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Posted by blenderob 9 hours ago

Childhood Computing(susam.net)
127 points | 70 commentspage 3
king_geedorah 8 hours ago|
It's striking how concise the program in the first video is. Also I had no idea "Digger" existed. I've only ever known Dig Dug in that style.
didgetmaster 6 hours ago||
I remember playing Digger on my IBM PC clone sold by AT&T (6300) back in 1987 or 1988.

I also remember that the game speed was set to some factor of the computer's clock speed. When I later tried to run the same game after I upgraded my hardware, the game went so fast, you could not even play it.

haritha-j 4 hours ago|
That's where your PC's turbo button comes in!
PepperdineG 5 hours ago||
My first computer was an Access Matrix that I'd play on at my dad's office. It was such a neat computer back in the day as a proto-laptop with built-in modem and printer.
regexorcist 5 hours ago||
I became the school computer genius by teaching everyone to cheat in exams with Winpopup. My earliest memories though are also in DOS with an Olivetti computer.
bsoles 7 hours ago||
I had fun times around 1985 with zx81, ZX spectrum, Commodore 64, and Amiga 500. Creating "games" with sprites and all... Even writing for loops with print statements were fun.
kj4211cash 8 hours ago||
Love this! You've inspired me to write my own blog post about my early days with an Amiga (1000?). I wonder how many of us have similar experiences.
anthk 2 hours ago||
Also, on Logo, it's like the jump from C64 basic or CP/M Basic to VB6 but on steroids. UCB logo and manuals can be up to an SICP-lite level.

https://people.eecs.berkeley.edu/~bh/logo.html

Ah, yes, moving a turtle and yaddah yaddah. Yes, you have it, and material on par (I am no kidding) to "Intro to symbolic computation" from the Common Lisp world. The 3rd volume can be hardcore compared to what I learnt in Elementary with Logo.

nlawalker 4 hours ago||
A general thought on children and computers, not directly related, but that I've always wanted to communicate here:

One of my strongest-held opinions is that children need to be taught, explicitly and by example, that there is nothing you see on the screen that simply "comes with" the computer, and that of all the fascinating/distracting/useful things on the web, none of it just "appeared." It is all the result of people making creative decisions and doing creative, technical, intellectual work to bring ideas to life.

Lots of stimulating books and messaging for children focus on how things in society and in the physical world come to be. Holes are dug, resources are gathered and processed, smart people create complex things including machines that create even more complex things. People perform hard labor to achieve amazing things. People gather, form consensus, and create social structures and government. People have ideas and create art. People observe problems and create solutions.

Children internalize this messaging and develop an appreciation and understanding of how effort, creativity and intelligence result in amazing things that make everyone's lives better, but (in my opinion) that messaging was never sufficiently updated to ensure that that appreciation and understanding extends to software, which increasingly runs our world. We don't put enough effort into showing children that their favorite games, all the stuff in all the menus on our phones, all the software they use to learn or communicate or play, all of it is made by people who had ideas, made design decisions, and then made them real through accumulated wisdom and great intellectual effort.

Not every kid needs to "learn to code", but they should all learn that everything they look at and tap on their screens was made by people who did, and who wanted to make things to solve problems and make life better.

It's unfortunate that the rise of AI slop has complicated this message; that's all I'll say about that.

pelasaco 7 hours ago||
Childhood computing for me smells like LOGO programming, King Quest, Space Quest and Police Quest games.. I loved test drive from Sierra. I graduated as game developer, because of Sierra. I wanted to work at nintendo. I ended up writing my firsts exploits in 99, got some fame on bugtrag and became cyber security expert in the 2000s.. but the only thing that I wanted, was to do game dev for living.. maybe one day...
sonnyproto 8 hours ago|
Good old time :)
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