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Posted by speckx 1 day ago

Building and shipping Mac and iOS apps without opening Xcode(scottwillsey.com)
538 points | 230 commentspage 5
josefrichter 1 day ago|
Wait, I am not aware that I've done ANY of those setup steps, yet I'm building iOS and macOS apps without XCode. Both Claude and Codex handle it just fine and didn't ask me for any setup steps.
gnachman 1 day ago||
Not using Xcode is the greatest improvement in quality of life I have known aside from recovering from a debilitating back injury. So good.
franze 1 day ago||
built cable detective like this https://apps.apple.com/at/app/cable-detective/id6765963737?l... and the soon to come https://aifcc.franzai.com/ which is more ambitious

honestly would not even know what to do / click in xcode

hyperhello 1 day ago||
Being outside of the approved development loop has rough edges. How do you keep the app from putting up that permission to access documents folder all the time while you rebuild it?
saagarjha 1 day ago|
They're a paid developer, so they are probably signing the app with a stable identity that avoids this.
qpe0 19 hours ago||
I do it exactly like described here. Nice to see an article about it.
sgt 1 day ago||
Although this has been well known for years and documented.
dylan604 1 day ago|
Yeah, but not only was this "on a computer" but "with an AI" so it's not the same at all. /s
matthewmueller 1 day ago||
Very cool! Does this assume you're never editing code by hand or can you use editors like VSCode or Cursor as well?
philocalyst 1 day ago||
Or use https://swiftbundler.dev/ ?
tdhz77 1 day ago||
I do something similar in GitHub actions. Every new app is setup in a few minutes to star getting rejected by iOS and Android.
awaseem 1 day ago|
I’ve done this forever on Foqos. Have a makefile, never even open Xcode and the instructions are in the agents md
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