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Posted by tylerdane 18 hours ago

Maybe you should learn something(www.marginalia.nu)
387 points | 181 commentspage 4
zerobees 16 hours ago|
I'll get my agent on it right away.
russfink 8 hours ago||
I’m attempting to learn to use a slide rule. It’s quite a history lesson - we take for granted the large precision we get on calculators. But the learning is taking repeated visits, about 30 minutes at a time. I’m slowly getting it.
i_am_a_peasant 10 hours ago||
For me the biggest learning investment outside work I put is learning Chinese and Vietnamese. I tried music but I gave it up after a year. And I can just do it on my commute to work as well. I also like reading about 19 century comparative history. Gives me a lot of relevant talking points in a lot of conversation.
Waterluvian 7 hours ago||
I need a benevolent alien to force me out of my rut when I’m in one. I had no problems as a kid because I had little choice at times, like the weekends where I was going to learn how to put siding on a cottage or plumb a bathroom, even though I wanted to play Zelda more than anything. I hated those summers and now that I’m a homeowner, I am deeply thankful for them.

Literally an hour ago my 7 and 9 year olds came to mom and I and said, “thank you for disabling YouTube. We are having so much fun.” I know this sounds like a fake Donald Trump kind of story but I swear to god it just happened.

kruffalon 11 hours ago||
I really like how the article focuses on rest and not doing the thing as a core part of learning.

How learning and doing aren't exactly the same and that you need to get back to it many times rather than doing a lot at once.

It's ofc nothing new and the same principle as for example spaced repetition.

dominex 17 hours ago||
Do you have any interest in trying a new language? If you have, there is a language.
AFF87 7 hours ago||
Lifelong learning as the ultimate skill
tylerdane 18 hours ago||
"Learning anything is a long term project, and long term projects are necessary for building a sense of control over your circumstances. Almost nothing can be deliberately and meaningfully changed within the scope of a day, but in months, certainly years, a lot of things can be made to happen."
atoav 17 hours ago||
Nothing is as sad as seeing some young motivated student losing patience if the task doesn't turn out to be a quick, easy win. The saddest however are students so eager for the quick, easy win that throughout their academic career they repeat the pattern and never really dive deep into any topic.

I had a student come to me with essentially the same problem over two years and each time I helped her she was in refusal to listen as she stressed herself to just make it work now. Her problem was that she never took the time to do the basics and rejected any learning opportunity as it stared her in the face.

You get results over time if you dedicate yourself to just doing the thing. For many subjects there is no shortcut, no way to walk the path without actually walking it. Every time you encounter an issue there is a learning opportunity. Use it.

bluefirebrand 16 hours ago|||
Something I find myself struggling with is the "tutorial trap"

You follow a tutorial to do something, feel happy about it. Then you start a new project to put your new skills to good use and... Blank. No idea where to start, no idea how to proceed.

It's so important to build stuff, using references is fine, but following tutorials is not the way forward! You have to work on your own without the training wheels.

dofm 10 hours ago|||
The great lesson here is: have your own thing you want to make or do, and then select tutorials that help you approach it, step by step. Reproduce the tutorial but also bring it to bear on something you want.

In my experience most people can do this, if they think about it a bit — identify the thing they want to learn and find a tutorial for it. Which is amazing, really; this sort of meta-knowledge is a remarkable human concept.

human305893 14 hours ago||||
why not both. limit yourself to 1 tutorial/book (i prefer books). then build something. For any creative hobby i think the biggest issue is not having something you want to build.
armchairhacker 13 hours ago|||
> For any creative hobby i think the biggest issue is not having something you want to build.

For me it is. Even in my domain where I’m an expert and it’s fun, it only is if I’m working on something interesting.

atoav 13 hours ago||
What does wonders for me is to go out into nature, a beach, a lake or a park, or even a longer train ride, with nothing but a pen and notebook, while keeping the phone in my bag. When I return usually I have a few pages of ideas.

