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Posted by nekusar 8 hours ago

Sony deletes more movies from the accounts of people who ‘bought’ them(www.techdirt.com)
512 points | 312 comments
Nevermark 33 minutes ago|
Revocation should come with full refunds.

That would:

1. Balance the revocation economically, for both parties, while leaving the decision to the "seller".

2. Compensate the "seller" sensibly for the user's time of access with the interest they got on the money. Time value of access = time value of money. They were proportionally paid for the amount of service they supplied.

3. Motivate the avoidance of revocations, as who wants to have anti-sales.

Maybe there are good reasons for revocations. Fine, but purchasers should not "Get" randomly screwed, while the seller who had control of their sourcing arrangements loses nothing.

"Get" instead of "Buy" does not address the problem. If "Get" requires the user to gamble, it should be "Gamble". "Get for five years" or "Get for 5 viewings" would be ok. But "Get" without a clear definition is inherently misleading. Another dark pattern.

maerF0x0 6 minutes ago||
A consumer friendly policy could be:

1. Proration for a "lifetime" access (87 years) denied. In many cases probably close to 90% refunded.

2. irrespective, a Full refund for those who had never viewed the purchase.

3. A refund equal to the purchase price on the streaming platform newly acquired. Or a lifetime access (87 years) of the monthly billed streaming platform.

Skunkleton 1 minute ago||
Or get this - you get a drm free copy and they let you redownload/stream it for and undefined (hopefully long) period of time. After that you can play your copy or use a copy from elsewhere.
dev_l1x_be 31 minutes ago||
Also they would need to adjust the refund it with inflation.
thfuran 28 minutes ago||
Plus interest
chickenpotpie 25 minutes ago||
Plus interest makes no sense and is unnessary. Adjusting for inflation is so the person can buy the same movie at today's prices. At that point, the person is made more than whole already because they got to see the movie for free and they can chose to get it again.
nicce 7 minutes ago||
If they are able to prove it somehow transparently that movie was watched at least once, reduce the amount of renting it based on the time when it was bought. Is that fair? Return the rest with inflation adjustments.
goldenarm 6 hours ago||
IANAL, but is it illegal to have a "Buy" button that is just a disguised "Rent" button?

If not, should we change the law?

zaptheimpaler 35 seconds ago||
It’s good but will ultimately end up like the GPDR popups. Everything will say rent, won’t change the fact that you can’t actually own anything. The law should instead give us real ownership.
qingcharles 5 hours ago|||
California Assembly Bill 2426 (AB 2426), effective 1 January, 2025. Expands the state's false advertising laws to explicitly ban companies from using words like "buy," "purchase," "own," or "keep" if what the customer is actually getting is a revocable digital license governed by shady T&Cs.
em500 3 hours ago|||
I don't think this type of legislation will have any kind of real world effect. Apple App store labels all their buttons with "Get". Google Play Store just prints the price on the button for paid apps/games.
delecti 3 hours ago|||
In a thread about movies, it's perhaps more relevant to talk about how those two platforms handle movies.

In a browser, the top category on Google's "Movies & TV" is "New to buy or rent". The buttons on the page for a movie are labeled "$X.XX Buy" and "$X.XX Rent". In the Google TV app on my android phone, the two buttons are "Rent 4K // $X.XX" and "Buy 4K // $X.XX".

The splash images in the Apple TV app iOS say "Buy or rent it now.", and the buttons on the page for an individual movie are labeled "Buy $X.XX" and "Rent $X.XX".

chaosharmonic 2 hours ago||
Not to defend this, just to further observe the different nature of their marketing -- games also haven't historically had similar "rent" options in the first place. Timed demos are a newer trend, demos in general have usually been smaller sections of the content, and they typically aren't something you're paying for.
8note 1 hour ago||
blockbuster rented cartridges and disks back in the day. so do libraries
chaosharmonic 1 hour ago||
Fair, I more so mean for digital releases.

Movies, on digital marketplaces, have had this kind of distinction for a lot longer than games have.

beloch 1 hour ago||||
There needs to be a carrot or stick to discourage this kind of practice. Perhaps when companies sue users for piracy, the valuation of what was "stolen" should be dependent on the nature of that company's sales practices. e.g. A company that merely "rents" media in a deceptive way would only be eligible to claim small fractions of a penny on the dollar were stolen when prosecuting a pirate. This way companies would be encouraged to respect user ownership rights if they want their own rights to be respected.
thx67 1 hour ago||||
How about if it doesn't say RENT, it means you own it and first sale doctrine applies. We can't let them weasel and wordsmith their way out of things.
maerF0x0 4 minutes ago||
or lease? or... There's probably a dozen words to mean that same word.
thx67 2 minutes ago||
No outs, we need a controlled vocabulary.
lemoncucumber 3 hours ago||||
Apple does the same thing as Google, the button is only labeled "Get" for free apps, for paid apps it's labeled with the price.

Paid apps largely failed as a business model though (why would a consumer take a risk on buying a paid app that they can't try before they buy) so most apps that you pay for are free apps with IAP subscriptions... which I guess makes it a little more explicit that you're renting the app, for better or worse.

dghlsakjg 3 hours ago||
I think we've also moved towards subscriptions as apps become clients for a backend service.

EG. A mapping app that includes a one time bundle of maps that don’t get updated can be sold as a one time purchase. If you provide continuous updates, which most people expect now, pulling off a one time purchase business model is HARD. The other option is versioned access or time limited support, which is really just a subscription model by a different name. That said I wish versioned access was still a thing. Photoshop CS is still fine for what I want, I’m happy to pay for an upgrade when it makes sense, but a continuing subscription to software that hasn’t substantially changed in a decade sucks.

m463 1 hour ago||||
wow, sidestepping like that sucks.

Strangely, some kindle books actually do meet california criteria of "buy" by allowing a download of the book in .pdf or .epub format.

But when you go to buy them, it still seems to say:

  By placing an order, you're purchasing a content license & agreeing to Kindle's Store Terms of Use.
There is no other indication in the item description of this difference.

It is only later in your library that it quietly says:

  Download available in additional formats
scottyah 3 hours ago||||
I think that's a great effect, they are no longer lying. I don't want to see a button that contains all the terms. What else would you want?
SpaceNoodled 3 hours ago|||
Yet another victim of an overspecific law.
ikekkdcjkfke 5 hours ago||||
Remember that the power is always with the people. We can enact any law we want
inigyou 4 hours ago|||
Power in numbers is with the people. Power in votes is with whoever has the votes. Power in money is with the billionaires. Power comes in many forms and isn't fungible.
Retric 3 hours ago||
No, Money, Votes, etc has value because the general public gives it value. All billionaires could be instantly broke if the general public decided they were broke. Votes are ultimately a method of control not an inherent power unto themselves.

Societies have gotten really good at convincing people they don’t have power so it’s rarely exercised but it’s always worth remembering the difference between abstraction and the underlying reality.

inigyou 3 hours ago|||
If I stop believing that money has value, men with guns will come to my house and force me out of it and change the locks.

If they stop believing money has value (so they wouldn't want to come to my house), men with guns will come to their house, force them out of it and change the locks.

This isn't a voluntary system, it's a forcibly imposed one.

maerF0x0 1 minute ago|||
I believe the parent was referring to the power to do something with the money. (Not in what one owes). In a decent society there are things no amount of money can buy, and things that take inordinate amounts That is part of what is gross about Epstein, it made many of us realize that there is a price on those specific things.

Additionally Lobbying shows us the amount of money for corruption is surprisingly low.

Retric 1 hour ago|||
> If they stop believing money has value (so they wouldn't want to come to my house), men with guns will come to their house

You’re assuming there’s going to be large groups of people that believe money still has value. However, there’s nothing inherently different about the first group of people with guns and the second group of people with guns.

If hypothetically there’s a large moon heading to earth so everyone is going to die, everyone is responding to the same situation.

Less extreme situations result in societal collapse, and that’s just one of many options.

dd8601fn 2 hours ago||||
Eh. The people exercise their power constantly. Only historically not in the ways some people (read as: me) would prefer.
ClumsyPilot 3 hours ago|||
> value. All billionaires could be instantly broke if the general public decided they were broke.

Are we taking about abolishing the fiat currency system or bringing back the guillotines ?

Retric 1 hour ago||
Any of the above, the world could just decide arbitrarily everyone with 1+B is suddenly broke. That’s not likely but it doesn’t break the laws of physics or anything.
Forgeties79 4 hours ago||||
Unless you’re in, say, Ohio, where the government will simply overrule decisive mandates with years of procedural nonsense https://ohiocapitaljournal.com/2026/03/31/ohio-republican-la...
stronglikedan 3 hours ago|||
EU Chat Control would like a word as well
p_j_w 3 hours ago|||
Ohioans need to elect better reps then, don't they?
Forgeties79 2 hours ago||
It’s a lot easier to act as a few people than as millions. Let’s not pretend this is some fair fight.
mingus88 4 hours ago||||
ok but who enforces the law?

