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Posted by iweczek 18 hours ago

Pirates, a naval warfare game inspired by Sid Meier's Pirates(piwodlaiwo.github.io)
262 points | 79 commentspage 2
alt227 16 hours ago|
Great game!

Reminds me very much of Overboard for the PS1 back in 1997.

https://www.youtube.com/watch?v=71accvNZ0aA

sfRattan 12 hours ago|
I remembered seeing this game as a kid, but the name sounded off... And Wikipedia reveals it was released in North America (NTSC format) as "Shipwreckers!"[1]. It also featured 5-player local multiplayer if you had multitap, according to the article, and I remember most other games of the era supporting at most 4 players locally. I'll have to find this one and give it a try!

[1]: https://en.wikipedia.org/wiki/Overboard!_(1997_video_game)

Daviey 15 hours ago||
Really enjoyed this and it brought back many memories of the Amiga, great job.

Two suggestions,

  - The sailing is a bit too nimble, it's possible to turn naturally.
  - It's currently possible to sail over/under the other ship.
When will it be possible to intercept and have a sword fight? :)
theropost 14 hours ago||
I remember playing Pirates on my 8086 in the 1980, mono-chrome screen, and I was amazed a a kid. Sid Meier's games were always a step above, and so immersive feeling for their day. I started a project from that too (one of many I suppose). I also was inspired by the KOEI games on SNES - Uncharted Waters.

It needs polish, content and more work but the kids like it.

https://ship-voyage-4zn.pages.dev/

CrimsonCape 15 hours ago||
It would seem relatively easy to tie speed to the direction the boat is facing. The more perpendicular you are to the 'wind direction' the faster you move. Or make the fastest velocity 45 degrees from wind direction, for a bit more realism. Basic sailing physics can add to the fun.
iweczek 14 hours ago|
Thanks for the feedback, adding wind dynamics is on top of my list :)
AnotherGoodName 13 hours ago||
This is exactly like a much older Apple 2 game called Old Ironsides fwiw.

On the Apple 2 it was 2 player only but a lot of fun back in the day. With an added ability to ram ships (pointy front into flat side one if you landed it before they sunk you).

itintheory 14 hours ago||
For some reason this made me think of Pirates Constructible Strategy Game [0]

[0]: https://en.wikipedia.org/wiki/Pirates_Constructible_Strategy...

pgt 12 hours ago||
How to shoot? I can't figure it out. Perhaps made harder by typing on Colemak.

Edit: OK, spacebar shoots, but it's hard to see the cannons flying due to low contrast. And it shoots in the direction of the enemy.

Jeema101 16 hours ago||
Illustrates the importance of 'crossing the T' in naval warfare before there were turreted guns. :)
supertroop 15 hours ago||
“the emperor wishes to see you posthaste!” This immediately reminded me of the 1980s Apple game Taipan and of course it is playable online: https://www.taipangame.com/
itintheory 14 hours ago|
Huh. I remember playing a very similar game on Apple II, but I believe it had a Dutch / European theme, and was called something like "Ooperhoofd". I can't find any reference to it online. Maybe it was a 'modded' version of this? That one, and Odell Lake[0] were the best disks in the library computer lab in middle school.

[0] https://classicreload.com/apple2-odell-lake.html

taubek 13 hours ago|
I first played Pirates on C64. There was a paper version of the map that was a lot of help when you played and tried to find some locations.
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