Posted by david927 1 day ago
Ask HN: What are you working on? (June 2026)
The most challenging part was getting MVTs to fly but it is very fast already even in mobile. The fun part is tarring the solver solves correctly :) no public version though but I can upload a screen grab somewhere should anyone be interested.
Overall it’s been a fun learning experience and I’m looking forward to some more of the hardware work I’ll need to jump into soon. I really want to get a more focused kitchen / cooking oriented voice assistant working. So far I have a few simple voice-to-timer settings done e.g. “set a 10 minute timer for the pasta” that tells me “ding! Pasta timer” when it goes off. You can set as many concurrent timers as you need with different names.
I need some better hardware before I try using the pi for full hands free while cooking. I’ve mostly been using a webapp on my phone but afaik you can’t easily wake word a phone on a web app without some real hacking.
Overall the projects been enjoyable, once you understand the basics of a harness it feels like there’s a lot of problems you can throw them at.
I’m still pretty early on in the explore phase. Once I get through a cleanup pass or ten I’ll see if I feel good enough about it to share haha.
In the style of Sauron I’m channeling all my frustration and hatred of slow loading tools that require you to pay a subscription, buy the digital book on every platform you want to use it on, and won’t let you use the physical book from your shelf.
For my first pass I decided on focusing on a character creator for a single game and streamlining the process.
I started with the 5.5e SRD but got frustrated with the sheer amount of text without much actual content ( 100+ A4 double column pages of spells, only 1 subclass per class ). Plus a number of weird and frustrating rules that make it hard to create software for. As I’m using Nimble RPG at the table a bit recently and it has a much nicer license I’ve switched to that and been getting on a lot better. Character creation is almost done and I’be moved to character sheets and persistent object storage now. This is the first major project I’ve done with sveltekit and I’m really enjoying it.
I went on sabbatical to fulfill my dream project - consolidating 30 years of training logs that span everything from paper and Excel spreadsheets to various fitness services and devices I used. I'm enjoying the technical challenges involved - digitizing paper hand written logs using OCR / visual generative models, navigating the maze of athletic metrics with their crazy trademarked names and SOTA multidimensional models. Having incredible fun building AI coaches: agents ranging in character from Al Pacino in Any Given Sunday to the coach from my teenage years, utilizing ICL / PFN model-based predictions, ... and more.
The best part is the rush of memories while ingesting my own history - photos and recordings I completely forgot, as well as navigating data shared by friends - records they didn't see in years because the original applications they used no longer exist or won't run on their current HW.
I'm trying to build more things around AI pixel art - honestly, I think it's crazy some people out there are charging money for things like this and seeing where I can help (and also just learn more about this stuff myself).
Lots of fun and novel problems to solve across hardware, software, firmware, enclosure, legality, manufacturability! It also got me collecting random carts just to hear the incredible music locked away (some samples at the end of this video https://www.youtube.com/shorts/7naKAga8hAE )
This has been in the works for many years! The project originally started as web forms driving After Effects templates on a Windows server, and has now evolved to a point where the web technology landscape has matured enough to build a full-on motion graphics editor right in the browser, using WebGPU and WebCodecs.
My first goal is to 3d-print frames for reading glasses that I can wear in bed while I read. This way, if I fall asleep with them on and break them, I can just print new frames and pop the lenses in.