If you haven’t been paying attention lately, laws are only as good as they are enforced and it has become obvious that the ruling class is not going to enforce laws against themselves.

The solution here is not something most people are willing to inconvenience themselves over

smallmancontrov 3 hours ago|||
Rewind a bit over 100 years and the robber barons had an iron grip over the US economy, US politics, and people who understood the mechanisms despaired at ever prying it away from them.

Then the wind shifted and, suddenly, we could and we did. It took them decades to undo that progress and decades more to reassert their grip.

Don't self-sabotage by imagining that it is impossible to achieve change through democracy. We've done it before and we can do it again.

voakbasda 1 hour ago||
Can we though? There is marked difference in how the government reacts to populist demands. Notably, they learned from Vietnam how to manipulate the population to divide public opinion. I am not sure people today can overcome such organized machinations.
smallmancontrov 50 minutes ago||
Of course we can.

Using foreign wars to prosecute domestic agenda is a strategy that predates written history, let alone Vietnam. Rulers have always understood which levers were available to them, this is not a modern discovery. Classical history in particular is full of this sort of thing and worse in a democratic context, which is comforting in the sense of where we stand and concerning in the sense of where things could go.

Machinations were always organized. I'm reading about Louis Brandeis and I'm struck by how familiar the robber baron talking points are; they are exactly the talking points I heard from neoliberals growing up. Time is a flat circle when it comes to antitrust. Also: they tried to coup FDR! They got themselves a strongman figurehead and everything, it just didn't work.

I'd actually give us the advantage today: the information environment is messier and more difficult to control and machine politics is barely starting to form rather than firmly established everywhere at every level.

user3939382 4 hours ago|||
Laws are meaningless de jure. Especially where megacorps are concerned, the de facto law (ie the only one that matters) is the text, multiplied by the enforcement mechanism, multiplied by the political will to enforce, multiplied by the 10-15 year process of the megacorps draining their legal warchests into challenges and appeals. Then, after all that, maybe… you get a change to corporate behavior.

The laws in this country are primarily written by and for large corporations. They’re not going to meaningfully practically restrain them just because something got passed.

papyrus9244 4 hours ago||||
Laws are great and all. But what we really need is a massive boycott. Stop buying shit manufactured or sold by Sony for a year. That alone will probably force them to backtrack every single anti consumer decision they've made recently.
hadlock 3 hours ago|||
You are not going to get the guy at 7-11 or the cashier at Target who just bought a PS5 for her son to boycott watching movies on it. Boycotts only work if it is demonstrably going to make their life worse if they don't. Losing access to a movie that interested you 15 years ago when you were still in high school is not one of those things.
ninalanyon 3 hours ago||||
I gave up on Sony for life when they tried to install a rootkit on my computer from an audio CD years ago and I see no reason to change.
smallmancontrov 3 hours ago||||
There's a reason why they teach the prisoner's dilemma on day 1 of business school: a group which is more fragmented has less power. From the consumer perspective, this is why monopolies are bad and this is why boycotts don't work. From the slimy businessman perspective, this is why monopolies are good and boycotts are the only way consumers should be allowed to push back. Boycotts are empirically understood to be an ineffective strategy -- which, of course, is usually exactly what the people proposing them as an alternative to legislation are usually after.
danaris 3 hours ago||||
Boycotts don't work nearly as well nowadays because

a) Consumers don't have enough money already, so they're both stressed out and getting fewer things for themselves. These combine to mean that they're less likely to be willing to give up what little luxuries they have left, even if you're just asking them to substitute one media property for another.

b) The companies being targeted are just too damn big. The consolidation that began in the '80s has reached truly ludicrous levels in 2026, meaning that the company can just...ignore drops in profits for months or even years while consumers get worn out.

close04 2 hours ago||
You painted an accurate picture about how people act in this case and for boycotts in general but let’s be honest, not buying movies from Sony and its store is the last thing most people would “suffer” from. There’s such a large supply of content today that ditching one source for another has almost no real impact.

How much content really is only on Sony’s store, and how much of it would wear you down if you didn’t consume it within X years?

There are truly painful boycotts (try boycotting the only ISP in your area), and boycotts that are an inconvenience. This one is a far cry from losing a luxury or getting worn out.

MSFT_Edging 4 hours ago||||
For the love of god please understand 80% of people are trying to just get on day by day. They don't give a shit about any of this. They probably don't even realize it's happening. Some subset of them might be hit by this but most just don't care.

The point of a government in society is for people who give a shit to guide this kind of thing.

matheusmoreira 31 minutes ago|||
No, I won't understand. These people who don't give a shit, they are the problem. They're the ones who finance these corporations and enable their abusive practices.
cindyllm 54 minutes ago|||
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charles_f 3 hours ago||||
Also, corporate bullshit such as this should be stigmatized.
smallmancontrov 3 hours ago||
Yup, it's wild to see corporations effectively say "kiss my ass" and then watch people line up to do it :|
ClumsyPilot 3 hours ago||||
> But what we really need is a massive boycott

Is it? What’s the most effective boycott you can think of ever achieved?

hdgvhicv 1 hour ago|||
https://en.wikipedia.org/wiki/Montgomery_bus_boycott

Completely different circumstances as the protest was very organised and the target far smaller than a multi national company and the reason was far more important than access to a few films

Morromist 1 hour ago||||
Boycotts are one thing, people simply not buying because a company's reputation is ruined is another. What I think we really need is simply to spread the word about how sony is a shitty company, let people know the stuff they buy from them gets deleted. That's enough to really smash up sony's revenue. Tech people naturally assume other people are highly informed about tech stuff, but they aren't, they're watching tiktok ai sexy cat videos and assume the reason grandma lost her copy to Alien: Resurrection was because grandma isn't very good at computers, not that sony deleted it. Indeed, I think, because sony is concurrently removing physical media the outrage probably will effect their bottom line in some ways when the next playstation comes out.

Look at how the firestone tire scandal in 2000 effected their company's bottom line. Or how the click of death effected the fortunes of the owners of Iomega. Reputation actually does matter sometimes.

the_doctah 3 hours ago|||
Maybe not the most effective but Helldivers rolled back the requirement to link a Playstation account (on PC) after massive outrage and pushback.
jrjdjdjdkr 4 hours ago|||
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shuwix 4 hours ago||||
In democracy, power comes from demos. In capitalism, power comes from capital.

Demos doesn't have capital. People never had power. Whenever they've thought they won ... they just damaged position of someone powerful for someone even more powerful without even knowing it.

AnthonyMouse 2 hours ago||
> In democracy, power comes from demos. In capitalism, power comes from capital.

By this logic, in consumerism power comes from consumers, but maybe it's more complicated than that?

edm0nd 37 minutes ago|||
the power is not with the people (us) but with the people in power (corpos and politicians). We (they) can enact any laws we (they) want.
apparent 1 hour ago||||
I've wondered how they'll draw the line on this. If Amazon or Apple has a buy button and it means you get to have ongoing access to the content for as long as Amazon/Apple is around, then for a 30 year old person there's a decent chance that's as good as buying the thing. But if it's hazier, as in the case of Sony's revocation based on losing rights in later years, then you're obviously not getting the same thing. How does CA's law apply to this continuum of circumstances?
throw101010 19 minutes ago|||
What makes you think that this is "as good as" buying when the original post itself demonstrate clearly that it's nowhere close to actually buying something?

Is there something in Apple or Amazon terms which say they can't under any circumstances deprive you of accessing the content you have bought with their "Buy" buttons? I don't see why you are trying to assign a difference between them and Sony here?

We have words like leases, licenses, or renting for a reason and they are not new.

The companies which shifted their business model to renting in the digital age have perpetuated the "buy" buttons to make their customers think the transaction was the same as when they purchased a physical media... but clearly, and it's by far not the first case, these companies will deprive their customers of their "purchase" for many reasons that shouldn't be any concern for someone who actually "bought" something... like the companies suddenly deciding to stop paying for the rights of the thing that they alledgly "sold" to you.

So just as clearly, theses were not actual purchases but just licenses, non-transferable, allegedly "perpetual" but unilaterally revocable at any time with no refund.

I really don't see why you seem to think there is anything hazy about this, or hard to delineate. This law seems to cover the cases in which these companies abuse the language in question, Amazon and Apple are not "selling" you anything digital, you acquire a pretty limited license on all of these services.

amelius 1 hour ago|||
Buy only means buy if you can use the product as advertised after breaking all ties with the vendor.

