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Posted by david927 6 hours ago

Ask HN: What are you working on? (June 2026)

What are you working on? Any new ideas that you're thinking about?
126 points | 463 comments
mbvisti 3 minutes ago|
I'm working on Deploy Crate https://deploycrate.com

It connects to your cloud accounts, provisions hardened servers, and handles deployments, logs, and monitoring.

Currently open for alpha (free) access

ogou 9 minutes ago||
This is the first year I made more money selling art than I did freelancing web dev. I just incorporated and formalized my web dev business (https://lcdbmg.com). A couple of weeks later I got a booth at an art festival and ended up selling many prints (https://lucidbeaming.com). I think the universe is telling me something.
tagami 2 hours ago||
Opening a new maker space in Berkeley, July 3rd Noon-Midnight. Founded by 2 guys in a basement 9 years ago. Now opening it up to the community of local makers as a non-profit 501(c)(3). 3D print, laser cutters, CNC, full e-bench. https://eastbaymakersclub.com
nick0garvey 1 hour ago||
Awesome. If you are not in touch with Maker Nexus (based out of Sunnyvale) already, please reach out! Would love to put you in touch with the administrators there on what they learned about successfully running a non-profit maker space.
portugueasey 1 hour ago|||
This is extremely impressive, something I’ve always wanted to create locally. I’m in the UK so setup, registration, costs etc are very different but what’s the ballpark cost? We have a real lack of maker spaces.
encoderer 2 hours ago||
This is a great addition to the neighborhood!
phaser 4 hours ago||
I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible.

I'm currently working on modeling energy, climate and new policies like universal basic income

https://microlandia.city

A_D_E_P_T 1 hour ago||
I'm working on a game myself. Mind if I ask:

- How difficult was it to get on Steam and other vendors?

- Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.

maccard 30 minutes ago||
Steam is simple - pay the $99 and follow the instructions.
sshine 3 hours ago|||
This reminds me of what "Hell Mod" did to Diablo I: Basically reinvented the game as it would have been if Blizzard hadn't been constrained by money or time, and knew what worked from their sequels.

Only to Sim City.

rstat1 2 hours ago|||
I've played a little bit of it so far, and really enjoyed it.
khnov 3 hours ago|||
Man looks amazing, the detail level of the simulation seems to be in another level compared to sity skylines and co. If you need any help or just chat about this, reach out to contact (At) khorchani (dot)fr
clone1018 3 hours ago|||
Steam says its unavailable on Mac's with Apple Silicon processors, is that right?
phaser 3 hours ago||
Only Apple Silicon is supported. It's unavailable for Intel, sadly.
Forgeties79 2 hours ago|||
This looks awesome. I’m pumped to try it out.
RagnarD 2 hours ago||
"... new policies like universal basic income."

Is the engine honest enough to reality to demonstrate failure?

scubbo 2 hours ago|||
OK, I'll bite - what would a failure of UBI look like?
graphime 1 hour ago|||
> OK, I'll bite - what would a failure of UBI look like?

Higher taxes for anyone earning over $100k

Higher cost of living, and lower quality of life for anyone earning below $60k

Politicians and corporations earn billions in profits on UBI distribution fees, and incentive spending/automatic deposit programs (contribute your UBI directly to health insurance and it’s tax exempt!)

scubbo 15 minutes ago||
> Higher taxes for anyone earning over $100k

Not a failure. Society working as intended.

> [...] lower quality of life [...]

Agreed, that would be a failure, if it were to happen. How on earth could "giving people money" lead to a lower quality of life for them?

> Politicians and corporations earn billions in profits on UBI distribution fees

As opposed to the much higher fees accrued by the more-complex means-tested programs today?

dismalaf 59 minutes ago|||
Government revenue doesn't keep up with expenditures.
Forgeties79 2 hours ago|||
Boooooo
alasano 8 minutes ago||
I'm working on https://engine.build , releasing early next week (OSS and Free)

It's a durable orchestration loop for implementing code with LLMs that forces review and verification gates until the code matches exactly what you asked for.

It's complementary to any existing harness or tools you use, you investigate and plan your work and simply have your agent hand off the implementation to the engine.

You can have Opus 4.8 implementing, GPT 5.5 and DeepSeek reviewing in different roles etc, mix and match however you like.

