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Posted by bauc 7 hours ago

Microsoft fire idTech team at Id software(gamefromscratch.com)
470 points | 444 commentspage 5
CyanLite2 1 hour ago|
All those devs need to get together and form their own studio, and then sell it back to Microsoft for $83 billion.

Oh wait...

CrimsonCape 5 hours ago||
Looking at Asha Sharma's track record of having no experience in anything related to gaming, don't color me surprised when in 6 months the foisted narrative will be 'well, do we even need an Xbox?'
bathtub365 5 hours ago|
Phil Spencer had already put it in the ditch by the time she took over. “Everything is an Xbox” was a joke of a strategy, spending $70 billion on a company with a weak slate in the Activision purchase
datakan 5 hours ago||
I'm not sure thats all on Phil. He was told they needed 30% profit margins or else. He was grasping and trying to make that happen when they only had 12% (market average was something like 10). This really feels like Phil was setup to take a fall and Asha is swooping in to either be a hero or sell it all off so Microsoft can focus on AI.
bathtub365 3 hours ago||
That’s a fair point. I do think Game Pass was a major strategic misstep, but I assume they were also pushed to show regular recurring revenue which obviously flies in the face of a traditional game publisher’s revenue pattern.
SurajMishra 6 hours ago||
Really a sad day. DOOM was fantastic.
tibbydudeza 5 hours ago||
Unreal Engine has become a commodity, and it is easier to recruit people with experience - even CD Projekt Red gave up.

The only major studios doing their own thing is Rockstar and Bethesda.

I would not include Cloud Imperium here because they are forever in a beta state with no clear ship date in the future for their two games.

Thaxll 1 hour ago||
Most major studios are using custom engines, Ubisoft, EA, Activision, Take2, Blizzard ect...
hbn 4 hours ago|||
> The only major studios doing their own thing is Rockstar and Bethesda.

Don't forget Nintendo. It's pretty damn impressive what they managed to pull off on the Switch with more or less circa-2015 Android hardware. Mario Odyssey looks beautiful and runs at a mostly stable 60fps.

pipes 5 hours ago|||
Technology advances and platform variation were a key part of why games where so exciting. It feels like that period is now over, it is difficult to get excited any of it now. The whole industry just seems stale and corporate. Or maybe I'm just old.

What's really odd is it is now easier than ever to create games but at the same time it feels like we won't see revolutionary games like doom, quake, Goldeneye or half life ever again. These were created by small teams that could inject their personality into them.

My other theory is game creation was previously so hard, it required genius level iq teams to do it so we quite regularly got mind blowingly amazing games. Now we get cut scenes instead.

to11mtm 5 hours ago|||
> The only major studios doing their own thing is Rockstar and Bethesda.

Is Ubisoft's Anvil still alive or is it just in an unknown status after they cancelled a few upcoming titles?

That said, Capcom is still doing their own thing via RE Engine...

Not sure about any others...

sgt 4 hours ago|||
I actually started my game now in LÖVE 2d.
bathtub365 5 hours ago||
Also IO Interactive, Guerrilla Games, Santa Monica Studio
ChrisArchitect 6 hours ago||
Some more earlier: https://news.ycombinator.com/item?id=48810496
ChrisArchitect 6 hours ago||
Related:

Resetting Xbox

https://news.ycombinator.com/item?id=48804993

FrustratedMonky 6 hours ago||
Too bad they didn't double down and sell the Id Tech Engine and be a competitor to UE. Instead of folding.
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