"Build a 3D platformer game from scratch, in raw WebGL, with no game engine or 3D library" would be a zero-shot prompt.
My only, I guess feedback, is that it's not really clear about the price.
Would the 21.92 be the API pricing I guess?
Cost $5.39 (real billed) ~$21.92 (estimate, list pricing)
I would like to give them a try but I certainly not have the money to get a system able to run them, and I don't really want to pay more than the state of the art
The real time 3d fluid dynamics appear to be the tricky part, I wish I still had opus access, would love to see if it can do it.
So, 8000$, plus it's unavailable. 3 years of Codex/Opus subscription.
> API prices
Which are irrelevant for 200$ Codex/Opus plans that are times cheaper.
Pro tip: You could use a multi-modal model to verify images as a subagent spawned by GLM 5.2, to get around this issue.