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Posted by speckx 10 hours ago

98% isn't much(whynothugo.nl)
448 points | 285 commentspage 6
nycdotnet 8 hours ago|
Space Shuttle missions returned their crew alive 98.5% of the time.
caycep 8 hours ago||
Wasn't there something in statistics to describe something like this? i.e. gaussian distributions vs something that's modeled on sparse occurrences, etc?
pif 8 hours ago||
The author is confusing visitors with customers. Refusing entry to 2% visitors? No, no! Forgetting about non-interesting 2% visitors? Not even a blink!
ericfrederich 10 hours ago||
Relavent XKCD comic: https://xkcd.com/325/

Hover text: You can do this one in every 30 times and still have 97% positive feedback.

amarant 8 hours ago||
I thought this was gonna be about uptime.

Well I wasn't very far off I guess! Perhaps "5 nines" is a good threshold for new CSS features too?

rollulus 7 hours ago||
What’s much and what isn’t depends on the context. One hair on your head isn’t much but one hair in your soup is.
scrappy_guy 9 hours ago||
And the last 2% is often the hardest part. The low-hanging fruit has been picked, so you're left with these tricky edge cases that may not have a straightforward solution.
sinsterizme 10 hours ago||
We shouldn't go out of our way to support IE11 anymore, sorry
amelius 10 hours ago||
This applies to AI too.

Your classifier might be 98% accurate and it may sound like a lot.

But if it sits inside a car, making thousands of decisions during every trip then you may be in deep trouble.

nilirl 10 hours ago|
> Truly robust engineering isn’t about what works for most; it’s about gracefully handling the edge cases.

How do you justify this when you factor in cost and time?

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