Let's not broaden this definition in favor of the vendor.

alt227 1 hour ago||
Is this an official definition defined in law?
confidantlake 1 hour ago||
I'm sorry what? There isn't some super secret legal definition of every word. Buy means buy.
bix6 1 hour ago||||
Amazon still shows me a buy option for movies?
giancarlostoro 4 hours ago||||
Effective after most people likely bought their movies.
dataflow 5 hours ago|||
Is it working/being enforced? Anecdotally I haven't seen or heard of any changes in verbiage, but I haven't been paying that much attention.
galleywest200 5 hours ago||
Steam/Valve follow the law: https://www.theverge.com/2024/10/11/24267864/steam-buy-purch...
inigyou 4 hours ago||
So they avoided having a "rent" button by using the technically correct "add to cart", "continue to payment" instead of "buy this game", "buy all games in cart", and just have a separate sentence in small grey text that is confusing to most people.

Clearly this law needs to be worded harsher, so the button MUST say "rent" if you are renting.

cptroot 4 hours ago|||
In my experience it's a pretty clear warning, but I might not be the best person to judge. The thing to remember is "buying" a revocable license is pretty different from "renting" a temporary license, and those words have pretty different connotations.
inigyou 2 hours ago||
No, the thing to remember is that "buying a revocable license" is a dishonest way to say "renting for at least one millisecond"
AnthonyMouse 2 hours ago|||
> Clearly this law needs to be worded harsher, so the button MUST say "rent" if you are renting.

No, there is a much better alternative.

No renting of copyrighted works for money. The customer owns a copy or GTFO.

wccrawford 40 minutes ago|||
I wouldn't ban renting. Instead, perhaps we ban rentals of unspecified length.

The customer has to know what they're getting. Either they own it, or they're renting for a certain period. Nothing ambiguous.

Silhouette 2 hours ago|||
No renting of copyrighted works for money. The customer owns a copy or GTFO.

That immediately destroys several useful and viable business models that actually work in that they provide more access to more creative work to more people while the rights holders also make a return.

I am in favour of copyright reform but not of throwing the baby out with the bathwater.

AnthonyMouse 2 hours ago||
> That immediately destroys several useful and viable business models that actually work in that they provide more access to more creative work to more people while the rights holders also make a return.

Does it though? The incremental revenue from customers renting something and then renting it again is going to be very small. The "loss" from providing them with a permanent copy instead would be a rounding error, especially for a product with no marginal cost.

Meanwhile rentals are an attempt to cheat the public out of a bunch of rights they would otherwise have under First Sale etc. Which turns your access argument on its head, because the thing they're being denied is the ability to sell their copy when they're done with it, which in turn denies less well off customers the ability to buy a cheaper copy second hand.

Silhouette 27 minutes ago||
Does it though? The incremental revenue from customers renting something and then renting it again is going to be very small. The "loss" from providing them with a permanent copy instead would be a rounding error, especially for a product with no marginal cost.

It destroys the library model used by Spotify, Netflix, and all the other similar services for one example. Those are clearly not working on the same basis as selling permanent copies of everything you might want to listen to or watch. They clearly do make a lot of revenue from subscribers enjoying the long tail of music and programmes and often that includes repeats. Many more people enjoy many more works that aren't the big headliners under this model. People can also try something they might enjoy without committing to the cost of buying it and therefore don't have to feel bad if it's not for them and they give up after a few minutes. And yet obviously the subscribers individually spend far less in many cases than it would cost them to buy permanent copies of everything they'd listened to and watched. Given the popularity and financial success of the streaming services this is evidently an alternative model that works for both sides. So I would challenge your claim that the loss from always providing permanent copies is insignificant.

I don't really buy the other argument you're making either. With digital works there isn't much reason for a "second hand" market where copies would be significantly cheaper than a "new" copy direct from the supplier. When people used to trade used works on physical media there was a degree of degradation in those media that justified a price reduction. Why would someone who had bought a copy of the latest summer blockbuster sell it for 30% of its original purchase price if it's a flawless digital reproduction identical to a new one? Naturally this shifts the dynamics in the market and the price of buying a true permanent copy that can legally be sold on afterwards would tend to increase because of this effect. Meanwhile the library services I mentioned above work on almost the opposite basis and it tends to push the price per work accessed down because the subscribers aren't effectively subsidising other people who are enjoying identical works to themselves but without paying the original source anything to access those works.

I think there is demonstrably room enough in a world of billions of people with access to orders of magnitude more content than any of us could experience even once in our lifetimes for multiple economic models. What matters is that people get to create useful works and other people get to enjoy those works and the financial arrangements make this worthwhile for everyone. There are certainly flaws in the current copyright model that is established in most of the world. There are rights that I think people who have bought (or believe they have bought) permanent copies of works should enjoy with the force of law behind them if necessary.

I don't have a great answer yet to the problem of rights holders not wanting to make anything available permanently at all so that everyone is locked into some form of temporary arrangement. Clearly market forces haven't always sorted that one out effectively and some sort of adjustment is warranted. But I'm also wary of relying on some form of government regulation that distorts the market and potentially excludes arrangements that everyone actually involved might find worthwhile. Maybe you could somehow require that once any work has more than a certain number of licensed copies in circulation or has been available to a certain number of people from authorised sources for a certain (relatively small) number of years then it must also be available for sale as a permanent licence - regardless of any other continuing and still legitimate ways to access it from authorised sources - but with some recognition that a fair price to buy a permanent copy that comes with all the associated rights today might be significantly higher than what these things used to cost in the days when physical media were required.

mrweasel 5 hours ago|||
Apple was sued for having revoking access to hundreds of movies that a customer purchased. They tried to claim that "No reasonable consumer would believe' that purchased content would remain on the iTunes platform indefinitely".

Sadly the case was settled, see: https://news.bloomberglaw.com/litigation/apple-settles-alleg...

inigyou 4 hours ago|||
So basically "you should have expected to be scammed because everyone knows we are always scamming everyone"
dd8601fn 1 hour ago|||
Not even a defense of Apple here… but I think most everyone does know. We just agree to bury our heads in the sand and not to do anything about it as long as service continues in good faith.

It comes up occasionally ever few years, whenever Amazon claws back an ebook or something like this (particularly egregious) thing happens. But then we just go back to normal.

Blurays are obscenely customer hostile too, but I decided a long time ago that they’re as close as I’m getting to owning a copy.

At least I have way to inoculate myself against this scenario without outright stealing.

But now even Blurays are getting harder to buy. Some of the bigger titles I try to buy aren’t being made… or never were (streamer exclusives).

mrweasel 55 minutes ago||
I think many made the same assumption that I made: A movie can be withdrawn from iTunes or an eBook from Amazon, but if you already bought it you'll retain access, it's just that no new sales can be made.

Regarding BluRays, and to some extend DVDs, I'm in the same boat. I have season one of a TV show, but season two never made it to DVD and now it's locked away in the vaults of some production company, you can't even stream it. There are so many movies and shows that will just be lost in the future.

vman81 6 hours ago|||
They'll argue you're "buying" a license that they can revoke when they feel like it. My feelings on the matter have been summed up by someone else more clever than me as:

If buying isn't owning, then piracy isn't stealing.

RiverCrochet 4 hours ago|||
Then the button should say "Buy Revocable License."

Inevitably people will ask what that means. That will lead to a FAQ on the company's site somewhere, and various videos on the social media explaining it periodically with lots of comments. That will be a good thing.

Corporate marketing teams will eventually settle on something better sounding but technically legal, something like "Premier Anytime Access" for specific movies (versus "Bronze 24-hr Access"), or similar.

kazinator 4 hours ago||||
Selling someone a license, and then revoking it is like destruction of property. The injured party is owed a refund in the amount of the present day replacement cost.

It's the same as if someone sold you a toaster with a remote self-destruct feature, and then invoked the self-destruct. They owe you a new toaster.

RiverCrochet 4 hours ago||
IANAL but I bet that:

- If the license terms include a section on termination, and termination is done in accordance with the license terms, it's fine legally.

- Licenses can be transferable but that doesn't make them non-terminable.

I could be wrong, though.

It's pretty crappy that we got to the point that overly simple actions (like clicking on buttons or breaking stickers on packages) can be considered accepting license terms. Is that really a "meeting of the minds"?

kazinator 1 hour ago|||
Sure; if the fine print sticker on the bottom of the toaster says that the toaster may be remotely deactivated at any time, without a refund being issued, then it's fine. After all, you agreed to the sticker by breaking the tape seal on the box.
inigyou 4 hours ago|||
It could be either way. Companies love putting legally invalid terms into license agreements.
dathinab 4 hours ago||||
They will argue that, but this is unlikely to hold up in front of court even in the US.

The problem isn't it being illegal.

But they instead bank on most people not having the means (money/time) or will to sue them over this. Especially given that the actual "damages" you can effectively sue for often relatively small for most users (likely <15€ per movie, so for most account <100€ per person "per situation where you could sue").

And if there is an exception (someones losing hundreds of movies or class action law suite) settling is likely still cheaper for Sony.

This is the problem with many laws the cost of breaching them is often too small (but only IFF you are a huge company with their own lawyer department etc.).

