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Posted by tinywind 3 hours ago

TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)(tinywind.io)
241 points | 50 commentspage 2
tim-star 1 hour ago|
great game! well done.
_flux 1 hour ago||
Should there be sound? I think sounds would be essential for this.

Running on Linux Firefox.

macrocosmos 2 hours ago||
I don’t seem to be able to stop the boat by sailing straight into the wind.
maitland 2 hours ago|
heave to
JumpCrisscross 2 hours ago||
Really cool! What did you use for the physics engine?
kfse 2 hours ago||
The boat seems to go faster with the sails on the wrong side (back winded), that doesn't make a ton of physical sense to me
synalx 1 hour ago|
I interpreted this as a visual bug with the sprites.

As a sailor, I love seeing ads or other random imagery of sailboats that's clearly photoshopped, with sails in nonsensical orientations or completely backwards with things like flags or hair blowing in the wind.

poppingtonic 2 hours ago||
Some zig zag motions are required to maintain velocity and the combat is fun. I like it!
embwbam 2 hours ago||
This brings back some memories! I used to play the Ancient Art of War at Sea on my dad's Mac Plus as a kid. Having never sailed, it was fun to learn about tacking while trying to broadside spanish galleons. Years later, I lied about my experience to convince a resort to let me check out a tiny catamaran. I made it back to shore!

One recommendation: make the boats not turn quite so fast. It allows you to outmaneuver other vessels by planning ahead or gaining speed ahead of time.

I still don't know much about sailing, but I have a lot of kitesurfing experience. Do boats really travel that slowly downwind? I assume that crosswind is faster, but downwind should still move at the speed of the wind.

tinywind 2 hours ago|
I need to check out that game, I’ve sunk countless hours into the 2004 Sid Meiers games. Also lying to sail a catamaran successfully back to shore is such a pirate thing to do :) you’re ready for TinyWind

Noted on the ship turn speeds, I’ve been playing around with larger ships having slower turn radii but I do want the naval combat to have more of a planning element (setup upwind, strafe run and fire, etc)

Let me look into the boat speeds in different wind conditions. I know beam reach/crosswind is faster than parachuting downwind but maybe my downwind speed is too slow now

rsvidal 3 hours ago||
This is lovely. Well done.
fallinditch 2 hours ago|
Looks great! it's nice that you can immediately try it out
simon145 2 hours ago||
Totally agree!! It's great to be able to get engaged in the game instantly and not have to sign up right away.
tinywind 2 hours ago||
Ty so much! Dropping new captains directly on the waters was some very useful early feedback I received
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