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Posted by apunen 1 day ago

Airport Simulator(airport.apunen.com)
775 points | 153 commentspage 2
micah_chatt 14 hours ago|
Super fun game! Minor modifications that would be fun: * As you draw a path, at the same rate gradually bold/pulse all other planes' existing drawn paths from their current location forward so I can visually see if two future lines will not just overlap, but overlap at the same time * A slider to control game speed * A clearer arrow over the landing zone. It took me quite a while to realize how to land a plane * A timer over each runway to next takeoff
rsendv 9 hours ago||
Strange. Can’t write “e” in the top scorer input box. Anyone else have this problem?
ssl-3 9 hours ago||
I just noticed that myself. It seems to wiggle the map or something instead of input the letter e.
rsendv 9 hours ago||
Interestingly a lot of high score names contain e. BR, rsëndv :)
kirubakaran 9 hours ago||
R-ally? It s--ms to work fin- for m-.
2143 18 hours ago||
Long ago I played this game called Airport Mania.

In it you’re an ATC. There’s like 10 stages (airports), with several levels in each stage in increasing difficulty. There are different capabilities to add to the airport (such as de-icing, defogging, upgraded terminals, upgraded fuel pumps, layover spaces, additional runways etc). Different types of planes had different patience levels (for example, Concordes needed quick service) etc. Very sophisticated. It was fun.

About 5 years ago a slightly watered down version of it was available on Android. I think it’s gone now. Even as an adult I found it engaging. It may look childish in the screenshots but it’s really fun.

It’s the only game I have bought online. They sent me the CD from Portland Oregon to my home on the opposite side of the Earth.

https://en.wikipedia.org/wiki/Airport_Mania:_First_Flight

jjwiseman 14 hours ago||
A few months ago I built a piloting harness for LLMs[1] in X-Plane. You can give the AI pilot instructions as though you are ATC, and I imagined what it might be like to scale it up and make an ATC game out of it, talking to dozens of AI pilots. The most open-ended ATC sim ever…

[1] https://www.youtube.com/watch?v=UiXcLURL7yo

SamBam 21 hours ago||
Should the leader board be cleared of the folks with 10,000 landings in 1 second?

It looks like the true leader right now is 90 landings in 7:29.

robertlagrant 18 hours ago||
Yes, that would be good! I got to 86, and on a macbook trackpad, and those fake scores are making my RSI flare up.
apunen 17 hours ago||
done!
ivraatiems 20 hours ago||
Play this for a few minutes and you start to realize why sequencing and published flight paths are so important!

Really fun, thank you!

bigbuppo 13 hours ago|
And traffic patterns.
lucb1e 16 hours ago||
If you enjoy this, you may also enjoy the `atc` binary that is shipped alongside tetris and other classics in Debian's bsdgames package. Also exists for Ubuntu (https://packages.ubuntu.com/noble/bsdgames) and probably other Debian derivatives. I enjoy the keyboard controls there, a lot more deterministic than trying to mouse around the screen!
koko443 23 hours ago||
The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?
apunen 23 hours ago|
thanks for playing! yes, over the first 5min the spawn rate ramps up from ~5s to ~1.5s and the aircraft cap goes from 3 to 12. also wanted to make things more interesting with the takeoff mechanic to add some predictable congestion
pardon_me 21 hours ago||
Fantastic game! I miss the old iOS version. My suggestions:

The predictable congestion gets a bit tedious and makes the game impossibly difficult quite quickly. It guarantees needing to keep readjusting almost every plane, otherwise a crash happens while trying to select the correct plane to move. It's a great mechanic earlier on and as a tutorial, because collisions happen rarely, but knowing that so many planes spawning or taking off on a calculated crash path when it's already chaotic seems to actually take skill out of the game as it progresses.

Planes that land should turn gray as it's confusing vs. planes taking off (especially consecutive takeoffs).

Volume slider rather than just on/off.

Drawing paths to the landing area should be more forgiving. If there's a short section of weird path at the end, it messes up timing for the planes landing and causes crashes.

hexator 16 hours ago||
I love this emerging "3D pixel art" trend. Stylized graphics always age better than realistic. And it definitely has more charm
DevDesmond 21 hours ago|
High Score: 81 Succesful Landings in 6:53!

Video here so you can copy my sweet strats: https://youtu.be/7f1WgnAqckk

I'd love to watch a professional SC: Brood War player give this a try.

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