If management would be personally liable with _mandatory prison sentences_ for the CEO/Company Owners if it seems the law was knowingly breached because penalties are cheaper then benefits (or repeated offenses etc.) things probably would look quite different.

Other approaches to counter this includes things like penalties of base+%of yearly revenue, %yearly Profite etc. The problem here is this approaches are often a mix of unfair (e.g. same revenue with large profit margin is penalized way less) and/or can be fudged/circumvented (e.g. if based on profit, but even if based on revenue it can be partially circumvented in some situations. So I think making executive personally liable might be the only way to fix this.

pdpi 4 hours ago||||
The problem is that we've always been buying licences, it's just that the licence used to be attached to a physical object, so transferring the licence was as easy as transferring ownership of that physical object.

It's never been legal to copy a book, film, or music album and sell the copies, for example, because the licence doesn't allow it. Hence freeware, shareware, and copyleft licences.

kazinator 4 hours ago|||
That is false. It is legal to copy materials that you own, provided you don't redistribute the copy, like for protection against loss. A notable exception of this is the USA DMCA. If, to make a copy, you have to break a copy protection scheme, then you are violating the DMCA.

The license isn't what takes away your permission to redistribute copies; copyright law does that by default. The license is only reminding you that it's not lifting that default, not granting you that permission.

Copying is neither here or there. There is an understanding that when you buy a book, you own the physical thing.

If I sell you a toaster and then remotely cause it to self-destruct, I owe you a new toaster.

Grandparent referenced "if buying isn't owning then copying isn't stealing". I would say that "if buying isn't owning, then stealing isn't stealing".

If a toaster is offered to sale to the public which the seller can remotely destroy at any time, and not pay anyone a cent, and the law upholds that, then it's morally fine to just walk out of their store with that toaster without paying.

dathinab 4 hours ago||||
yes, but it was (is?) in many places legal to copy Filmes and Musik albums as backup, and iff the original is lost you can very much sell the backup alongside with the license you did buy (kinda, it gets messy practically).

It only mattered that if you sell it you lose it, i.e. you can't buy 1 sell (or gift) 10.

Similarly in analog times this where not unilaterally cancelled licenses. Which are effectively nothing more then time limited licenses where you just don't know how long. (1: un

In law areas outside of copyright this kind of license cancellation terms are often seen as predatory, fraudulent and abusive practices. And _sometimes outright illegal no matter how well you communicated what the license/contract does_ before it was acquired (in some countries).

(1: unilateral cancellable without a brach of license/contract from you side and some other special edge cases to be more precise)

Which is the crux of the problem, not that it isn't attached to physical media, but that it can be cancelled in a mostly despotic manner and you (often) can't make (relevant) backups or similar to protect the availability of the medium either.

pdpi 2 hours ago||
Don't get me wrong: this system where Sony (or whomever else) just deletes stuff from your account with no recourse is absolutely batshit insane.

What I'm getting at is that people are getting the shape of the problem wrong (it was never ownership vs licensing), so the solution has to be different too. E.g. Bluray AACS revocation provides the technical means through which licences for physical media can be revoked just like purely downloadable stuff can.

pennomi 4 hours ago||||
It’s not about transfer, it’s about being practically irrevocable.
pdpi 2 hours ago||
I wasn't clear: My point is that limitations on transfer serve are proof that we've always been using licences.

Yes, physical media being de facto irrevocable is the important part, but even that has caveats (such as Bluray AACS revocations).

redsocksfan45 4 hours ago|||
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15155 4 hours ago||||
"Stealing" in basically all common law jurisdictions requires intent to deprive the rightful owner of the property.
dathinab 4 hours ago||
yes digital piracy was never stealing, but a mixture of contractual breach, copyright infringement and (illegally) causing financial damages through (illegally) causing lost sales.

Hence why you don't get tried for theft when you commit digital piracy. Which, as absurd as it might sound, sometimes (/in some cases) would be better to be tried for due to very unbalanced laws.

But also it should be pretty obvious that this isn't what people mean when they say "if buying isn't owning, then piracy isn't stealing" and a intentionally misinterpretation of statements based by nitpicking formulations is neither contributing anything meaningful nor is it appreciated (in most situations).

Garvi 6 hours ago||||
Copying something isn't stealing by any legal definition. It's copyright infringement.
eloisius 6 hours ago|||
I’m just collecting training data for my AI.
ivan_gammel 6 hours ago||
authentic intelligence?
reactordev 5 hours ago||
automated intercept... or acquisition interface. /s
IncreasePosts 5 hours ago||||
"you wouldn't copyright infringe a car" doesn't have the same ring to it
RajT88 6 hours ago|||
You wouldn't steal a baby
dantillberg 4 hours ago|||
It will be quite the novel legal case the first time someone makes an unauthorized copy of a baby.
bee_rider 3 hours ago||
Make an unauthorized copy of a baby that grew up to be famous, so you can use their likeness and get a bonus case.
RajT88 3 hours ago||
Who knows? In 100 years, we may be cloning famous people and forcing the clones to make movies and TV on the cheap.

Full House: Angelina Jolie reboot (Starring Angelina Jolie baby clones)

BigTTYGothGF 4 hours ago||||
I wouldn't buy one either (it's been illegal in my country for ~150 years).
comrade1234 5 hours ago||||
I might download one.
kps 4 hours ago||||
That's a derivative work of two parties’ IP.
yladiz 5 hours ago|||
Speak for yourself.
iwontberude 4 hours ago|||
Piracy isn’t stealing because copies don’t destroy the original
kazinator 4 hours ago||
The proliferation of copies economically devalues the originals.
sophrosyne42 2 hours ago|||
Nobody has a right to have an economic value for what they sell. That is a special privilege, not a right, and harms everyone for the enrichment of the privileged
Silhouette 20 minutes ago|||
Nobody has a right to have an economic value for what they sell.

This is true. (It's true in every other industry as well.)

But the opposite side of that coin is that if you want people to spend the considerable amounts of time and money required to create new works that are actually any good then you need to have some viable model for compensating them that makes it worthwhile for them to do that. Whatever else you can say for it - copyright has been far more effective than any other model ever tried at the scale of human society in achieving that.

inigyou 13 minutes ago||
Copyright has generally been extremely effective at giving money to trillion-dollar companies while giving artists almost nothing. This incentivises companies to hire artists and churn out slop. It doesn't incentivise artists to make art. For that, something other than copyright is needed.
kazinator 2 hours ago|||
Nobody has any right/privilege at all, except what a system of rights/privileges spells out.

Behind a system of rights there is always a philosophy, which either postulates rights, or certain primary rights, as being somehow inherent or "inalienable", or else somehow justifies the establishment of rights without circular reasoning ("we need these rights so we can have nice things").

iwontberude 2 hours ago|||
Then they can hire attorneys and bring a tort suit against every single person supposedly unjustly enriched
imglorp 6 hours ago|||
I'm hoping someday this will go the same way as other companies trying to redefine "unlimited", "free", or "lifetime". I hope lawyers reclaim "buy", "own", and "purchase" from shitbag marketers back into contract law, where they have English meanings.

https://retailwire.com/t-mobile-att-verizon-fined-10-2m-for-...

https://arstechnica.com/tech-policy/2024/07/lawsuit-t-mobile...

At the very least, if Sony yanks your purchase, they should merely refund it in full.

teeray 5 hours ago||
A $10m fine for mobile telcos is a rounding error. “Softer quarter due to outstanding legal and regulatory obligations…” The fines need to be a standard percentage of income or the personal assets / freedom of officers needs to be on the line if we want those punishments to change behavior.
account42 5 hours ago|||
It really should be fines plus ALL money gained through the illegal activity. If you steal a car you don't get to pawn the stereo, give back the money gained and then drive off into the sunset.
Laurel1234 4 hours ago||
Jail time (hard jail time, not that country club bullshit) for the entire C-suite and you might see some change.
Laurel1234 4 hours ago|||
> The fines need to be a standard percentage of income or the personal assets / freedom of officers needs to be on the line

This is the obvious solution to most problems but of course they're the ones writing the laws so it'd never happen in a trillion years.

amiga386 5 hours ago|||
Not even "Rent". Rentals are priced by the time you rent for. If you want to rent something for 30 years, you can, and you'll keep paying for 30 years.

This is a one-time cost and you just don't know when they're going to snatch it back from you. They won't tell you. They won't even give you a notice period. They don't know themselves. They only find out when the licensor they're sublicensing from demands "too much" for ongoing licensing and they just give up and pretend they didn't sell you that and take your money.

The button would have to be "Licence, subject to unilateral revocation at any time."

ibejoeb 1 hour ago|||
Laws like that are just going to give rise to new tortured wording. You're buying a revocable license to view the content under certain conditions. It was already in that territory even with physical media; that's what region locking is. Likewise, if bitrot set in and your disc became unplayable, the distributor didn't send you a new one. You never had a perpetual, irrevocable, and otherwise unrestricted license to view that content.

