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Posted by atan2 2 days ago

How to Make a Nintendo 64 Game in 2026(phoboslab.org)
428 points | 193 commentspage 3
deton3991 10 hours ago|
[flagged]
songhonglei1985 12 hours ago||
[flagged]
ndiddy 11 hours ago||
[flagged]
throwawayben 10 hours ago||
what makes him/them a war criminal?
ndiddy 7 hours ago|||
The whole point of Anduril is to create autonomous weapon systems that can kill people autonomously without human involvement. When you look at interviews and speeches that Palmer Luckey has given, they are always deeply unsettling. In a 2024 speech, he said "Societies have always needed a warrior class that is enthused and excited about enacting violence on others in pursuit of good aims. You need people like me who are sick in that way and who don't lose any sleep making tools of violence in order to preserve freedom." ( https://techcrunch.com/2024/10/01/palmer-luckey-every-countr... ). He's said in a Bloomberg interview that "there are actually things I would like to build that the DoD would not use and would not deploy, that they do think are beyond the pale" ( https://www.youtube.com/watch?v=ItLFpYha6Wc ), and he's said in an Axios interview that he would be willing to build nuclear weapons, as well as chemical weapons "in a specific vertical". He elaborates by saying that it's a huge mistake that the US military isn't allowed to use tear gas in combat. ( https://www.youtube.com/watch?v=VZfW3YTJ5Eg )
reasonabl_human 6 hours ago||
Creating “autonomous weapon systems that can kill people without human involvement” is not the whole point of Anduril. That is against SROE which are controlled by the DoW and it’d be a monumental ethical dilemma if this were to be changed.

Also, Palmer is one of many Anduril co-founders, and is not the acting CEO. His opinions are an input but are not ground truth for the company. He has effectively been a marketing figurehead for years.

Please stop spreading disinformation. If people engaged with defense technology and ethics in defense with more earnest curiosity, we’d have more productive dialogue and a less polarized tech community.

ndiddy 5 hours ago||
> Creating “autonomous weapon systems that can kill people without human involvement” is not the whole point of Anduril. That is against SROE which are controlled by the DoW and it’d be a monumental ethical dilemma if this were to be changed.

From a 60 Minutes interview Luckey did last year ( https://www.cbsnews.com/news/palmer-luckey-ai-powered-autono... ):

> Right now, there are so many weapon systems that require manning. You know, if I can have one guy command and controlling 100 aircraft, that's a lot easier than having to have a pilot in every single one. And it puts a lot fewer American lives at risk.

> To be clear, "autonomy" does not mean remote controlled.

> Once an autonomous weapon is programmed and given a task, it can use artificial intelligence for surveillance or to identify, select and engage targets. No operator needed.

> If you were having to require the human operator to actually map every single action and say, "Hey, do this. If that, then this." It would take so long to manage it that you would be better off just remotely piloting it. It's the AI onboard all these weapons that makes it possible to make it so easy.

To me that seems like he's describing a system where you give it a task like "kill all the insurgents in X area" and it'll go and do it without needing an operator.

> Also, Palmer is one of many Anduril co-founders, and is not the acting CEO. His opinions are an input but are not ground truth for the company. He has effectively been a marketing figurehead for years.

If the company's really good at heart, I'm not sure they would have kept a guy who keeps telling the media that the company is working on autonomous weapons to kill people without requiring an operator, and that he's frustrated that he can't make what he REALLY wants to because of all the pesky war crime treaties.

inigyou 9 hours ago|||
Sponsoring a genocide, I would guess?
wolfgangK 9 hours ago|||
You understand that drones are used for precision strikes instead of indiscriminate bombing, right ? It's the opposite of "sponsoring a genocide" (if there actually ever was one happening…)
inigyou 9 hours ago||
What?
reasonabl_human 6 hours ago|||
Which genocide are you referring to, and what method of sponsorship?
alberson 11 hours ago|||
Nah this money came from selling Oculus. That’s what made him a billionaire…
TiredOfLife 9 hours ago|||
Only military using Anduril in combat is Ukraine defending from russia
spankibalt 8 hours ago||
That is patently false as a look through the company's wiki page(s) will confirm [1].

1. [https://en.wikipedia.org/wiki/Anduril_Industries]

fzeroracer 9 hours ago|||
I came here to say the same thing. ModRetro is like if Palantir decided to start selling board games. The company is poison by association and Palmer Luckey certainly doesn't hide it (the drone part, for example).
Nancylily 12 hours ago||
[dead]
Taikhoom2010 10 hours ago||
So is Nintendo Online a popular service? I'm curious if I should get it.
stewx 13 hours ago|
I am in the process of using Claude Opus 5 to build an N64 game, and it really works. I've written no code and it is able to build a fully functional game.

I got it to write a skill for driving the Ares emulator via GDB Remote Serial Protocol and it uses that for its feedback loop.

Flashtoo 12 hours ago||
What do you get out of that? The utility of having the end product (a generated game for an obsolete console) seems pretty small, and personally I would think the fun is in learning about the inner workings of the time capsule that is 90s hardware. Would you mind explaining?
inigyou 10 minutes ago|||
Just as there are people who like programming for its own sake, there are also people who like making AI do things, for its own sake.
hnlmorg 12 hours ago||||
Not the OP, but when I was kid I used to draw game level for 8-bit systems back when I wasn’t allowed on a computer (screen time).

My point is, people get enjoyment out of game design too. It’s not just about nerding out on technical specs.

pelasaco 12 hours ago|||
> My point is, people get enjoyment out of game design too.

