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Posted by interpol_p 16 hours ago

Apple unveils new accessibility features(www.apple.com)
625 points | 324 commentspage 2
zersiax 15 hours ago|
Honestly as a blind person and blind developer myself, most of these features get a shrug at best. For one, there's already a bunch of third-party apps that do most if not all of this (Seeing AI, Envision AI, BeMyEyes, Aira, etc.). So at best, this does what all those apps are doing but faster and on-device, which may or may not mean it is also more inaccurate, we'll have to see. In the meantime, Mac OS's screen reader, VoiceOver, has been left to essentially exist in maintenance mode for years, where users have had to build, arguably impressive, third-party solutions to add features to the thing that comparable screen readers on Windows have had for a really long time.

Through that lens, this all looks a bit performative to me, but again, maybe I'll be pleasantly surprised.

The one thing I'm mildly excited to see is the improvement to Voice Control, as guessing what the programmatic name of a button is or having to constantly use a numbers grid to target elements doesn't sound fun.

To respond to what I see in some of the comments:

- On speech rate: It does take quite a bit of practice to crank up the speech rate and there's a degree of retraining you need to do when you switch voices. A lot of more "human" sounding voices are harder to follow at super high speeds which is why a lot of people prefer more robotic but consistent speech and generally aren't convinced by AI-powered TTS yet; they often fall apart if you raise the speech rate past a certain point. - Re: actually waiting for the target audience's verdict: This is so important. I see more and more companies, individuals etc. talk about accessibility, build accessibility solutions and evangelize AI for accessibility without EVER talking to the people they claim to help. This will almost certainly mean mistakes will be made, up to and including doing more harm than good. If you want to do accessibility right, that includes AI products of any kind, hire people with lived experience or you'll get the equivalent of machine-translated text, hackerproof security in one click or an AI-powered coffee bar that orders thousands of rubber gloves. Coincidental note: I have time for new projects right now :P

monkeywithdarts 6 hours ago||
+1. Unless things have changed in the past hour since I first read this, this is the first blind/low vision individual with a top-level comment here.

And it was valuable to me as someone going from "bad but correctable" vision to low vision. I didn't know all those apps existed. I've been looking for exactly that sort of assistive technology.

Tox46 7 hours ago|||
it's so validating getting the same conclusion we got to from someone that i've never met. it seems that they create these products without ever speaking with someone with that problem.

Funnily enough we're creating a competitor of these third party app that you mention, with the huge experience of my colleague that is son of blind parents.

We have an mvp online but it's not much yet and i really don't want to be the "do you know i have an app?" guy.

lurking_swe 6 hours ago||
nice to hear an opinion from a primary source!

One thing confused me though - you felt like the on-device processing is likely a gimmick. I naively assumed this is a big deal because it means it always work, regardless of your cell service. On the subway, on an airplane, in the middle of nowhere, etc.

Unrelated, what app makes the biggest difference to you in your day to day life?

yreg 14 hours ago||
It's a shame Apple removed the screen reader announcements ("the Apple logo") from the youtube version of the commercial.

https://www.youtube.com/watch?v=B3SmsSCvoss

Those made the ad stand out in my opinion.

Washuu 13 hours ago|
Change the audio language to "English descriptive".
Darwins_Toffees 15 hours ago||
"Vehicle Motion Cues come to visionOS, which can help reduce motion sickness for people who use Apple Vision Pro as a passenger in a moving vehicle. Vision Pro will also support face gestures for performing taps and system actions, plus a new way to select elements with one’s eyes while using Dwell Control."

Maybe just don't wear them in a car?

dmix 15 hours ago||
Wearing a headset in the back of an Uber doesn't sound that crazy,

I use those motion cues on my iPhone even though I don't struggle with motion sickness https://www.youtube.com/shorts/OxbjggMcKrk

nozzlegear 14 hours ago||
I use them as well. I'm usually the driver so I don't typically look at my phone while the car is moving, but I recently rode along with a family member to an event. They handed me their iPhone to look at something and I felt totally disoriented trying to look at a moving screen in a moving car. I had to resist the urge to turn on the motion cues.
caiusdurling 14 hours ago|||
It's really useful for having a decent screen up in front of me when I'm a passenger trying to do something on the laptop. Saves staring down at my lap, and removes any motion on my screen from the peripheral view of the driver.

Still somewhat odd when a bus drives out from behind your Terminal mind.

matthew-wegner 13 hours ago|||
From the article: "new features for controlling power wheelchairs with Apple Vision Pro"

Someone using this feature will want motion cues as well.

And in your quote: Dwell Control is a feature set to interact with an Apple Vision Pro using only your eyes. Lingering your gaze on a button will press it. An AVP is now more comfortable to use in more situations because of motion cues.

Maybe just rethink your "maybe just" comment...?

kridsdale1 14 hours ago|||
Trains. Airplanes. TFA said vehicle, not car.
brookst 15 hours ago|||
Trains are a thing.
jclardy 14 hours ago|||
Planes? Trains? If you haven't used these motion dots, they actually do work wonders. My wife gets motion sickness and could barely ever look at her phone when riding as a passenger in the car, even just to type in directions. With the motion dots she does just fine.
yreg 14 hours ago||
>Maybe just don't wear them in a car?

Why not?

HDBaseT 3 hours ago|||
We probably do need laws to prevent people watching movies in an Apple Vision Pro whilst driving.

We have harsh laws on using phones whilst driving, a Vision Pro (if configured in a specific way) could entirely block your vision with a Movie or Show and this is dangerous.

throwaway132448 14 hours ago|||
Because the more we reject our shared reality and substitute it with each our own, the less humane we become.
nozzlegear 11 hours ago||||
The AVP is primarily an AR device, not VR.
jkman 14 hours ago|||
God forbid a person rejects the shared reality of a boring 12 hour flight and substitutes it with their own. Some real deep thoughts here
throwaway132448 14 hours ago||
I’ve met some very interesting people on flights. I’ve done some great work. I’ve had some great ideas.