I'm not saying that it is not worth trying to fix this, but now that the technology enables content owners to more fully control your access, they're not going to be keen to relax that only to leave that money on the table.

card_zero 52 minutes ago||
What? "You never had a license" - no, of course not, that's not what buying is. You had a phonograph record or whatever, and it didn't get replaced when worn out in the same way that the shoe manufacturer doesn't replace your worn out shoes which you have bought. Region locking, what about it? It's interference with ownership too.

Things you can buy have to be accurately described as what you actually get, so "buy this" ought to be an accurate description of what the deal actually is, too.

ibejoeb 49 minutes ago||
I get it, but your advertising to it what you want it to be, not what it is.
inanutshellus 6 hours ago|||
"we're training the public that they're 'buying' a revokable license, not the song" ~MPAA ;)
Fezzik 1 hour ago|||
At the same time, I expect consumers to have a skosh of sense - I would never expect a third party to hold any sort of digital media remotely for me, in perpetuity, just because I gave them a few bucks. I know they should, based on allowing consumers to “buy” movies but, at the same time, I have a good enough understanding of the world to know that’s not likely.
chillfox 5 hours ago|||
Pretty sure you could get some action from the ACCC here in Australia if you go through the process to lodge a complaint.
pnw 2 hours ago||
Why, do you want Sony to add mandatory Digital ID to their platform?
NoMoreNicksLeft 5 hours ago|||
If Walmart sold you a lawnmower, but you had to leave the lawnmower in their store, would you consider it your property just because they let you start it up and hear it rumble?

If you wouldn't do that for Walmart, why would you do it for Sony?

IAmBroom 3 hours ago||
That's a truly weird analogy.
Razengan 5 hours ago||
Unrelated, but that is such an unfortunate acronym.. There's no way the people who perpetuated it didn't know what they were doing

I propose, let's see..

Definitely Isn’t Legal Doctrine, Obviously

or.. Based Only On Basic Speculation

perhaps Consult Official Counsel, Kindly

or more succinct, This Isn’t Trained Solicitor Advice

xerox13ster 2 hours ago||
Respectfully, and for the pun: all of those are as ass as IANAL.

I don’t understand what is wrong with NAL/NLA not a lawyer/not legal advice.

WalterGR 6 hours ago||
For more recent takes:

https://news.ycombinator.com/item?id=48747389 - "Sony Deletes 551 Movies PlayStation Owners Paid For" (reclaimthenet.org)

636 points | 15 days ago | 304 comments

https://news.ycombinator.com/item?id=48730904 - "Sony erases digital content from libraries" (arstechnica.com)

184 points | 16 days ago | 76 comments

not_your_vase 2 hours ago||
This has happened dozens of times, and it will keep happening as long as people don't care about it.

Long live offline physical media, and The Pirate Bay.

trencedamp 7 hours ago||
I read recently that PlayStation users are moving to PC en masse, and also Xbox has been gutted by layoffs, and there's a backlash against Nintendo for the switch 2 pricing.

Is the age of the console finally coming to an end?

redwall_hp 6 hours ago||
It's just loud Internet people. The Switch 2 is the second fastest selling game system of all time, and is keeping up with the trajectory of the first Switch, which shipped the most units of any gaming system. It'll probably get further boosts as Splatoon Raiders comes out (Splatoon is huge in Japan) and other anticipated titles.

https://www.nintendolife.com/news/2026/06/switch-2s-first-ye...

I can't say I know anyone IRL who has any interest in leaving PlayStation. Nobody buys movies there and people who care about physical games are a minority...there are already Slim models without optical drives and GameStops are mostly Funko Pops because most people buy games online. It's too soon to have actual concrete data besides useless internet sentiment reporting though. And a lot of that is just vague anger about prices for all computing hardware being up...and everything else in the US.

We're also at the ending stages of the PS5 lifecycle, but before a PS6 announcement. (With an unprecedented price increase this late in the cycle.) So there's no buzz about what's next, a large base of people who already have the existing thing, and an expectation that it will cost more.

Meanwhile, the anticipated Grand Theft Auto 6 is on the way, and a PC release isn't on the table anytime soon.

JauntyHatAngle 3 hours ago|||
>I can't say I know anyone IRL who has any interest in leaving PlayStation

As a counterpoint to that. Most of my 30+ year old dad gamer friends (all of us are the type to own a PC, switch and ps5 pretty much) all are considering whether this will be our last sony generation as most of us are either physical copy people or suspect the pricing will be bad without a second hand market to compete.

I don't think there is a mass exodus coming up, but a slow decline in console gaming for certain types of gamers, peaking in ps6 and digital only coming out is possible - whether that is more of a hit than the control of the market Sony will get from digital only is another question though.

For example I doubt it'll stop many playing GTA 6, but general purchases on Sony vs PC may be weighted to the latter a bit more now than previously as that physical collection part is dead now for Sony, and arguably worse than the PC market in terms of there being only one store front for digital.

kivle 1 hour ago|||
When I was a PS3 guy I remember the prices in Playstation Store typically being $10 or more higher than what you could get physical copies for, and things never went on sale. Having one storefront for all game sales seems like an absolutely terrible deal for consumers.
trencedamp 2 hours ago|||
Part of what I've always hated about consoles is the inevitable push toward an entirely new generation of hardware when the current hardware is more than capable.

The best games I've played in the last year would run on a PS4 and probably even a PS3 with a little optimization, yet we're already at the "end" of the PS5. It's so disingenuous. We should be squeezing everything we can out of the wonderful hardware we have today instead of chucking it for the new shiny thing, but instead we're force fed a new box, with a new exclusive title, with graphics you can barely distinguish from what we already have and more restrictions on what you can do.

Narishma 1 hour ago||
The PC is worse in this regard since everyone's hardware is different. There's rarely much optimization going into PC games compared to consoles.
trencedamp 17 minutes ago||
I don't think you really understood my point then, maybe I didn't make it clearly.

What I meant was we abandon perfectly good console hardware, not because it's outdated or obsolete, not because games demand the cutting edge, but because profit margins demand the consumer spend 500+ on new hardware every 5 years or whatever. It's nothing to do with the software and everything to do with shareholders.

The PC is the exact opposite of this.

There are no PC games that force you to buy a whole new device. There are games that your 5 year old PC might struggle with, but they're still compatible.

The top games on steam are mostly things that would run on 15 year old gaming rigs.

Backwards compatibility! I can still play games from decades ago on my current PC. On a console you're in luck if the game you played on the last generation is rereleased on the next one

You're not locked into a store, a network, or even an operating system.

It's true the AAA devs don't optimize much but my point is that Microsoft don't decide that you have to buy a new PC every five years and there are a bunch of new games coming out for it that are literally unavailable on your old one.

(Well ok technically they do exactly this but it's called an Xbox and it's a failure right now)

iceflinger 2 hours ago|||
Splatoon is mainly a competitive multiplayer shooter but the new Raiders game is a more traditional adventure game, I expect the sales for it will be insignificant as far as actually pushing new consoles.
treyd 6 hours ago|||
Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs.

We have this now, every PC has some kind of graphics hardware, and has for many years. Consoles have been riding on their momentum of their brands, but the technical justification for their product category hasn't existed for 15+ years now.

dpoloncsak 6 hours ago|||
The main thing consoles have going for them, imo, is the standardization of hardware. It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

Some console gamers seem to think PC gaming requires hours of fiddling with settings and drivers. I think we've all had that experience on PC (cough Bethesda cough), but I doubt to the degree the console-side would have you believe. Most AAA games will self-optimize their settings to a playable state, and indie games don't tend to demand more than your standard gaming laptop can provide...but I'm sure we've all been burned some 10-odd years ago buying a Steam game that just wouldn't run on your iGPU...that experience sticks around in the brain a while

robertlagrant 6 hours ago|||
That's one thing. The other is price. Consoles can be sold at a loss, particularly early in their 10-year cycle, when early on the loss is high, but close to the end of the cycle the loss is minimal, and so they appear much cheaper.
nemomarx 5 hours ago|||
Given recent price rises for console hardware I think they're struggling with that too though. The model doesn't work as well if the components get more expensive over time and not less?
Narishma 1 hour ago||
But PC parts are also getting more expensive, so the difference is still there.
nemomarx 40 minutes ago||
Yeah I mean specifically the "sell at a loss, wait for costs to get lower over the generation" thing. if it's at a loss at the start of the generation and component costs only rise, it'll still sell for a loss at the end but also it'll be more expensive for customers. this puts the company in a hard position. a lot of gamers are also used to waiting until the end of the life of a console and getting games used, which might no longer be an option
dpoloncsak 6 hours ago||||
Oh, for sure! It's not getting any better with PC part prices lately either...

