Posted by sklopec 6 days ago
This is an extremely detailed article on every level and I can’t wait to deep dive into it. Marko really nailed the “old” look but it still looks fresh and new.
EDIT: Oh nevermind. I guess brightmaps are more flexible.
I suggest to use not only darker variants, but also brighter ones - for bright map areas and maybe for some lighting effects like flashlight.
The author seems to consider open-sourcing the engine, I would also be interested in the mentioned scripts for asset creation. Those scripts would make a great toolset for asset creation in this style.