I work in a building with Destination Dispatch elevators so I'm used to them. I have the opposite problem where I'll get into a normal elevator and just stand there without pushing anything.
The simulator seems to have passengers spawning on a random floor and then transiting to a different random floor. But for where I work, the trips are pretty much always from the lobby to a floor, or from a floor to the lobby. Nobody goes inbetween floors except maybe the cleaners.
I want something similar for advanced sensor stop lights...
I've long toyed with creating an elevator simulator game, but every time I build a prototype I realize it's not that fun to manually dispatch elevators, and playing with algos only goes so far! Elevator Saga is great for the programming side: https://play.elevatorsaga.com/
Even at that relatively reduced level of complexity, it's quite tricky to figure out how to prioritize who gets served when.