I've never considered that my old 360 was probably sold at a loss, knowing I'd buy LIVE and all the games they take a cut/license fee off of, but that makes complete sense to me

Tsiklon 5 hours ago|||
This cycle is different. Prices have increased for both Sony and Microsoft’s consoles and no higher efficiency versions have been released (ala the PS3, X360).
galleywest200 5 hours ago|||
Sony released the PS5 Slim earlier this cycle.
thinkingQueen 5 hours ago|||
Isn’t PS5 Pro a higher efficiency version?
Narishma 55 minutes ago||
No, it's a more powerful version.
Izkata 5 hours ago||||
During college, before I switched to linux, the DRM packaged with Spore bricked my computer in the middle of a semester. That's what turned me off of PC gaming.
trencedamp 2 hours ago||
That's unfortunate and infuriating I'm sure
bsimpson 4 hours ago||||
This is also why Steam hardware matters.

If something runs on a Steam Deck, you can be sure it will run on your >= Steam Deck-equivalent device.

realusername 5 hours ago||||
> It's very easy to say "Yes this game will run on my console at 60 FPS because its identical to the other consoles where it runs at 60 FPS." Differing builds and drivers are not really a concern in the console world, where-as they are in the PC world.

It used to be a selling point of console indeed, however nowadays console are separated by Pro/Non-pro, different revisions and you aren't really guaranteed on how well your game is going to run unless you watch a Youtube let's play of the game you want.

lightedman 4 hours ago|||
"Differing builds and drivers are not really a concern in the console world"

Let me tell you, as someone that repairs a TON of XBox 360s, this comment is very, VERY wrong. The GPU isn't even the same revision between the same batch runs. Did you get Xenos? Zeus? Jupiter? That determined one set of things needed for install/refurbish. Is that a Valhalla motherboard in your hands? That just limited you to a very narrow and specific set of hardware you could utilize.

Oh and performance between all of those models varied WILDLY. Silicon lottery is a fucking JOKE on the XBox 360.

dpoloncsak 3 hours ago|||
I'm not trying to disagree with you, I'm not too knowledgeable in this field. Even assuming what you said is true, I don't think it aligns with the public image of consoles. The general non-technical gamer doesn't know the difference.
vel0city 2 hours ago|||
There's a ton of differences that matter to refurbishing, no doubt. Different eMMCs, different chips on the board, different cooling needs, different board layouts, different ports, and more.

What really mattered to end users though was "this disc says Xbox 360. Can I put it in the box at home that says Xbox 360 and have the game run properly?" This didn't really matter if it was a Jasper motherboard or not. The game ran practically the same from a user perspective regardless of which board revision you had. I can go pick up any generation of 360 that still powers on and any 360 game off the shelf and it'll work pretty much how the developer intended.

Meanwhile, if you don't really know anything about computer specs, who knows if a game will run on your computer? This was a $3,000 gaming PC, it should run anything! I bought it in 2002 though, is that a problem? The Radeon 9700 Pro from that red GPU company, probably better than that Radeon RX9070 right? Bigger number and all, and after all its Pro. And its got 128 MEGA bytes, probably better than that other card's 16 something or other.

mvkel 6 hours ago||||
> Consoles made sense as a product category where specialized graphics hardware was not generally available for consumer PCs.

This has almost never been true. GPUs existed, and were being used, before the N64.

Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't. Gaming PC sales (and hardware) are at all-time lows, except for GPUs, which should probably be renamed to Model Training Units.

I would posit that what we're seeing is a reflection of a content problem, not hardware. Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base. People would rather watch a YouTube video of someone playing a video game than play a video game.

Sohcahtoa82 5 hours ago|||
> GPUs existed, and were being used, before the N64.

Video cards existed, but 3D accelerators didn't really catch on until the 3dfx Voodoo, which came out about the same time as the N64. Even Quake II which came out a year later still offered software rendering.

> Your comment also begs the question that the console consumer has transitioned to a gaming pc. They haven't.

I'm only a single point of data, but I was a console gamer that transitioned to PC gaming, but that transition happened during the N64/PSX era. It was near the end of the PS2 cycle that I was full PC.

> Gaming PC sales (and hardware) are at all-time lows

Because prices are at all-time highs. I have a monster PC that I probably spent around $6,000 building, but with prices skyrocketing, it'd run me $10,000 to build it today. A few months ago, it would have been $11,000.

> Video games have gone the way of Hollywood, with sequels and derivatives, and an uninterested consumer base.

In the AAA world, this is true. So many gamers that only play Call of Duty, Fortnite, Minecraft, or a sports game. For CoD and the sports games, they reliably buy the latest release every year despite the lack of anything really being different.

But the Indie world is huge and full of innovation. Balatro, Stardew Valley, Disco Elysium, Slay the Spire, Cuphead, I could go on.

> People would rather watch a YouTube video of someone playing a video game than play a video game.

I don't think that's true at all. Maybe for high-level play, or if the streamer has highly entertaining commentary, but otherwise definitely not true.

trencedamp 2 hours ago||||
But back then you had to have a PC and experience with it to install drivers, install games, mess with configs etc.

The draw of consoles was the ease of use. N64 problem solving was just off/on

Chinjut 5 hours ago|||
What PC GPU was in mainstream consumer use before the N64?
ssl-3 5 hours ago||
The 3dfx Voodoo1 was very mainstream (and market-defining, even). It predates the N64.
Sohcahtoa82 5 hours ago|||
This is incorrect.

N64 came out in the USA in September 1996.

3dfx Voodoo was released to consumers in October 1996.

ssl-3 4 hours ago||
Oh noes!
redsocksfan45 4 hours ago|||
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afavour 6 hours ago||||
That doesn't really make sense. Consoles have always occupied a different space to PCs, not least because they plug into living room TVs. Very few people are going to trade that for a (considerably more expensive) PC.

Gaming PCs also require specialized knowledge, more maintenance, etc etc. Consoles are pick up and go. I very much doubt they're dead yet.

Rohansi 1 hour ago||
You'll likely see a lot more Steam Machine-like PCs because of this. SteamOS fixes most of the problems you mention. Price is the new normal and you should expect next gen consoles to come closer to it. It's not a bad deal anyway when you consider the bigger library, cheaper games, and no subscription required.

https://store.steampowered.com/sale/steammachine

afavour 54 minutes ago||
At that point I’d say we’re talking about a PC/console hybrid anyway so the distinction gets a little less useful.
moger777 6 hours ago||||
I think they still make sense for the non technical user. Having an idiomatic control makes setup far easier than on a PC and the UI for a console is designed to be used with a controller instead of a keyboard and mouse. This makes dealing with a television easier. I don't see consoles disappearing ever for those reasons.
mathieuh 6 hours ago|||
Also isn't a huge (maybe the largest?) audience for gaming these days children playing games like Roblox and Minecraft and Fortnite etc? For whom it's parents buying the equipment, so unless you have a tech-savvy parent they're likely to just buy a console.
inigyou 4 hours ago|||
The largest gaming market, by about an order of magnitude, is mobile games like Candy Crush. But we should differentiate the market further because most of us probably don't want to be making Candy Crush.
naravara 6 hours ago|||
I think those games are mostly played on tablets these days.

But there might be a generational change coming. Basically the entire cohort of parents in my kids’ kindergarten is much more intentional about what kinds of games they’re playing and how they’re spending their “screen time.” I see a lot more people just giving their kids retro-consoles and emulation rather than setting them loose on the kiddie grooming and dopamine receptor-frying skinner-boxes.

I suppose it’s one of the benefits of having a generation of parents who grew up with formative memories of playing video games themselves combined with a growing awareness of UI dark patterns and their long term impacts on cognitive development and well-being.

cwnyth 6 hours ago|||
-----
nirvdrum 6 hours ago||
I don’t think the appeal is just to the less technically inclined masses. I’m a developer with a MacBook Pro and a Linux workstation. Proton has come a long way, but consoles just work for the most part; I never have to question whether the game will function and perform well on the console (setting aside the random buggy messes we see).

Then there’s the convenience. I don’t want to play games where I work. I want to play on my TV. I have no interest in moving my workstation into my living room. Streaming with Moonlight works well enough, but there’s still lag. Even if I wanted to move my PC to the living room, the setup isn’t as nice. The Steam Machine has HDMI CEC and can power on with a controller — all the major consoles have had that for years.

Even if I accepted all that, no one else in my household could play anything while I’m working on my computer.

Things are a little weird now. If I’m going to have to go all digital, Steam Family is by far the best option of those with DRM. But, due to the astronomical cost of components, consoles are still pretty attractive.

inigyou 4 hours ago||
> I never have to question whether the game will function and perform well on the console

Thanks to recent moves by Sony, this is no longer the case!

nirvdrum 4 hours ago||
Can you please elaborate? The recent moves I’ve seen have been announcing a shift to digital-only and another about clawing back movie purchases. Neither are appealing to me, but also aren’t related to game performance or compatibility.
inigyou 2 hours ago||
The obvious next step will be to claw back game purchases. Come on now. This is extremely obvious.
nirvdrum 2 hours ago|||
> Come on now. This is extremely obvious.