It also supports sandboxing out of the box, starting with the YC backed Microsandbox.

genekrapivin 4 hours ago||
I'm working on Hiring Method (https://hiring-method.com).

After 1.5 years of development and two exhausting pivots, I’m incredibly happy to finally have our v1 live!

While most of the HR tech is rushing to use black-box AI, I built the exact opposite. It's a transparent, math-driven fitness engine. It extracts objective data from CVs and calculates how well applicants match requirements, letting you see the reasoning behind why someone scored an X%.

If anyone here builds in the HR space or regularly hires engineers, I would absolutely love your feedback or a roast of the landing page.

PS This is a project of immense importance for me, I've been working on for past ~2 years, I'd appreciate to know why this comment is flagged.

fer 13 minutes ago||
For a while a "cv2vec" lingered in my mind, but abandoned it due to the sheer volume of PII I'd need.

How do you deal with CVs like mine that refuse to list every <fancy keyword> I'm familiar with because it's pointless clutter? In that sense, and IME, the companies that only hire perfect fits are, more often than not, toxic.

code51 1 hour ago|||
I'm curious how you're addressing any legal aspects about this:

> No black-box AI. Every candidate gets a detailed match receipt explaining exactly why they scored an 85%, complete with contextual evidence from their CV.

HR teams like to play dead when they actually have a file with detailed feedback on a candidate. Yet, they choose to keep that to themselves out of baseless legal fear. I wonder how that works out when somebody proves a company's filter consistently proves a specific bias gets rejected systematically.

and

> Automated assignment validation

which is particularly troubling for devs: companies scaling assignments as first screen. How do you get around "AI evaluating AI" loops especially about assignments ?

phaser 3 hours ago|||
As someone who worked on HR Tech in 2024-2025, I think you're really solving a problem here. Cat is out of the bag already it's not like HR can go back to the pre-AI world ... I'm also puzzled by the flags. Congrats on your project :)

I like the landing page.

em-bee 4 hours ago||
flags or downvotes probably come from people being skeptical about automated CV evaluation. in europe this is also legally questionable.

also matching requirements should be secondary to experience. someone who has done a few react websites will not be as qualified for your react job as someone that has done 10 years of angular and vue and can learn react in a short time.

jpsimons 6 minutes ago||
Got my first in app purchase for my first Mac app, a photoshop like image editor with layers and blend modes and a pretty retro look and feel. $8 in revenue so far! https://mojavepaint.app
tagawa 7 minutes ago||
A web app (PWA) for logging tinnitus episodes - Mimi Memo: https://mimimemo.com/

Developed for my personal use but publicly available and open source. I’m pretty happy with the current state so don’t expect a lot of updates and features, but hopefully others might find it helpful.

exwizzard 27 minutes ago||
Currently I am working on a browser + server based video editing site. The site is almost 6 years old and started as something I made for friends on Discord. It's a tool based site where I add tools as friends and family request them, most tools like resizing a video, cutting a video, extracting audio use ffmpeg wasm and run in the browser but I also have the option to process it on my server which is faster. In the last couple of months I have started experimenting with AI and I have added some AI tools such as transcription, image generation with small models and stuff like that. I am also dogfooding the website for my $dayjob so I added a browser based screen recorder which allows me to create short tutorial like videos and quickly share them with clients. https://editclips.online/
Benjamin_Dobell 5 hours ago|
Still plugging away at Breaka Club, where kids take photos of their hand drawn art and build games using it. Starts out as no-code, photograph an AprilTag and it imbues the image with functionality.

https://breaka.club/blog/why-were-building-clubs-for-kids

We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game:

https://youtu.be/ITWSL5lTLig

I'm running an in school pilot this week (Lunch time school club).

The tech stack for the main product is honestly pretty intense at this point with full multiplayer support, offline play, transitioning from client authoritative to joining a remote server. Built atop GodotJS, TypeScript bindings for Godot, which I maintain. Huge monorepo with over a million lines (yes, I'm aware that's NOT a good thing), and GodotJS itself is not included in that.

ccvannorman 4 hours ago||
This is cool. Sent you a connection request on LinkedIn :)
paulhebert 4 hours ago||
This is super cool! Nice work!
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