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Posted by makizar 6 days ago

Blender 5.2 LTS(www.blender.org)
407 points | 171 commentspage 2
phren0logy 6 days ago|
I don't use Blender, so my admiration is from a distance but: Wow - what an impressive project. At least if I understand it correctly, this is a real pro-level piece of free and open software that's equivalent to thousands and thousands of dollars in closed-source commercial software.
sakjur 1 day ago||
Its history is also one of perseverance. Blender was never a runaway success story, but rather a matter of becoming a little better every day and eventually getting a recognition for that.
embedding-shape 1 day ago||
> Blender was never a runaway success story, but rather a matter of becoming a little better every day

Also some extreme ups and downs along the way, almost succumbing at some point(s) and more along the way. It's a miracle it survived, a miracle performed by Ton Roosendaal most likely.

mghackerlady 12 hours ago|||
I really hope a similar revolution comes to photo and video editing. While there are plenty of really good FOSS video editors (including the one blender has), none of them are truly professional level. For photo editing, the GIMP is pretty much there, but it's old and crusty and maintained by a handful of people
jijijijij 1 day ago|||
It's not just incredibly powerful software, it's also incredibly fun and intuitive to use (once the UI has clicked with you).

There are still some areas where commercial competitors got edge, but Blender covers a wider base, is the more complete/universal software already. Lot's of people prefer Blender's UI. It's also rapidly developing, the competition is not. I am pretty sure it will become industry standard at some point. Maybe not for the big studios, who invested millions into custom pipelines, but anything up and coming.

Role model FOSS project for sure.

PaulDavisThe1st 1 day ago||
> I am pretty sure it will become industry standard at some point.

I remember people saying this in 2004.

Blender is widely used in "the industry" (whatever that industry is). What is has really accomplished in terms of "the industry standard" has, from my POV, been preventing a proprietary system from becoming the standard. That's what happened in the DAW space, where ProTools was the industry standard, and it has taken 20 years to get to the point where that hegemony is no longer as solid as it once was (thanks, Ableton!)

There are several different choices for all the things Blender does, but the existence of a FLOSS tool that does them (and does them well) prevents any of the proprietary ones from being "the one".

jijijijij 1 day ago||
You are right, Blender doesn't just serve one industry.

I had the movie industry in mind, because it demands the largest set of Blender's features. I believe Maya still has/had the edge in animation and particle stuff. Though, AFAIK the main reason is integration and custom tooling built on it, which makes switching to Blender less tempting than sticking up with license fees... which are rather negligible compared to overall operating costs.

I believe, Blender is creeping in with smaller studios, especially anime/cartoon kinda stuff.

I think one of Blender's biggest assets is its wide creative tool set. There is even a useful video editor included. Honestly, it's not far off from being the swiss army knife of digital creative work, a creative operating system. Maybe we get a DAW too at some point :D Anyway, I think that's why Blender will dominate. Anyone starting out got everything they need for "free" (with a consistent UI you only have to learn once), but they still won't outgrow the software professionally either, now. That's totally unique.

PaulDavisThe1st 1 day ago||
For the DAW tool, just run Blender on top of JACK/Pipewire and use Ardour to get sample-accurate synchronization between the two, and all the features of both, without compromise.
janc_ 1 day ago|||
The Oscar-winning animated feature movie “Flow” was made with Blender.
keyle 1 day ago|||
Yes, it's had a lot of money put through it since its early days, with quirky shortcuts and quirky features.

Imagine if they made Gimp good, this would be what blender became in 3D.

They've done it right, with a foundation and it appears to run like clockwork. Feature wise it now rivals with some pretty expensive alternatives.

Open source; can win!

Joel_Mckay 1 day ago|||
https://krita.org/en/

It is also free. =3

KPGv2 1 day ago||||
> Imagine if they made Gimp good,

I have a vague recollection that twenty years ago GIMP paid some designers to come up with a great UI, but once the design was ready, GIMP was like "nah we don't like that" and kept their bad UI.

I do image stuff so rarely that GIMP is fine because it's free. But its UI is so bad. I don't know about now, but I remember a few years ago someone pointed out that GIMP had over a million dollars in a Bitcoin wallet and hadn't touched any of it in like a decade.

bigyabai 1 day ago||
For minimal edits, Pinta does the job IMO: https://www.pinta-project.com/

Gimp still has a lot of good features that I find myself crawling back for, on bigger projects. But Pinta has that good ol' fashioned Paint.NET feel to it that a lot of people still strive for.

mghackerlady 12 hours ago||
For even more minimal edits, I still use xpaint
ColdStream 1 day ago|||
Yes, but open source will never work!!!

