Posted by david927 10 hours ago
Ask HN: What are you working on? (June 2026)
Its still in the building phase but what I have currently is at:
This was very much a passion project and an idea I’ve wanted to see alive for decades, and also let me explore some tech I wanted to get deeper on. I’m bullish on the the tighter integration of CPUs, GPU style cores, and shared memory. Our game, LocoMo, relies heavily of GPU processing of entities under the hood.
You can see me do a walkthrough of the current state of the game here: https://youtu.be/NbB0DCX8Pis?is=vGEw5oTMu_W9f-zT
Edit: Also, thank you! The game has evolved a ton over the last year and is really coming into its own stylistically, bit by bit.
We try to create pieces that stand on their own aesthetically but have a hidden meaning. We currently have two styles: lambda calculus based pieces (we depict the lambda/Tromp diagram) where we have Y-Combinator earrings (well, strictly speaking they are one beta reduction away from Y-combinator. Aesthetic oblige) and a pendant depicting a lambda expression computing Graham's number. The other style is quantum computing circuits, based on quantum computing research my brother (a physics professor) is doing: a pendant that is actually a non-local controlled-NOT gate.
I wrote a tiny DSL to describe the jewelry pieces, and an interpreter to produce CAD files. We then either 3D print them or have them produced by lost-wax.
We are 200% out of our comfort zone (and love it): I know nothing of front end dev, payments, or anything like that. The diamond district in New York is a neighborhood we normally actively avoid, but if you are forced to go there it is fascinating (people examining diamonds on the corner of the street, others in fur coats in summer straight out of a mafia movie...), and especial marketing. Jewelry is a completely saturated business (luckily we are not doing this to pay the rent); we think we have a unique angle, but we are still figuring out the target audience (if there is one).
Store: https://studio-galois.com/
One of the hardest parts I've found is the diarisation (who said what) side of things. Trying to tune this and have it working in a way that doesn't absolutely grind the laptop to a halt or take forever to complete has been _hard_ but also extremely rewarding.
Another part has been the fine tuning side of the Phi-4 model, I'm on version 10 now, getting that pipeline down was a journey in itself, but I've got some great results. I wrote a bit about it in a comment here - https://news.ycombinator.com/item?id=48385906#48389625
I absolutely love working on this, I still wake up and the first thing I think about is voice transcription pipelines (sad I know), but I'm excited to see how much further performance and utility I can squeeze out.
How good is it at foreign languages?
I am looking for a nice solution to subtitle some old movies.
I also got hammered when it came to diarization... I found that the biggest pain was creating an appropriate environment for cross-compatibility of the different backends required for whisper/faster-whisper/pyannote. It's especially challenging on older systems, so major kudos for giving it a shot.
Have you gotten any traction yet from the community?
Mostly I wanted more art and colour in my workday - something to look at, learn through and draw inspiration from in the moments between meetings and code. You can create an account to save your favourites and curate your own gallery. Just released collections that you can make public.
Art from: The Metropolitan Museum of Art. Art Institute of Chicago. Rijksmuseum. Cleveland Museum of Art.
Right now there is a runtime and compiler targeting C, written in dependency-free Rust, and a minimal Python frontend. The project is very much proof-of-concept stage so not yet fast. Working on a CUDA backend now.
The goal is to enable automatic discovery of FlashAttention-style optimizations which is not feasible with current compilers.
Very open to feedback/discussion from anybody interested in or knowledgeable about tensor compilers!
Most recently I was also probing people about how they conceptualize of the soul, making my own drawings, and asking others for drawings. If you have a few minutes I would also be interested in seeing how you would draw a soul, given pen and paper or equivalent materials. It often feels like for a lot of people the concept of the soul gets comingled with very confusing definitions.
There's a general problem where certain concepts become so overloaded that just disambiguating and clarifying what is meant becomes a challenge. I will note that if your first thought or question is whether the soul is even real, you might be confused about the definition or we might be referring to different concepts.
https://www.agentkanban.io - Github Copilot / Claude Code integrated Kanban board with context management
https://www.asmusictheory.com - Music Theory lessons, tools, including piano roll with midi in the web browser
unfortunately, I did not have the time to pursue them. good luck to you!
Still iterating through refinement and features. It's built on Rust + Tauri with a React frontend, in case anyone is curious.
I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.