Sometimes distraction is the main issue when it comes to having ideas.

bluefirebrand 6 hours ago|||
My problem is honestly that I have too much I want to build, but I don't have all of the skills I need.

I get stuck into this mentality of "I need to learn and master X, Y and Z before I can even start building my dream"

Would be much better served by just building whatever and learning the skill

atoav 13 hours ago|||
Tutorials are fine, especially if you know nothing doing the motion is often better than fooling around. Just like with languages there are passive skilla (your capability to understand a certain thing) and active skills (you capability to use a thing practically when the situation demands it). It is natural to understand more than you can apply.

Once you're a little more confident (you know a bit, but not much) I suggest to modify the tutorial as you follow along, that makes the tutorial harder and gives you small challenges to overcome while still giving you general guard rails.

Then as soon as you're dangerous enough to be let loose you should pick your own projects that are slightly above your skill level. Maybe try different approaches if you're unhappy with the first result.

When I wanted to improve my comic drawing skills ca. 2009 I started drawing and publishing a daily webcomic strip for a year. That really helped.

But tutorials remain useful even if you're advanced or a pro. E.g. if you use blender a lot and a new feature comes around watching a tutorial on it is a very efficient way of getting up to speed. Of course you will watch tutorials differently from a beginner, you will pick up on different things etc.

The best way to learn is a serious project with a deadline, but if you have that deadline it will make you wish you had watched some tutorials when you had the time. Source: I teach this kind of stuff at the university level for 6 years now.

bebe9494i4 15 hours ago||
I hate this attitude "it takes years of hard work and dedication..."

You absulutely CAN meaningfully pickup things in a day or two, especially with modern AI agents. 3D modeling is a good example, it is not that difficult! It takes some preparation not to be blocked, and good hardware, but when you actually start it goes fast.

You need a concrete goals, not some nebulous plan to learm one hour a day for years.

tonyedgecombe 15 hours ago|||
>especially with modern AI agents

Do you people have to mention AI in every single subject.

bebe9494i4 14 hours ago||
Yes? It is a tool I use (like computers)

In the case of 3d modeling, it did initial research, prepared software, prepared a few prototypes to kick start, prepared validation checklist, and found some tutorial videos for me.

stavros 14 hours ago||
I agree with you, AI agents are fantastic for learning.
purpleflashing 11 hours ago||||
Can you share how AI helps here?

I am learning a bit of 3D modeling in Blender so I can mod games that I like (just for private use), I do get stuck sometimes on the silliest things and Blender docs don’t help, but neither did LLMs tbf when I tried to troubleshoot issues with them. I wonder how I can make it a bit less tedious.

bebe9494i4 6 hours ago|||
At start it created simple shapes for me to have something to work with.

My goal was to create 3d shapes out of math curves. LLM wrote bunch of scripts, that generated 3d models for me.

Usual problem with LLM is that it needs good grip and traction on problem, to actually work. It is fine with text and code, and images, not so much with 3d objects.

Not sure whst is your workflow, but perhaps give llm ability to see rendered game without your help. It is a problem with integration and automation.

alfirous 7 hours ago||||
Curious, what's issues you encounter that LLM or Blender forum can't help? I also still learning Blender though not complex like yours (Product and Architecture), and LLM help me so much, it is save times that I previously will search on forum and YouTube.
xpct 7 hours ago|||
I don't think we should expect to short-circuit learning for everything. Fumbling in Blender for hours on end is part of the process and what makes you good at it in the long term, much like grinding exercises in math or physics.
slekker 15 hours ago|||
Why the alt account?
jdw64 5 hours ago||
I've been running my own website lately (www.makonea.com), and writing out my knowledge as articles made me realize just how much I was lacking. Running your own website is something I'd recommend trying.
threethirtytwo 6 hours ago|
In the future we will just have our agentic assistant learn it for us.
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