That is 1000 proof pure distilled sarcasm.

Joel_Mckay 1 day ago||
[flagged]
cheschire 1 day ago|||
I use blender constantly to make things for 3d printing and I haven’t spent a cent on it or any plugins I use for it.

So for anyone on the fence about picking up blender and reading this comment above, no it doesn’t require hundreds of dollars of plugins to be useful. Not for every use case.

halfdaft 1 day ago|||
Same - I make most of my living from Blender and I occassionally use 1 or 2 paid add-ons. With the recent improvements to the compositor and the editor, it has even replaced the last piece of Adobe software I was using - After Effects - very nice feeling. I donate to Blender after every paid job too.
Joel_Mckay 1 day ago||
Indeed, geometry nodes are revolutionary in some ways, and volumetric displacement brushes are magic.

The issue is Blender has been in perpetual Beta for decades. Every update something breaks, moves, permutes, or goes missing. It is chaos incarnate in some ways. =3

Joel_Mckay 1 day ago|||
Every use-case differs. I like Blender even when they break my hobby projects every update.

OpenScad and FreeCad also works for 3D cad files. However, many people that own 3D printers will never sculpt, re-mesh, or cad up their own objects. =3

cheschire 1 day ago||
FreeCAD is great if someone mainly wants to print functional, usable parts. That’s totally valid and honestly even more powerful than Blender for that use case. Autodesk Fusion (prev. Fusion 360) is also a popular option.

I use blender because I also like to do a lot of 3d printed art, and as you mentioned, that sculpt tooling is one of many fantastic tools for that purpose.

Also LLMs know a lot about Blender, making it very easy to describe what I want to do, and then get a walk through of how to do it with Blender.

Joel_Mckay 1 day ago||
We found most of this devs work was popular with artists. May be worth a look.

https://bartoszstyperek.gumroad.com/

LLM are sometimes good at organizing the awful documentation for Blenders ever permuting API, but will not help you get better creatively. If you are interested in geometry nodes, than this channel offers a lot =3

https://www.youtube.com/@TheDucky3D/videos

jdougan 1 day ago||||
And these extensions are for what use cases?
Joel_Mckay 1 day ago||
Mostly Fun... sometimes replacing commercial software workflows that were already a disaster for the creatives. =3
pid-1 1 day ago|||
Or just use free props if you are a hobbist.
Joel_Mckay 1 day ago||
There is no such thing as "free" unless the original author released files under CC0 or Public domain. The rest of the ecosystem is a legal minefield even for kids kit-bashing a project for fun.

We spent around $3k conducting a survey of the Blender ecosystem for a game dev project about 2 years ago, and continue to monitor the situation every update. A rather sobering experience in some ways.

Would recommend Poly Haven as the plugin is not required to access their free assets, but it is usually a good idea to support people that make things easier for everyone. =3

https://polyhaven.com/plugins/blender

aitchnyu 1 day ago||
As a Python fan, the mention of a node-based physics engine was a jumpscare.
maqp 1 day ago||
What's the ideal route for someone familiar with 3ds Max to learn Blender? I feel a bit stuck with my proprietary skillset.
azalemeth 1 day ago||
I "grew up" using Cinema 4D. Likewise I just find that the UI of blender is for whatever reason _incredibly_ not intuitive for me. I also don't really like the fact that everything is a youtube video nowadays; I guess it's easier to monetise for the kind people who make tutorials but when I learnt 3D modelling as a teenager (in ~2005 with a desire for 3D printing!) C4D just intuitively "clicked" and they had a lot of hugely detailed, technical information with a lot of physics in it. One of my dad's friends had a license for it, and I was somehow able to just internalise its various primitives and object based workflow.

I've tried many times to get to grips with Blender but for whatever reason I've found doing the simplest things very tiring. If there's a big, illustrated PDF manual out there for a recent version, I'd love to know of a link to it...or even better yet a conversion guide from C4D (!)

pierrec 1 day ago|||
I also spent a while looking for non-video resources recently. This one is a couple of versions behind but I don't think it's outdated: https://studio.blender.org/training/blender-fundamentals-45-...

