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Posted by 0x000xca0xfe 2 days ago

Getting Creative with Perlin Noise Fields(sighack.com)
128 points | 20 commentspage 2
srean 8 hours ago|
Very beautiful.

I am a complete newbie, so I might be asking about something obvious -- does anyone know how some of these would relate to plotting random Polya vector fields ?

For example, one can take a sum of complex rational functions of the form

    f_i(z) = r_i / (z - p_i) 
where (r_i,p_i) are complex numbers drawn from some random point process, say a generalized Poisson one.

One needs to plot the conjugate of sum_i f_i(z).

EDIT: so many lovely pages pointed to in the comments ! Let me convey collective thanks to all, rather than clutter this page with individual thanks.

@ttctciyf you are marked dead. Not sure why.

bezko 3 hours ago||
Couldn't help myself and asked Google Studio to one shot this: https://perlin-noise-fields-explorer-560691554368.us-east1.r...
jadar 6 hours ago||
If you have played Minecraft, you have a pretty good idea what kind of things Perlin Noise can generate. Maybe not the structures but definitely the terrain is generated by Perlin noise. (At least it was in the 1.4.7 days when I was in the code.)
atulvi 8 hours ago||
My old work using perlin noise https://a.tulv.in/noise-planets.html
srean 7 hours ago|
Please make an HN post out of your generative bad hand writing. Very cool.
deadbabe 3 hours ago||
One of the cool things to do with Perlin noise is to build a kinda predictable random number generator. Good for games.
chadgpt3 8 hours ago||
This is awesome
ameon 8 hours ago||
some beautiful effects and good ideas. My favs are iterations 8, 20, 25
neuropacabra 7 hours ago||
This is super nice article. Will revisit this one more time and try that out as well. In the age of AI slop, it is such a pleasure to read actual people blogs about what they do and are passionate about. Thank you this one!
kmewhort 3 hours ago||
[flagged]
ttctciyf 8 hours ago|
[dead]