Don’t be so scared of variety. You just keep subjecting yourself to more of the same. The unending familiarity makes you dull.

MYEUHD 3 hours ago||
This feels like cart before the horse.

As of macOS 15 (and I don't think they fixed it in 26), you can only increase the font size of first-party apps on macOS.

The global font size setting doesn't apply to third-party apps, even those built using Apple's frameworks.

abhikul0 16 hours ago||
On-device video subtitles generation is exciting, should help with watching videos on mute. This seems like a low hanging fruit that should've already been grabbed by an app but I can't find any.
happyPersonR 13 hours ago||
A lot of us forget it, but things like text to speech, subtitles etc are there for the differently abled

Without that, there wouldn’t really be great vlm and conversational models.

The AI companies might have paid for the dictation of some videos on their own but voice assistants etc wouldn’t have existed and our ability to have AI that eventually understands the world would be much much harder.

nonethewiser 13 hours ago||
So we're blaming disabled people now.
happyPersonR 12 hours ago||
lol I’m saying working on accessibility features has helped more than those of us that are sighted. Often times for a lot of us, it’s a drag and comes lower on the priority list, but without it AI, llms etc wouldn’t have the ability to programmatically understand the world.

You however…. Maybe need to switch to decaf?

latexr 11 hours ago||
> A lot of us forget it, but things like text to speech, subtitles etc are there for the differently abled

They are there for everyone. You don’t need to have a permanent disability to benefit from accessibility features. A device designed to work one handed is useful to someone without an arm or a person with two arms who is holding a baby. Subtitles are useful to someone who can’t hear or someone lying to a sleeping spouse or in a noisy place.

“Accessibility needs can be permanent, temporary or situational.”

https://www.coursearc.com/accessibility-content-fundamentals...

randusername 16 hours ago||
Accessibility features are such a great way to keep technology focused on real-world problems and real-world experiences.

I think the trap in creating anything is doing it for a crowd. Art, software, anything... it turns out better when it is made with a specific, named individual in-mind.

Accessibility features are almost always championed and field-tested with one specific loved one in mind and I think that's what keeps the technical solutions personable and grounded.

an_d_rew 7 hours ago||
As someone slowly and idiopathically losing their hearing, and as someone just... getting older and losing visual acuity...

Thank you, Apple, for taking accessibility seriously and dedicating resources towards it.

I very much appreciate it, and the work of the entire accessibility team.

aucisson_masque 7 hours ago|
Have you ever tried the accessibility feature on Android ? Would you recommend one or the other for your use case ?

And what about windows (if you use it) ?

I think that we should all be concerned by the accessibility feature, we never know what is going to happen in life.

an_d_rew 6 hours ago||
I haven’t used Android or Windows in any meaningful way for years, so I cannot comment on them.

I can tell you that the hearing accommodations on the AirPod Pro 2/3 headphones brought literal tears to my eyes because of how fabulous it makes music sound for me.

This is a a LOT more work than just adding an equalizer because you have to do multiband real time compression and expansion, in relation to other frequency bands and respecting band-specific sound energy limits.

I know I might sound like I’m gushing, and I kinda’ am. They didn’t have to put in the time or energy to do that or maintain it and they did ... and for that, like I said, I am extraordinarily grateful.

nrmitchi 12 hours ago||
These are great improvements, it's good to see Apple investing in improvements like this (especially with the Vision Pro) but I can't help but feel that they utility will remain very low until they make the Vision Pro look significantly less distopian than it does.

The form-factor is a significant issue for real-world usage, and it's kind of unclear if there is a plan for a future product line given its (pretty abysmal) initial receiption.

brokencode 12 hours ago|
I don’t think abysmal is the right word. The hardware was widely praised except for being dorky looking and a few other complaints.

The price and lack of content and developer interest have been the main problems.

And ultimately, people just don’t seem that interested in this product category. Meta ran into the same issue, though at least they targeted gaming where there is a decent niche.

VR/AR tech seems cool and futuristic, but hasn’t quite found its killer app yet.

bigyabai 11 hours ago||
Meta did sell over 20 million headsets. The Quest is definitely lower-margin hardware than Vision Pro, but in terms of install base that's an order of magnitude larger audience.

Apple really screwed themselves by only supporting WebXR for cross-platform VR experiences. Soon Valve will ship the Steam Frame, which will likely cost a fraction of the Vision Pro and support bog-standard PC games like H3VR, flight simulators and flatscreen PC titles. Meanwhile, AVP owners will have paid $3,500 for a more powerful chip/headset with a fraction of the content library and featureset that Valve and Meta offer. Vision Pro's lack of audience is entirely a self-imposed failure, it seems.

brokencode 8 hours ago||
Yeah, the gaming market is a decent sized market. It’s not huge, though, and is not growing very fast.

It was a strategic mistake for Apple to not focus on gaming. But realistically, the AVP was always going to be way too expensive for basically anything.

Maybe if you could pick one up for like $800 and there was a lot of great 3D immersive content, it could take off. But even then, I feel like it’s just not a product category the average person is that excited about.

tempodox 11 hours ago|
Generated subtitles for video does sound useful. Sometimes actors mumble so horribly, I don’t understand a word they’re saying.
dzhiurgis 6 hours ago|
Wonder if it can translate it too.

My biggest gripe with Netflix is that they only have like 3 languages and no auto translation. And even bigger gripe is that it's because of the union racket. They apparently need to pay hundreds of thousands for something computers do for free. Insanity.

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