The official manual is more readable than you'd think. It actually switches back and forth between "tutorial" and "reference" style. The intro sections are often in tutorial style and the detailed sub-sections are more reference style. It worked well for me for intros to specific topics. https://docs.blender.org/manual/en/latest/index.html

wpm 1 day ago||||
Maybe this'll get me torched but one of the more useful things I've had an LLM do is generate a little tutorial for Blender. Though I'm coming in with zero 3D modeling experience, and the tutorial was for the basics, what I got (and this was with a local quantized Qwen, I'm sure the big boys would've done a better job) was fairly workable.

My issue was yes, it's always a YouTube video, and also always for shit I didn't want to do. I don't want to make a donut. I don't want to model a coffee cup, I want to make something else.

It was full of little errors here and there (the human crafted ones are too because the Blender UI changes so often), but since it had gotten me started and "in" the UI I could usually figure it out myself or use a search engine to find what I was looking for.

rmunn 4 hours ago||
"Torched"? Nah, not at all. But the donut tutorial is famous for a good reason. A donut is basically a torus, which is one of the basic shapes that Blender gives you, so you're starting from a shape that's nearly right — and then the tutorial teaches you how to deform it slightly so that it looks less perfect and therefore more "real". Which means that you're learning the process of modeling. That same tutorial then teaches you the process of texturing, of lighting... By going through the process of crafting an object you don't actually care about, you learn the steps involved in crafting the ones you do care about.
yukIttEft 1 day ago||||
I'm the same. What helps me is Blender MCP. Then you can ask it how to do things and it will either do it or explain how to do it.

https://www.blender.org/lab/mcp-server/

jqbd 1 day ago|||
Maybe you're biased by children's ease of learning - neural plasticity?
xyzzy_plugh 1 day ago||
No. C4D was magic and very intuitive. The UI was very good and made it easy to safely explore without causing damage.

I don't remember the last time I used a software package as smooth and clean and tidy as C4D.

BadBadJellyBean 1 day ago||
I started with blender and then tried C4D. Never got the hang of it. Familiarity is really a strong factor.
xyzzy_plugh 1 day ago||
You probably used the newer UI which is almost nothing like the old, pre-Blender UI. The newer UI sucks.
netruk44 1 day ago|||
Many people start learning blender with the donut tutorial. It’s pretty famous.

It’s a general beginner tutorial, but blender can be so weird that many skills don’t transfer (like how you move the camera in the viewport).

The tutorial takes you through pretty much everything you need to know to get started with blender. Modeling, texturing, painting, modifiers, compositing, geometry nodes, and rendering. You can skip the parts that seem familiar, since you already know 3DS Max.

BadBadJellyBean 1 day ago|||
I think you need to start learning a lot of things from scratch. They are just very different programs with different concepts and layouts. You can sure transfer some things over but I think it might be best to just start from scratch, skip through the parts you feel familiar with. Try some beginner tutorials like the donut to get some overview and then learn how you learn new stuff. Just maybe try to not to think of it as 3ds Max but different. Blender is a very different experience and not looking it as a migration but a new tool might ease the frustrations.
_carbyau_ 1 day ago|||
When I started on 3.2 there was a series of 3-5 minute videos covering the absolute basics of the interface, voice by some european (nordic?) guy.(Maybe CGboost 2.8 series?)

Were the concepts basic? Yup. But watching a 5 minute video on 1.5x speed gets through it pretty quick and covers some edge cases for the topic at hand, which can be surprising even at a basic level.

THEN MOST IMPORTANTLY you need to practice using the keyboard shortcut keys which are pretty essential to feeling like a native in Blender.

After the first X number of videos, if you can predict what is coming.. well, then you are bored and you are ready to step onto the next thing and explore that instead.

(edit: stick to points rather than rave on)

wildpeaks 1 day ago|||
I wish Autodesk had a Creative Cloud equivalent: imagine a 50€ / month subscription that gives access to all Autodesk apps, it would have sold like hotcakes.

By remaining expensive proprietary tools, they lost the new generations of developers who learned 3D with Blender and Houdini Apprentice and who will naturally continue to use them once they become professionals, so the customer base will keep shrinking.

tayo42 1 day ago|||
Do people use autodesks products like that?

