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Posted by panza 11 hours ago

Half-Life 2 in a Browser(hl2.slqnt.dev)
542 points | 222 commentspage 2
mynameajeff 4 hours ago|
Does anyone know some of the rebinded controls? The main menu doesn't show them and I can't figure out how to reopen the menu during gameplay or any using the bindings that are usually set to the function keys. The page doesn't seem to have any info included like that kind of thing.

Edit 1: crouch is bound to C according to the blog post, but that's the only one mentioned. Edit 2: You can use key_listboundkeys from console. Also can just open the menu with `

themonsu 4 hours ago||
Platforms like geforce now are already the superior ways of playing on Mac, as so many games are never ported and old games stop working.
mclau153 3 hours ago||
I wish there were more github deployments of these, when people make these custom websites they are more likely to be blocked
ironhaven 11 hours ago||
First half life one in browser now we have half life 2! I guess it’s that time again Mr Freeman
typon 10 hours ago||
I remember saving up for a year to buy the ATI Radeon 9600 XT (I think it was $200 MSRP) so I could play the game on high settings. Now we can play it inside a virtual machine on a crappy laptop. What a journey
WarmWash 3 hours ago||
I remember when the game files got hacked before release, and you could run around in half completed maps and small area snippets. I spent hours running around in awe of the new physics engine
noufalibrahim 8 hours ago|||
I was just going to say the same thing. I couldn't afford the rigs needed to run any of these games and never really played them. Now, it's running inside a browser on a laptop.
itomato 5 hours ago||
…while inside Jira working on a ticket.

https://github.com/wjkennedy/jira-quake3

comprev 10 hours ago|||
Same here - splashed out crazy money upgrading my PC to play HL2.

After that moment I switched to consoles.

iso1631 9 hours ago||
In a few years todays high end AI models will run on your watch

Of course that assumes we maintain open access to compute that we've enjoyed for the last half century, and I doubt that very much.

Stallman warned about the dangers of software being closed [0] 30 years ago, and the majority of modern IT industry just laugh a that sort of stuff because you can't make a billion dollar startup with that attitude, but I think the restrictions on owning the hardware at all will probably come first.

[0] https://www.gnu.org/philosophy/right-to-read.en.html

alt227 5 hours ago||
> In a few years todays high end AI models will run on your watch

Although possible with cpu power, I dont think you will ever get enough ram in a watch to run a decent local LLM.

I also dont think the high ram requirements for running them will come down at all.

pelagicAustral 10 hours ago||
Ah! Just in time for HL3
el_peaton 9 hours ago|
Along with Team Fortress 3 and Portal 3 ofc. :)
denkmoon 5 hours ago||
Input doesn’t work so well on my iPad (lol) but seeing that intro rendered in safari on said ipad, wild. So cool
hwc 4 hours ago|
A few years ago, before I bought a Nintendo for my kid, he was playing Minecraft on an iPad. I tried to pair a Bluetooth controller, and had no luck. I think the OS was too locked down. At the same time, I could connect a Bluetooth controller to my Android phone and play Minecraft with no problem.

In fact, I've said for a long time that I wish I had a nice Android tablet with a Tegra chip that I could both use as regular tablet and as a game system.

antalis 9 hours ago||
The screens are missing and the lips don't move, but it's pretty close!
hwillis 4 hours ago||
for me the eyes are also showing the unwrapped texture of character's own heads, which is extremely unnerving lol
ramon156 8 hours ago||
The blog post mentions that the animation system was disabled, because it caused a lot of issues
vladar107 10 hours ago||
What's the biggest bottleneck you hit - GPU compute, memory bandwidth, or network latency for asset streaming? Curious how it compares to native WebGPU.
Artoooooor 7 hours ago|
What a time to be alive. My suggestion: progress bars instead of throbbers during loading data.
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