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Posted by baldvinmar 23 hours ago

Jelly UI: Soft-body physics for native HTML form controls(jelly-ui.com)
561 points | 167 commentspage 3
serf 22 hours ago|
that's a real frustrating form of scrolljacking, a forced timed animation & lockout for concurrent scroll events until the timer is relinquished and input ceases; impressive.
baldvinmar 17 hours ago|
Point taken, scroll-jacking has been removed.
orthoxerox 8 hours ago||
Text boxes should jiggle where I click them, not always in the middle. Drop-down boxes do this correctly.
abdulrahmank 7 hours ago||
Can be a great value add to show a jelly button when waiting for AI responses
xnx 22 hours ago||
No apparent relation to the jelly slider: https://docs.swmansion.com/TypeGPU/examples/#example=renderi...
baldvinmar 17 hours ago|
Jelly slider was an influence, no denying that.
adithyassekhar 14 hours ago||
I don’t like the Chip element it’s supposed to stay in place and toggle instead it goes out of bounds when clicked.
ezst 9 hours ago||
That's gross, distasteful. I love it.
xutopia 22 hours ago||
I'm so glad it allows for preferences to reduce motion. I don't like these kinds of UIs at all... unless maybe I'm inside a video game and even then it bothers me after the initial novelty.
rickydroll 21 hours ago||
This could be modified to be very useful for folks with less-than-ideal hand ability. I don't have much fine motor control in my hands. Hitting one of the modern tiny targets usually involves clicking a few times around the target until I finally manage to randomly twitch the mouse into the right place. Something like this, where the target changes shape to improve targeting ability or increase the size of the click zone, would be wonderful.
qurren 15 hours ago||
Nice idea but I feel like it would work better with a non-flat or mildly-3D theme.
vivzkestrel 13 hours ago|
- anyone mind explaining to a beginner what kind of algorithm is used to achieve this effect

- i can see it changes size on clicking and dragging

- so what is the author actually doing?

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