Posted by Tiberium 20 hours ago
This way you will finally own nothing except for maybe console rent arrears.
> In response to shifting trends in consumer preference.
I hate this corporate speak. If buying isn't ownership, then pirating isn't stealing.
https://www.gamespot.com/articles/sony-just-reported-a-new-r...
You're not buying a game, you're buying a license to play the game. If you don't agree with the terms, don't buy that license, but that doesn't mean you're entitled to commit copyright infringement.
If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Good thing I don't recognise copyright. Can't infringe on that which does not exist. I'm sick of pretending it does good in the world when I constantly see its consequences are things like this.
> If I buy a movie ticket, that means I get to watch the movie once. That's the agreement.
Given the amount of agreements out there that have unfair terms from the get go, or are otherwise Darth Vadered, why should anyone care what deal the corps give you?
I can ignore that too, you know. Not all laws are reasonable.
> Some people don't recognize speed limits; that doesn't always end well for them.
Breaking the speed limit can be lethal. That's a pretty good reason to follow that rule even if you don't care who made it.
I haven't found good reasons to keep copyright law (on the contrary, I constantly see it hinder progress in society), so I ignore it.
If I get prosecuted for doing copyright infringement, I'll take it with pride.
I can speak from personal experience on this one! Civil disobedience is a wonderful thing.
What percentage of game discs sold today are even playable without first connecting to the internet and downloading additional content? Not in defense of Sony, I just think this battle may have already been lost and not enough people noticed.
- over 1/3 (34%) of PS5 games on disc from their sampled games are either too buggy or missing required/advertised content without downloading something from a server before first play. 13-18% are unplayable without an initial download.
- 40% of games on Xbox One/Series X are too buggy/missing required or advertised content, and 10-11% are unplayable without an initial download.
Some of these games may even have hardcoded download requirements.
On pc there is some competition at least between Steam, epic, gog (the odd one out but I like it) and such. I have no interest in buying a vendor specific computer with only one storefront and no competition.
GoG is an interesting case though, it has loads of games that by and large were available on physical media, but because said physical media is either gone, broken, or in the hands of collectors, getting a physical copy of those games is difficult now. Them being a digital platform re-enables people to play these games.
UT99 can't be bought anymore (though I think Epic now allow people to share it freely), but I can still download it (for now), and access my archived copy.
There are no savings to be had. What you don't pay one way you pay another.
>much more reliable (i never have to mess with drivers, updates just work, etc...)
So do you not own a computer? How do you avoid dealing with those issues, otherwise?
If I want to play a video game, I turn on my PlayStation and it just works and I don't have to think about it or troubleshoot anything. This has not been my experience with PC gaming.
What I didn't expect was how fast the consoles would catch up to PC gaming in terms of hassle, complexity, slowness, unreliability, and potential incompatibilities. PC gaming did make some progress compared to when I was juggling boot disks and editing AUTOEXEC.BAT, but consoles got so much worse so fast. In my opinion, the last time consoles were noticeably simpler than playing on PC was probably about 15 years ago.
then burning dics isnt stealing
Thanks for the fish but enshittification is only getting started.