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Posted by bewal416 7 hours ago

Stealing Is a Skill(ben-mini.com)
142 points | 91 commentspage 2
rglover 3 hours ago|
This isn't stealing in the "good artists copy, great artists steal" sense. This is just straight copying/plagiarism.

To "steal" effectively (in the Steve Jobs sense) means to pull details into your own work that are invisible to the naked eye. E.g., I'm going to "steal" the concept for DuckDB's new quack protocol as inspiration for handling a similar issue in my own embedded DB. It will exist as its own implementation/code, but the central idea or "aha" is what's "stolen."

deltamidway 6 hours ago||
Stealing is a source of flattery. I've had logos I've designed outright copied. Jokes on them: They discovered they could not copyright the mark and had to rebrand (again).

Stealing is stealing unless you're really good at it.

meander_water 6 hours ago||
> However, it’s your job to go down the rabbit hole, learn the 100%, and sprinkle in your 3%.

I would say that there is a big difference between stealing without acknowledgement, and stealing with acknowledgement and actively learning through reverse engineering.

sscaryterry 6 hours ago||
Very, and really very few things, especially in software engineering is novel or new. Everything is the same old concepts, repackaged, tweaked, renamed. Cyclical in nature, fads come and go.

Stealing in this context might be tad harsh.

dinkleberg 5 hours ago||
The key is stealing from multiple sources. Grab 3+ different sites that you really love and extract the elements that really resonate from each and meld them together into your own synthesis. Copying wholesale and tweaking a couple of things is lame IMO. That being said, pixel-perfect copywork is a fantastic exercise for improving your design skills.
graemep 6 hours ago||
Does this level of copying not imply a copyright infringement?
efilife 6 hours ago|
Even if not, it's really, really distasteful
graemep 5 hours ago||
Proudly admitting it in public seems foolish on both grounds.
ohitsdom 5 hours ago||
Isn't this essentially what LLMs do?

Others have said it, but I'm not a fan of the cookie cutter approach. Build on UX patterns that work, but try new things too. It'll be hard to let your brand infuse the design when you're doing a line for line reproduction.

NichoPaolucci 4 hours ago|
When people finally offload 100% of their brain and forget how to use their creative reasoning abilities my guess is we’ll just all use Tailwind defaults across the board. No need to try new things, nobody will experiment because it’s so easy not to!

(Joking, mostly) but we did see this with Wordpress, Bootstrap, etc. the masses converge on simple web experiences because it’s pretty easy to get something that “just works”.

scaradim 5 hours ago||
Stealing is indeed a skill... and a sin (target missed) - by experience not good for soul. Knowing what laws in the countries where your business evolve allow someone to get inspired (as state of the art) or reuse freely from other's work in specific industry is a more valuable skill... and better for soul. One could move smarter and faster with light soul around if rules of the game are known and all opportunities are considered and not missed.
gizajob 3 hours ago||
– when you get it wrong, people treat you with the contempt they reserve for a thief.
m8ven 7 hours ago|
Good artists copy, great artists steal?

Still hurts to be the one being stolen from though.

Folcon 6 hours ago||
I don't think this is the same kind of stealing?

If you're being a great artist who steals you may perfectly reproduce something, but in such a different and novel context that it feels fresh, or taking something verbatim and then modifying it with your work, vs say taking an series of ideas from a work and then not really changing or moving from what they were originally expressing

An example of this is from Offworld Trading Company[0], which literally started by copying the market from Age of Empires[1] and then iterated on it as well as the auction mechanics from MULE[2], I vaguely recall them talking about this in their GDC talk[3], though I could be misremembering that(it's a good talk though)

I could be wrong, but I'm not sure if anyone who was stolen from in those cases feels hurt by it

Compare that to stealing, where the parties stolen from were really quite angry at what was stolen, Triple Town vs Yeti Town[4], which very much looked like a lazy clone

-[0]: https://store.steampowered.com/app/271240/Offworld_Trading_C...

-[1]: https://ageofempires.fandom.com/wiki/Market_(Age_of_Empires_...

-[2]: https://en.wikipedia.org/wiki/M.U.L.E.

-[3]: Offworld Trading Company: An RTS Without Guns : https://www.youtube.com/watch?v=o2C4z_apu2I

-[4]: https://www.gamesindustry.biz/spry-fox-and-the-clone-wars

zelias 5 hours ago||
This game slapped
omegastick 6 hours ago|||
I'm a big fan of that quote, but always took it differently than the meaning associated with this article.

Good artists see an idea and use it. Great artists see an idea and _make it their own_.

lackoftactics 6 hours ago||
there are only limited number of patterns for ui,ux, CTA. It sucks to be stolen from, but we build on top of each other most of the time
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