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Posted by Stevvo 4 days ago

EVE Online's Carbon engine is now open source: Fenris Creations explains why(www.gamesindustry.biz)
270 points | 91 commentspage 2
lyu07282 6 hours ago|
Seems like a huge chunk is missing there, these mostly seem to me like a bunch of smaller reusable components with nothing really tying it together.
adrian17 6 hours ago|
Makes sense, they probably don’t want to leak _the_ secret sauce driving the game itself.

I saw some eve-specific logic in Destiny repo, like warp enter condition and warp velocity math, or entity visibility between grids.

(Also, it’s full of std::(unordered_)map/set. Surprised they didn’t try squeeze some more perf there.)

0xffff2 7 minutes ago|||
If there was ever a game where the secret sauce doesn't have anything at all to do with the code, Eve has got to be it. They could probably release every single thing including all of the assets, complete buildable client and server code, etc and I doubt it would hurt the Eve at all.
lyu07282 2 hours ago|||
But they announced it as if they are releasing a game engine? This is just bits and pieces of one with major missing pieces so I'm not sure what the point was with that. I guess its more to help modding or they are yet to release everything they wanted.
Cthulhu_ 5 hours ago|
I hope this will lead to some AI bros quickly finding performance optimization options; the game can be very heavy on graphics despite most of what's visible being a skybox and UI elements, and the UI is often very sluggish and unresponsive, that is, they seem to be doing too much on the main thread.
nottorp 4 hours ago|
What's the point, you just press Ctrl Shift F9 to play the real Eve.
pentium166 4 hours ago||
Because that display mode is often also sluggish in the scenarios where you would reach for it, including client-side input handling, and it loses information like the radius of interdiction bubbles.