Posted by speckx 3 hours ago
You don't need to pay YouTube protection money. Get a different browser.
Boo-freaking-hoo. Cry me a river, poor streaming services without the technical know-how to calculate an ad’s volume. We can’t expect them to know how audio works!
> Additionally, as the opposing groups previously pointed out, streaming services must contend with a broad range of output devices, including TVs, tablets, and phones.
See, that’s just flat-out lying. What’s this mythical circumstance where playing audio A at the same volume as audio B on one device will magically make A louder than Bon another? Especially when dealing with server-side ad insertion, as the article discusses, where the service has full control of the input files and the output stream? This reads like a restaurant trade group claiming that it’s impossible to know how much salt they put in the gravy.
I guess the solution is to switch to a proper ad insertion company that normalizes to -24 like you’re supposed to, but that’s not cake either. Especially if contracts are signed.
Regarding your second point: as any audio engineer or electronic musician knows, the same exact audio absolutely will sound very different on different speakers, depending on how well they replicate various sounds, what level of gain is being applied, and the volume (which is different from gain, although people confuse the two).
That's even before you get into the fact that many modern devices, like smartphones, will apply their own compression or sound processing before playing the sound, sometimes to compensate for those deficiencies and make them less noticeable, and sometimes to "enhance" the sound.
Loudness/volume (technically different things but let's conflate them here) are also unintuitive because human ears don't have a flat frequency response curve, and some things will be perceived as louder despite being the same volume, or vice versa.
Advertisers actually can (and do) take advantage of this, by using sound engineering to make things feel louder while staying within the desired volume, by targeting the way humans perceive the sound.
This isn't a defense of the advertising/streaming companies here, because it is a solvable problem. But it is true that this is a problem that they need to solve.
Regarding the perceptual volume differences: while true, that’s also a solvable problem. Output volumes can be calculated using standard curves. In any case, TV broadcasters have had to figure all this out years ago.
The streamers should be responsible for the signal. If the device front end has crazy frequency response or the backend does weird DSP tricks, that’s on the device manufacturers.
Start at 1/4 the volume they use now.
After all, they don't need to approach compliance tuning and debugging from the loud side. They can start at a whisper and work up.
(I hope they get fined into bankruptcy, if they try to claim they're "working on it", but do so from the loud side.)
Two reasons:
Highest quality available for every media. Bluray remuxes are a game changer, when available.
Every media in one app.
They liked the "background noise". They'd read with it on, have conversations shouting over it, and so on. Baffled me. I often wondered, why not just plop down a food blender and leave it on?
Why pay for cable?!
Mindless scrolling is the modern version of this, but it's worse because there isn't even a shared experience that might spur a conversation.
People like you and me are quite the opposite: we hate external structure and long to be left to our own thoughts and devices. It's not too dissimilar to micromanagement in that respect. What's the point of having a brain (and the rest of the body, that matter) if you can't use it?
I also self-host Navidrome in my homeserver.
Leaving room for nuance reduces the seeming capriciousness seen in the enforcement of some laws that look heavy-handed when applied strictly, while said underspecification can allow for abuse instead.
As long as people are individuals with their own volition this tension will exist.