Posted by david927 6 hours ago
Ask HN: What are you working on? (June 2026)
It connects to your cloud accounts, provisions hardened servers, and handles deployments, logs, and monitoring.
Currently open for alpha (free) access
I'm currently working on modeling energy, climate and new policies like universal basic income
- How difficult was it to get on Steam and other vendors?
- Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.
Only to Sim City.
Is the engine honest enough to reality to demonstrate failure?
Higher taxes for anyone earning over $100k
Higher cost of living, and lower quality of life for anyone earning below $60k
Politicians and corporations earn billions in profits on UBI distribution fees, and incentive spending/automatic deposit programs (contribute your UBI directly to health insurance and it’s tax exempt!)
Not a failure. Society working as intended.
> [...] lower quality of life [...]
Agreed, that would be a failure, if it were to happen. How on earth could "giving people money" lead to a lower quality of life for them?
> Politicians and corporations earn billions in profits on UBI distribution fees
As opposed to the much higher fees accrued by the more-complex means-tested programs today?
It's a durable orchestration loop for implementing code with LLMs that forces review and verification gates until the code matches exactly what you asked for.
It's complementary to any existing harness or tools you use, you investigate and plan your work and simply have your agent hand off the implementation to the engine.
You can have Opus 4.8 implementing, GPT 5.5 and DeepSeek reviewing in different roles etc, mix and match however you like.
It also supports sandboxing out of the box, starting with the YC backed Microsandbox.
After 1.5 years of development and two exhausting pivots, I’m incredibly happy to finally have our v1 live!
While most of the HR tech is rushing to use black-box AI, I built the exact opposite. It's a transparent, math-driven fitness engine. It extracts objective data from CVs and calculates how well applicants match requirements, letting you see the reasoning behind why someone scored an X%.
If anyone here builds in the HR space or regularly hires engineers, I would absolutely love your feedback or a roast of the landing page.
PS This is a project of immense importance for me, I've been working on for past ~2 years, I'd appreciate to know why this comment is flagged.
How do you deal with CVs like mine that refuse to list every <fancy keyword> I'm familiar with because it's pointless clutter? In that sense, and IME, the companies that only hire perfect fits are, more often than not, toxic.
> No black-box AI. Every candidate gets a detailed match receipt explaining exactly why they scored an 85%, complete with contextual evidence from their CV.
HR teams like to play dead when they actually have a file with detailed feedback on a candidate. Yet, they choose to keep that to themselves out of baseless legal fear. I wonder how that works out when somebody proves a company's filter consistently proves a specific bias gets rejected systematically.
and
> Automated assignment validation
which is particularly troubling for devs: companies scaling assignments as first screen. How do you get around "AI evaluating AI" loops especially about assignments ?
I like the landing page.
also matching requirements should be secondary to experience. someone who has done a few react websites will not be as qualified for your react job as someone that has done 10 years of angular and vue and can learn react in a short time.
Developed for my personal use but publicly available and open source. I’m pretty happy with the current state so don’t expect a lot of updates and features, but hopefully others might find it helpful.
https://breaka.club/blog/why-were-building-clubs-for-kids
We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game:
I'm running an in school pilot this week (Lunch time school club).
The tech stack for the main product is honestly pretty intense at this point with full multiplayer support, offline play, transitioning from client authoritative to joining a remote server. Built atop GodotJS, TypeScript bindings for Godot, which I maintain. Huge monorepo with over a million lines (yes, I'm aware that's NOT a good thing), and GodotJS itself is not included in that.