Posted by msephton 21 hours ago
https://kemendo.com/thrust-one-shot.html
Notably while the game "works" it's not even close to an a "reproduction" as far as I can tell - moreso an interpretation.
This has one level that doesn't level increment, none of the adversarial sprites are correct and the color and iconography are incorrect.
Granted I didn't give it much to work with but I figured I'd see what happens. As far as one shots go, I've seen worse.
I used commodity GPT 5.6 HIGH on firefox via chat interface
Complaining about slop with slop.
3 centiseconds instead of 30 miliseconds, totally not a robot
3 hundreds of a second == 33 Hz is very clean in my human brain.
My focus was on the recreation - and getting it accurate was a lot of work (and a lot of fun). It's pretty easy to get an approximation (particularly if you just go with a standard physics model) but one that feels "off" if you played the original a lot.
I wonder how the initial pass would fare now with Fable 5 or 5.6 Sol?
Managed to find some screenshots. It did work but gravity wasn't really gravity - things fell at a constant rate. Turrets were floating in mid-air. It was missing the shields and you couldn't pick up the ball from the pedestal.
https://www.jamesdrandall.com/old-thrust/1.png
I have Sol 5.6 ultra working on Thrust right now.