I was talking about game compatibility and you brought up an utterly unrelated point and referenced non-specified “recent moves by Sony”. Forgive me for giving you the benefit of the doubt and inquiring if there were platform changes that would affect compatibility.

Clawing back games isn’t a particularly new risk. If you issue a chargeback, Sony bans your account, losing your library and any wallet funds you may have. And I already indicated that if I have to go all digital, then Steam is far more attractive. But there’s no guarantee any given game I buy on Steam is going to play on any given device. If I purchase a PS5 game I can be fairly certain it will run on a PS5 and what the performance is going to be like.

But, yeah, thanks for reminding me: physical games are still a major benefit for consoles. I buy Switch cartridges almost exclusively because Nintendo's DRM implementation is horrible for a family library. I lend games to friends and family members. I've even sold games and bought used ones. Steam Family is great, and the best of the current DRM options. But, while physical still exists, it's a good reason for favor consoles that has nothing to do with technical acumen.

vel0city 2 hours ago|||
How does that relate to "I never have to question whether the game will function and perform well on the console"?

The point being, if the game says its made for that generation of Playstation, it will run well on that generation of Playstation. There's no comparing specs to figure out if it'll run well on your specific hardware arrangement.

When I get a new Switch game, I know it will play perfectly fine on my Switch as how the developers intended it to be experienced. When I try and play a new game on my PC-gaming handheld, who knows how well it'll run until I try it or spend time reading reviews from others with similar hardware trying to play the same game.

bluescrn 6 hours ago||||
Consoles don't have true 'generational leaps' any more either, the huge leaps forward in tech used to drive excitement/sales.

Now we get incremental improvements, cross-generation games, and backwards compatibility. And AAA game development isn't exactly doing well these days.

throwaway613746 6 hours ago||
[dead]
p_j_w 3 hours ago||||
>Consoles have been riding on their momentum of their brands

This is entirely wrong. Consoles have been riding consistency and ease of use. Sure, if you look just at the spec sheet consoles make no sense. But when you look at the whole experience combined with price, this is where consoles have always won. It's always been easier to hook my console up to the TV and start playing. The Steambox closes this gap with the overall experience, but still loses out on price.

If consoles continue to enshittify, this might change.

dabinat 4 hours ago||||
Another appeal of consoles is being able to sit on a couch and play. Most PC chairs are not as comfortable.
mschuster91 5 hours ago||||
The thing with PCs is... they are open. Open means piracy and more importantly it means cheats.

A console is a far easier thing to defend against cheaters than a PC - absent true hardware vulnerabilities (which become more and more expensive, now that stuff like voltage glitching, clock cutting and whatnot is all known and accounted for), you are basically limited to botted input and AI-assistance based on what can be seen on the screen.

naravara 6 hours ago|||
Specialized graphics hardware hasn’t been the selling point of having a console since at least 2002 with the first XBox.

The selling point of consoles is that they’re a software platform, with development incentives, standardized hardware, standardized UI conventions, and a centralized storefront to be able to conveniently and natively play stuff on your TV without fussing about.

Valve has barely started to muscle in on the platform benefits of gaming on a PlayStation or XBox, but the more they start to do so the more they end up making design trade-offs that start to look like another console.

ryanm101 6 hours ago|||
To be fair had RAM prices not screwed up the steam machine consoles would have been dooms earlier. They are about to enter a slow decline before death
inigyou 5 hours ago||
Consoles are suffering from the RAM price crisis just as much as PCs.
mghackerlady 5 hours ago|||
Nintendo will always exist, which I'm mostly okay with
Hitton 6 hours ago|||
I wouldn't be surprised if consoles got replaced by video game streaming. Not the next generation and probably not even the generation after that, but that will be most likely it.
zarzavat 6 hours ago||
Video game streaming requires a high quality internet connection to a nearby data center. It can work in certain places but there's always going to be places where it doesn't work, and consoles don't have that problem.
vel0city 2 hours ago|||
The question is, when does the market that does have that access start to completely crowd out the market that doesn't have that access?

In a lot of the metro area where I live cloud gaming over 5G wireless is actually very feasible. I do it from time to time. I've tried it in a few other cities as well, with generally positive results.

There are some games that just don't work well over cloud streaming though.

DiskoHexyl 4 hours ago|||
Well Sony is actively working on that problem- the plebs in these internet-starved countries won’t be playing anyway, as with no optical drive in the future ps6 users are going to be tied to PSN which isn’t available on half the planet.

Jokes aside I do agree that streaming doesn’t work reliably for all game genres and client geographies, mostly due to latency

fg137 4 hours ago|||
> PlayStation users are moving to PC en masse

Source? Is that reddit?

It simply doesn't make sense.

rvz 4 hours ago||
HNers continue to never know that they are in their own bubble. The same reason why Linux on the Desktop is an ongoing meme.
alexchantavy 4 hours ago|||
> PlayStation users are moving to PC en masse

PC is even more digital-only than Playstation. No one buys physical games on PC. The only difference is that Valve has been a very good steward over Steam. Theoretically, PC can get as enshittified as PS.

I guess there are other DRM-based purchasing platforms, and there's also DRM free ones like GOG so PC gamers have choice, but those feel niche mostly.

saratogacx 2 hours ago|||
The thing about PC though is that there is no exclusivity. Steam built an extremely well respected brand but if that were to turn, the moat is shallow, install a competing client and buy games from there instead. The only internal competition for consoles is digital or physical retail (Or I guess buying game codes could be pseudo-digital).
trencedamp 2 hours ago|||
The difference is that there is no one steward. You don't need steam, there are lots of other ways to get your games. GoG, Itch.io, Windows Store, or just the developers webpage.

On PlayStation, switch, or Xbox you have only one gatekeeper, and they do not respect you

qwerpy 5 hours ago|||
That backlash was nearly entirely on that other social media website that HN hates being compared to. And yet again, not representative of actual people. The xbox part may be true. I’d be extremely surprised if any PlayStation users in volume move to PC, that might be another loud opinion from that crowd due to the physical disc outrage. They would pay twice as much, have a less seamless experience, and still have worse graphics/performance.

I say this as a primarily pc gamer. It’s not for most people.

bluescrn 6 hours ago|||
PC gaming isn't exactly in a healthy place either (at least when it comes to hardware pricing/availability). Post-Covid GPU prices were bad enough even before the AI bubble ruined everything.
cryo32 6 hours ago||
Yeah. I gave up a couple of years ago after Epic broke my account and I lost my purchases irrecoverably. I have actually started playing board games with people now. This is so much better for me. And cheaper. And you can't taken them away.
bluescrn 6 hours ago||
Retro gaming is an increasingly popular option, too. These days I have more fun messing with Amigas, C64s, and cheap emulation handhelds than big modern games.

Retro hardware prices have been going up fairly significantly though, especially for Amiga stuff.

add-sub-mul-div 6 hours ago|||
People age out of wanting to sit in their bedroom with a handheld and become adults who have living rooms. For home gaming there will always be demand to play games on a real sized screen.
trencedamp 2 hours ago|||
Some adults then lose that living room to their offspring and have to go back to playing in the bedroom.

I speak from experience

saidinesh5 6 hours ago||||
I think the steam deck proved otherwise too..

I haven't had enough motivation to sit on my couch and game after a long day ..

But the same game, in bed, on my deck was so much nicer..

All I can now say is having a dedicated device, that's not your laptop/computer to play games is definitely a market - be it Steam machine (/custom builds), hand held gaming, or just regular consoles..

inigyou 6 hours ago|||
Yeah so get a PC and install some games
rrgok 6 hours ago||
I would say the future is cloud gaming.
trinsic2 6 hours ago|||
The cloud gaming echo chamber has conveniently arrived to save the day by mimicking the solution to fix the problem the same industry created. Problem, Reaction, Solution.
criddell 6 hours ago||||
Sadly, the future might be phone gaming. The mobile gaming market is as big as the console and PC markets combined.
8fingerlouie 5 hours ago|||
Phone gaming with a USC-C display or simply cast to the TV, and Bluetooth remotes. It might not be as bad as it sounds. My phone has 12GB RAM, 256GB NVME SSD, a decent GPU and a dedicated AI chipset as well.

Sure, it won’t beat a tricked out gaming PC with some $4000 GPU in it, but it will probably be competitive with console gaming. Granted, the PS5 is 5-6 years old by now, but my phone has more power in every measure.

My “dream” everyday device is still a phone that docks with a display, keyboard and mouse, and magically transforms into a desktop OS. On the to mobile apps would allow access to the same data, but touch optimized instead.

Junk_Collector 3 hours ago||
That's a Nintendo Switch. The general purpose docking OS was what Win8 was supposed to be but it was flubbed horribly.
naravara 5 hours ago|||
These are basically different markets that only compete with each other because there are finite hours in the day to engage with media, not because they’re offering variations on the same thing.

