Posted by levmiseri 5 hours ago
Time and notifications are on one place, so they're only noticed when you're trying to plan or organize your work. Switching to timer mode is seamless.
The desk is also less cluttered thanks to the verticality of it, and the phone stays visible from afar when taking small breaks, so you don't mind leaving it there.
Curious Clocks and Watches through time with Oliver Cooke | Curator's Corner S8 E1
https://www.youtube.com/watch?v=ywD5kngMuYM
Nice inspiration for world building, especially Steampunk!
They're cool for one day or two. But, in the end, I will always go back to some boring but more information-dense one (with battery charge, weather, heart rate, steps, etc).
My current SVG clock is modelled on a wall clock and it has the really small text that can normally found on a clock, for example 'Made in China' and 'Quartz'. I also have a fictional brand name, plus a bezel specified with 'pathLength="60"' and a dash array.
As a design exercise, a standard clock is interesting because you have to remember the stack order of the hands, and, despite looking at clocks many thousands of times, that detail requires a modicum of thought.
I think it is a good start to get a credible wall clock that tells the time at a glance before branching out into 'cool' clocks that put design before telling the time.
I now want to add a drop shadow that changes throughout the day, as if the clock is south facing, in the northern hemisphere, corresponding to my lat/lon.
This would be easy with three js because it could be modelled, along with the entire solar system, with the camera pointed at a 3D modelled clock, however, in SVG filters, could be a while.
Getting the hands to move is the easy bit, all considered. I really don't need another API for that, but I am not in the Svelte ecosystem.