I think people just pirate all this stuff anyway. I'm kind of surprised about the casualness (and often encouragement)of using cracked software in 3d communities.

embedding-shape 1 day ago|||
Do tiny projects in Blender and just trudge through the horrible experience of having to look up a bunch of stuff. I also moved from 3ds Max to Blender, but back in the Blender 2.7 days, I'm sure it's easier today.

Basically take whatever you'd do in 3ds Max normally, commit to doing in in Blender and prepare to Google/Ask an LLM "I can do X in 3ds Max 2025, how can I do the same or equivalent in Blender 5.2?" A LOT. Nothing beats practice :)

Gigachad 1 day ago||
IMO it’s probably better to start following at least one tutorial video which will walk you through most of the common actions and UI.
embedding-shape 1 day ago||
Different minds learn best different ways I suppose, I could never go through a "tutorial video" for any visual programs, always done it "the hard way" by basically looking up action by action. But again, YMMV of course.
Matumio 1 day ago|||
Yes, but I think for Blender specifically this is the hard way.

After a video tutorial I always concluded that I had a few really clumsily ways to work around my lack of knowledge. Some workflows really need an expert demonstration, or you won't even know what is possible. (I do pause the videos to look up the docu.)

Gigachad 1 day ago|||
The problem is you will develop an incomplete understanding, using a ton of weird workflows, and missing tools that are super useful that you didn't know existed.

Just pushing through one end to end tutorial will introduce all the main concepts than asking gemini for bits and pieces won't get. It's not as satisfying as doing your own project but pushing through at least one of them is well worth it.

Geee 1 day ago||
I used to use 3ds Max and I find the Blender's UI really terrible after years of occasional use. It's very unintuitive and you'll have to learn everything from tutorials / reading Blender forums. It seems to have many annoying quirks, which make me angry every time I use it.
homarp 1 day ago||
how did you learn 3ds Max?
Geee 1 day ago||
I read tutorials, but the UI was also more intuitive / discoverable than Blender. It's been over 20 years since I last used it though, but I remember it being much easier to use than Blender today. I could model, texture and animate a full game character from scratch by just learning the basic UI.
embedding-shape 1 day ago||
> Node-powered physics

Ah man, been waiting so long for this, finally! The integration with sound to geometry nodes is also great and will be a lot of fun for music videos.

Every day Blender inches closer to Houdini, and I for one am very happy about it :)

Really like the polished changelog notes they've done for quite some time as well, used to be a huge hassle to actually understand what changed and it's a breeze now.

sm-silversight 1 day ago||
>Blender inches closer to Houdini

Yeah but the distance is crossing the atlantic. I saw this as a blender user who glimpsed houdini a bit.

Damn that's a cool program.

embedding-shape 1 day ago|||
> Yeah but the distance is crossing the atlantic

Indeed, a far way to go. But I also remember discussing the Blender UI/UX with people back in 2.5 days, and we were all like "Yeah, the UI is something else, but it is what it is, maybe some day" and look at it now, it's a night and day difference. I have no doubt in Blender's ability to continue iterating over decades to reach something amazing, they've already proven this clearly :)

sm-silversight 8 hours ago||
I agree.
CooCooCaCha 1 day ago|||
I’ve been learning houdini recently, and I have to agree.

In terms of nodes and simulation, Houdini is still lightyears ahead of blender. I say this as someone who loves blender and views the programs as complementary. But still, I was shocked at how deep Houdini is.

With that said, learning Houdini is an unrelenting gauntlet. Blender isn’t exactly easy to learn but it’s a walk in the park compared to Houdini. Even something as simple as creating a material and assigning it to an object is an exercise in frustration.

tecleandor 1 day ago||
An Animusic revival? :)
rafaelmn 1 day ago||
404 link ?
pcdavid 1 day ago|
https://www.blender.org/download/releases/5-2/
IshKebab 1 day ago||
The demo reel for this release is seriously impressive. The video editor is also starting to get good. Still pretty buggy though.
lvl155 1 day ago||
Even if you never use Blender, I highly recommend you to donate to the organization if you happen to donate to non-profit tech organizations/projects.
LoganDark 1 day ago||
URL is now https://www.blender.org/download/releases/5-2/
cheschire 1 day ago||
If you’re getting a 404 from OP’s link, the URL was updated on their site:

https://www.blender.org/download/releases/5-2/

Hopefully a mod sees this.

dang 1 day ago|
Changed from https://www.blender.org/download/releases/5-2-lts/ above. Thanks!
timonoko 17 hours ago|
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