It’s similar to comparing Netflix to the Criterion Streaming platform. Technically you’re doing the same thing, sitting on the couch watching a big screen, but the experience being pitched is a totally different one and the target customer doesn’t really overlap.

ssl-3 5 hours ago|||
They compete for finite dollars, too.

There was a time when regular families had desktop computers at home. The marketing was intense, the machines were expensive, and the sales numbers were real. The PC was the gateway to all of the spoils of the internet and things were booming.

Now families tend to have a collection expensive personal pocket supercomputers, instead. It's hard to justify the cost of a properly-stodgy computer when everything is online and the machines that everyone already has in their pockets are Good Enough to get things done (including entertainment).

inigyou 4 hours ago||
I suspect people who've gotten any depth into both desktop and mobile gaming don't think they're even remotely substitutes.
ssl-3 4 hours ago||
Gaming on a phone is definitely not for me. I've been using PCs for several decades; it's possible that mobile gaming will never be my jam.

But I can accept that I'm not everyone.

I suspect that we'll have whole generations of people who manage to grow up and grow old and without ever having, or even seeking, the opportunity to spend quality time gaming on PCs.

I think that's alright. Things are allowed to change.

inigyou 4 hours ago|||
I'm pretty sure it's just exposure and time. Mobile is a great format for keeping yourself entertained on a subway. Desktop or console is a great format for actual games. People have more phones now because you need phones and you don't need desktops - that has nothing to do with the enjoyment you have gaming on each.

You used to be able to dial TIM on a landline phone to check the time (for free?). Then you (if you were a computer nerd) checked it on your computer, then on your cellphone. Because that's what was available. There was no connection between knowing the time and landline phones - people just had landline phones so it was a convenient way to deliver the service. That's how it is with mobile games now.

Remember Java and Flash applets? You could make anything you wanted as a native application, but RuneScape took off because you didn't have to install it.

vel0city 2 hours ago||||
I've got college-age extended family members who don't have any memory of a desktop PC like thing being in their home. Parents might have brought home a work laptop from time to time, but outside of that by the time they were like five the family machine had already been scrapped.

The "big family computer" became an iPad.

naravara 4 hours ago|||
The Steam Deck is basically a way to play PC games on mobile. You can imagine a world where people can just plug their smartphone into a KVM and just use it as a gaming PC. Modern phones have enough computing power to play most games being produced today since a lot of them are indie or B titles that aren’t actually that intensive. And even the intensive AAA ones, if developers were willing to optimize for it and go for lower res graphics they could do those too. And they can definitely play any game that’s more than 10 years old.
criddell 4 hours ago|||
I was thinking more about competition with suppliers than consumers.

If you are a games studio and have resources for three projects this year, do your investors want to see a phone, PC, or console game?

jayd16 5 hours ago||||
Its ok for some thing but the lag is simply too much for popular genres of games.
inigyou 4 hours ago||
If cloud means AWS then probably, but I think the serious cloud gaming people are generally trying to get you connected by fiber to a data center in the same city.
nazgulsenpai 6 hours ago||||
Sadly, I agree with you. I don't like it, but it seems pretty clear.
plopz 3 hours ago|||
What is that, like stadia?
vel0city 2 hours ago||
Nvidia GeForce Now, Xbox Cloud Gaming, PlayStation Plus Premium, Boosteroid are modern options among others.
robin_reala 7 hours ago||
Obviously media permanence is the best solution, but in the absence of that we just need laws that say that if the purchase isn’t time limited to something a reasonable user would consider a rental (48hrs? a week?) then companies that withdraw access rights need to refund in full the purchase cost.
joshuaissac 4 hours ago||
There are services like Movies Anywhere and UltraViolet (now defunct) that store a licence when the user purchases one from an in-network licensor. Then the user can access the content via any supported platform.

The problem is that these are not legally mandated, so they can shut down (as UltraViolet did). If the ability to move the licence to another platform is mandated by law as a condition of continued copyright protection, this problem would largely disappear.

jagged-chisel 7 hours ago|||
Let's add inflation to that. Or charge interest for the loan.
tencentshill 4 hours ago|||
People owning their own media was always a pain to these companies. They tried to make disposable DVDs at one point!
15155 4 hours ago|||
What a fun balance sheet that will create. Seems easier to just exit the business.
bell-cot 4 hours ago|||
> need to refund in full the purchase cost.

In practical terms, the logistics of many-years-later refunds would be unwieldy at best. Do the purchase records still exist? What if I no longer have that credit card or email address? How can you prove you're the heir of the deceased? What if I now live in a country where the "deletion" status is different? And how could you stop all the scammers who smelled free money?

Alternative: The gov't randomly picks 24 citizens from a pool of applicants who reasonably prove that they were harmed by the deletion. Those 24 are given legal authority to fiat-revoke all copyright protection on a "reasonable and proportional" number of the deleting corporation's currently copyrighted works. Or upstream of them, as "appropriate".

inigyou 4 hours ago||
Doesn't matter. It should be up to the corporation to figure it out or else it's illegal and they get fined 300% of their total yearly revenue for each affected person.
drstewart 3 hours ago||
Boom! Big and tough enforcement, I like it.

Similarly, we should put in a law to force consumers who post bad reviews to prove they actually transacted with the business. If they can't, they have to go to every person who saw the review and personally retract it.

Can't figure out who saw it? Tough. It's up to you to figure out, or else it's illegal and they get 5000 years in prison for every view it got.

inigyou 3 hours ago||
If both of these were implemented, I think the companies would come out behind. You'd just have no more online reviews without proof and that would be not a very big loss. The law is already like you say in Germany.
kmeisthax 6 hours ago||
The most frustrating thing about all of this is that if I'd published a game on PlayStation and then told Sony to rip it out of people's libraries, they'd tell me to pound sand. The contracts you sign to ship games on PlayStation specifically include redownload rights. So Sony knows this is a problem, and yet for whatever reason decided NOT to secure the rights they'd need for the digital purchases to actually work like a purchase.
k_roy 6 hours ago||
This is nothing new and the reason I went from being the biggest media collector to collecting nothing now.

To put it in perspective, I bought Get Him to the Greek on Prime video shortly after it came out.

A month later, the "exclusive broadcast rights" changed, and I was no longer able to access it.

xvxvx 6 hours ago||
They removed ‘A Shaun The Sheep Movie: Farmageddon’. OK Sony, this is war.
chrisweekly 3 hours ago||
I know I'm not the only one here who remembers the Sony rootkit debacle in the age of CDs. One of the all-time worst companies I can think of when it comes to mistreating customers.
demosthanos 3 hours ago||
Recent and very related:

Physical disc production ending in Jan 2028 for new games on PlayStation (797 comments) https://news.ycombinator.com/item?id=48745456

So Sony is simultaneously announcing that all purchases will be digital from now on while actively demonstrating that digital purchases aren't actually purchases. They're clearly communicating that they believe in a future where no one owns games any more.

stronglikedan 3 hours ago||
> They're clearly communicating that they believe in a future where no one owns games any more.

They've been foreshadowing that future for years, but the gamers keep on bending right over and even squeezing the lube bottle for them. They haven't, and likely won't, be given a reason to stop marching toward that future.

jeremyjh 2 hours ago||
Yet people have been “buying”games from Steam the same way for more than two decades…
demosthanos 1 hour ago||
First, I think people should buy from GoG for exactly this reason.

But also, the difference is that Steam has as far as I can tell never yanked a game from someone's account and failed to refund them for it. Games either get delisted and you retain access to them or they're removed entirely and they refund you. The only exception is online-only games whose developer stops maintaining the server, but I think it's reasonable for steam to not claim responsibility for the developer's malfeasance.

So Steam has this model of licensing-not-ownership on paper but in practice treats purchases as much closer to ownership. Sony clearly does not.

jeremyjh 18 minutes ago||
Has Sony yanked a game? I know they have delisted some but I have not heard of one ever being removed from a user’s library and couldn’t find a reported instance of that happening. Sony’s agreement with game publishers does not leave them the right to do this.

I do not think there is any online platform that can make such guarantees for movies.

inigyou 16 minutes ago||
They've yanked movies, and there are reasons (which they won't tell us) they've banned physical delivery of games.
anigbrowl 3 hours ago|
The same story again?

Previously:

https://news.ycombinator.com/item?id=48730904

https://news.ycombinator.com/item?id=48747389

https://news.ycombinator.com/item?id=48691346

and several others.

Looking in search, it seems there's a Sony hate thread almost every day over the last month, and many of them are just reposts of the same thing (eg >10 submissions about Sony's decision to stop manufacturing game discs in 2028). It's also odd that these stories are attracting hundreds of comments every time; for comparison several submissions about about Xbox laying off ~5000 people have attracted less than 10 comments between them.

It's looking like astroturf at this point. I don't have any connection to Sony, direct or indirect; it's just a weird pattern on HN.

marcosdumay 1 hour ago|
People like to hate Sonny products since that time they distributed malware on music CDs.
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