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Posted by msephton 2 days ago

How we made hit video game Prince of Persia(www.theguardian.com)
238 points | 92 commentspage 2
pelario 11 hours ago|
As I see many others like me, full of nostalgia: You can play it on the internet archive:

https://archive.org/details/msdos_Prince_of_Persia_1990

Once every couple of years I dive into it, I still cannot complete it without cheat codes, but I love the mouse animation, the "mirror" prince, and many other amazing details!

stefanos82 9 hours ago||
I have watched the creator explaining to us in great detail how he came up with so many tiny details that made it a perfect game for its time!

Just watch it yourself, you will be in awe!

https://www.youtube.com/watch?v=sw0VfmXKq54

Agentlien 12 hours ago||
> The Apple II was dying as a platform by the time the game came out [...] it was rereleased on PC in the US and sales picked up. You wouldn’t get that second chance today.

On a much smaller scale, I was actually part of something similar a few years ago. The game Wavetale was originally a Stadia exclusive but launched just before the platform shut down. We were allowed by Google to port it and release it for every other platform, and I ended up being one of four programmers doing that work; I mainly focused on optimizing the switch version.

The Stadia version barely got noticed, but the other versions, especially Switch, did quite well. The game was even featured on AGDQ, which was really cool.

achairapart 14 hours ago||
Just reading "Prince of Persia" and in my head starts playing the oriental background music (by pc speaker! No sound card back then, at least for me).

Also, the steps, the gates and all other sound FXs.

Most people are/were fascinated by the fluid animations, but this game was perfect from every angle.

zem 17 minutes ago||
it's the colour scheme that I remember most strongly. I still think "very prince of persia" when I see certain colour combinations, especially cream and purple.
d3Xt3r 13 hours ago||
I actually rewired my internal PC speaker to a big external speaker just so that I could hear the music/sfx of the game in all its glory.

And that awesome intro animation too - never seen anything like it at the time, like simply seeing realistic human faces being drawn in a DOS game was just mind blowing.

achairapart 8 hours ago||
Best PC Speaker music ever was Xenon II, by Bomb the Bass[0] (which much later I discovered was a re-rendition of Carpenter' Assault on Precint 13 OST[1]).

May sound silly for some people today, but that was some incredible wizardry at the times, given the limitations (PC speaker was monophonic, square-wave only). As a YouTube comment says: "This is musical equivalent to pixel art."

And a great game too!

[0]: https://www.youtube.com/watch?v=izadA3nSPbk

[1]: https://www.youtube.com/watch?v=i5UU2TxOcZs

kriro 9 hours ago||
That jump through the mirror blew my mind as a kid. And level 6 oh man took us forever to beat that slightly obese guard. I still remember that we once accidentally walked all the way into that guard and switched places but then were killed by a strike to the back. always wanted to replay and see if I can pass the guard that way.
trwhite 9 hours ago||
Funny to see this; I read the first ~100 pages of the Stripe Press book last night and am highly enjoying it.
rando1234 7 hours ago||
I love the 'How we made the...' series on the guardian. They also do it for songs, movies etc. Really interesting to hear the back stories.
Dathuil 11 hours ago||
This is serendipitous as I'm just reading the making of Prince of persia from stripe press.

Goes into lots of detail as what was going on through the journal entries of the dev. Honestly it has encouraged me to start journaling again myself as I can see the value in being able to read back to a day in the last.

curtisblaine 13 hours ago||
I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.
dekhn 45 minutes ago||
Seeing and hearing Karateka for the first time on an Apple II+ was a life-changing experience for me. Along with Ultima III, it made me want to be a game developer (I was in 4th grade, so around 12, at the time). Everything about the game is just so smooth and well-done- it has a plot, a progression, good animation and realistic sounds. I was pretty unhappy for years around the fact that I didn't understand the technology (machine language instead of BASIC, Apple's very funny graphics implementation, doing sound and animation simultaneously) to make games like that.
namenumber 18 minutes ago||
If anybody wants to see how that entire creative process went, there's a "game" called "The Making of Karateka" on Steam that is a nice interactive experience telling the story of Jordan Mechner's start in the games industry and how Karateka came to be.

It's a fun media experience with a lot of playable prototypes.

nvader 9 hours ago|||
My favourite Easter egg about karateka:

https://www.youtube.com/watch?v=QFe28MNCG7o&t=17

magpi3 10 hours ago|||
Yeah, Karateka deserves more than a simple aside here. It's amazing that he made that on his own as a college student. I loved that game.
bluedino 3 hours ago|||
Oh, Karateka. I had the flawed Atari 7800 version as a kid.
larodi 12 hours ago||
The first two games to fall in love with - Karatéka and then Alley Cat.
phodo 11 hours ago|||
In 7th grade social studies, I did a report for a class project, and printed the Karateka opening screen on my apple image writer as the cover page. I got an A+ because of that cover!
prmoustache 7 hours ago|||
Desperately trying to jump on that bin to avoid the dog only to be pushed back by another cat peering over...

simple but good times

BrtByte 7 hours ago|
Prince of Persia is one of those games where the technical limitations are almost inseparable from the magic
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