Top
Best
New

Posted by LorenDB 4 days ago

Ray tracing massive amounts of animated geometry using tetrahedral cages(gpuopen.com)
12 points | 2 comments
PcChip 24 minutes ago
what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?
juancn 2 minutes ago|
To make ray tracing practical, you need to update the ray-tracing accelerating structures when you animate.