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Posted by msalsas 10 hours ago

CSSQuake(cssquake.com)
370 points | 82 commentspage 3
criley2 8 hours ago|
Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
rvba 3 hours ago||
After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

jdw64 6 hours ago||
I wish I could use CSS this well too
MattCruikshank 6 hours ago|
Don't worry, OP still can't center a div.
qingcharles 6 hours ago|||
I was centering divs just fine, but now they took away Fable and I'm lost.
jdw64 6 hours ago|||
I think I've finally found something in common between OP and me
Vaslo 6 hours ago||
But can it play Crysis?
iandanforth 6 hours ago||
Crazy, such memories. Thanks!
Snoopfrogg 6 hours ago||
This is dope.
kiyeonjeon 8 hours ago||
how long does it take to develop this game?
ronbenton 5 hours ago||
Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should
aruametello 4 hours ago|
Then Tresspasser CSS next

https://en.wikipedia.org/wiki/Trespasser_(video_game

alexb_ 7 hours ago|
Doesn't work at all for me. I keep jumping around and clipping through objects, can't even leave the first room without being stuck in the doorway to the elevator.
ekaryotic 6 hours ago|
have to shoot the elevator buttons in this, in the original you could move into them.
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