genre. Completed the collection in about 2 hours. Would like to know how many math problems (microtransactions) I had to do and how much resources I spent on rolls/packs/lost battles. The battle system is frustrating and I don't know if that's by design or not. Being able to block and heal with hotkeys would make it significantly easier, but there's still RNG. Loved the visuals, the sound effects, the quotes, and the general look and feel.
davidsojevic 5 hours ago||
This is actually a very well-polished game and I think you've definitely got that core gacha distillation down pat!

I love that you can solve math problems to unlock more rolls and that you can buy packs and then the "slicing" of the packs is very satisfying too.

Supermancho 5 hours ago||
If the battle has numeric controls for blocking and other actions (assigned to 1,2,3...) the game would be more fun to try and optimize.
kingstnap 5 hours ago|
Exactly, clicking on the buttons is so slow. I want to be able to use keyboard keys.
autoexec 3 hours ago||
Some suggestions and thoughts:

Could use a little more color. Countdowns (like the ones for packs and events about to expire) should be red and bold when they get close to 0

Use different colors for each type of currency.

Locked battle levels should still show what the prizes will be to encourage players to unlock them early.

I've accidentally purchased packs I was trying to trash. Probably a good idea to keep that though!

Prices for packs, early refreshes/unlocks should be based on the amount of currency you currently have. Charge people more if they're hording wealth. They can afford it and you'll profit when they're hurting for currency.

The price for early refreshes/unlocks should gradually increase over time at first if they are affordable to the player to make them feel like it's costing them to wait to spend their currency and then the cost can gradually start to decrease after a certain point. This encourages players to spend fast, and can cause them to end up spending more if they strategically wait unless they are willing to wait for the entire cool down.

Having costs that are constantly fluctuating are good for getting people to play higher prices too

If two or more packs in the shop are waiting on timers and a copycat pack comes up lower the odds of the other waiting packs being good ones unless the player can't afford them. Increase the odds of good packs appearing in the shop when the player can't afford them so that they spend more money (or in this case, work harder) to get the currency they need.

Right now my maim strategy for battles was to just pump high numbers. Detect this and lower the odds of 80s/90s pack and the number of copycats when 90s packs (or anything that looks like it's being being pumped) were the last packs used.

Events should be less frequent if the player has rolls available.

Timers should be longer in general.

If you use progress bars instead of telling the player the exact number of seconds before something becomes available/unavailable you can mess with that. Slowing things down a little or speeding them up when its to your advantage. For example when you detect that player is away or too idle.

xyzzy_plugh 8 hours ago||
This is very well done. Where are the microtransactions? You could be rich beyond your wildest dreams, dear author, if only you let me buy gems.
AuthAuth 4 hours ago||
OP probably made this as a joke on Gacha but all the comments are unironically enjoying it(including me, I got a legendary 3rd on my 2nd roll)
SarikayaKomzin 6 hours ago||
Reminds me of NumberWang from Mitchell and Webb’s skits.

https://youtu.be/0obMRztklqU?si=CA5NWDE6FVSSM5Ih

amarant 6 hours ago|
Love this! I wanna make parody games of all the game genres I don't like now, just to tease.

This game is inspiring. And reinforces my previous view that gacha is a silly genre.

Yet somehow addictive. What a let down it was when I finally managed to unlock the best number, 69, and it was just another number like the rest of them, because what else would it be?

There are layers to this parody. Love it!

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