The plot-twist here is: The game design is made by Claude too :)

lucideer 12 hours ago|||
I guess the curiosity here is in why game design for a modern target platform wouldn't garner the same enjoyment.
gambiting 12 hours ago||
It's just not the same. I made games for the PSP and Vita and it's "different" than making games for Windows or Playstation/Xbox. There's something about seeing your creation on a tiny handheld. I guess maybe nowadays we got desensitized to it because our phones are actual supercomputers which can run Fortnite without breaking a sweat, but making a device with 2MB of ram play your game as you imagined it is just hyper cool and (for me personally) is incredibly satisfying.
lucideer 9 hours ago|||
I'm not trying to be dismissive here - I am the type to be into the nitty gritty nerdy stuff that using Claude skips, BUT I have exactly zero experience developing anything for a legacy hardware platform in any capacity (with or without Claude) so genuinely curious to learn varying perspectives here.

Is it about the idea of the platform having limited capabilities (e.g. akin to Game Bub or MiSTer) or about tactile aesthetics (e.g. possibly vaguely comparable - though not really - to r36t or play.date) or something different entirely.

AussieWog93 9 hours ago||
Honestly I think part of it is just that it's cool to see software running on this platform. I remember coding some trash apps on the 3DS back in the day simply because I could. It was great seeing code running somewhere it isn't strictly "supposed to"
trescenzi 12 hours ago|||
If you enjoy this sort of thing I’d highly recommend pico-8 and tic-80. Both have pretty full featured dev environments and have a set of restrictions that make developing for them fun.
inigyou 12 hours ago|||
But they aren't real hardware platforms.
gambiting 10 hours ago|||
Yep, I made several games for the Pico-8, it's really really fun.
yellowapple 4 hours ago||||
While I agree with you, I think it's interesting that LLMs have progressed enough to be able to write working code even for niche and heavily-constrained platforms like the N64. I'm sure it helps that modern toolchains make that easier (I don't expect very many LLMs to be able to put up with the old Windows 9x or IRIX toolchains, to say the least!).
rowanG077 10 hours ago||||
If your game fits in the bounds of N64 hardware it makes perfect sense IMO. You basically get virtually all modern platforms for free. Much easier than wrestling with all the modern API that are "platform independent" but not really.
gambiting 12 hours ago|||
I mean, there is plenty of people out there who enjoy the process of making a game(they have a really clear idea of gameplay mechanics they think would be fun when put together) but they really don't enjoy programming at all. I guess it's kinda the same - I Want to see my game happen, I don't want to code it. Which isn't that different from where all the other tools are leading us anyway. Nowadays you can make a video game by just downloading an engine and building everything using the included scripting language most of the time - no need to understand rendering, IO, input or anything else.

There's a time and place for everything.

bilekas 11 hours ago||
> Nowadays you can make a video game by just downloading an engine and building everything using the included scripting language most of the time - no need to understand rendering, IO, input or anything else.

I don't disagree, but I don't see it as a positive, looking at the current game releases and their performance being shockingly unoptimised, there is a lot of lost real world value in knowing the lower level details, it's like anything really, sometimes you have to do the hard/unappealing work to create your best work.

gambiting 9 hours ago||
Hmmm look, I can offer you my perspective on this.

I've been a low level engine programmer in video games all my working life. I worked on a few AAA games that sold 20M+ copies, I'm not saying this to boast, I'm saying this to say I know how the sausage is made. My literal day to day job is fixing issues like "The RHI thread on the Switch takes 0.5ms longer than it should" and optimizing things as much as possible.

I think if you asked me few years ago, I would have also taken the same stance you did - that these tools make it "too easy" and we get unoptimized crap out there.

But you know what, nowadays I feel like I mellowed out a lot. A lot of these so called "friendslop" games are horrible in terms of technical work. And you know what? They still bring joy to people. They still make people laugh and have a great time with the people they like. One of my favourite memories from a game I worked on was reading comments from people who said they were looking forward to just playing the game after work in the evening with their friends. Was optimizing the IO performance on PS4 essential to make the game happen? Sure. But what mattered more was that the game was actually fun to play.

Nowadays I see the improvement in tooling as nothing but a positive. There will always be hardcore engine programmers who know how to do this stuff, I have zero doubt about it. But allowing people to just download an engine and make the thing is absolutely fantastic. To say that it's bad - to me personally - that's gatekeeping. Saying you can't make a game unless you know how to write a renderer or a physics system is so offputting to people who want to make a game but just don't know how - we should be encouraging them, not chastising them for it. Little Big Planet did it well as one of the first games of that kind, if you recall that - just saying, here's a sandbox, make a thing that brings joy to other people. Isn't that what gaming is about?

And on a more serious, business side - it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made. You can start a company, hire people, and just start making the game you want to make without paying anything for the tooling. Very few other companies in the world let you do this.

bilekas 7 hours ago||
You know thats completely fair. I'm not in the game industry but I see some friends and what they do and I do have to admit, I wouldn't be able for it so it's not really fair for me to critisise.

> it's kinda crazy that Epic lets you use UE for FREE until you start making serious money on the game that you made.

Thinking about how powerfull UE is, it is kind of insane.

dwroberts 12 hours ago|||
Post about learning and understanding how to do something

“Here’s how I’m doing the same thing, but also doing it in a way that totally avoids understanding or learning anything”

Cool story

Hugsbox 12 hours ago|||
I saw a comment on HN a few weeks ago, can't remember the context but it was something along the lines of "listening to somebody talk about their vibecoded project is like listening to somebody describe a dream they had last night - you end up just tuning them out, because nobody gives a shit"
AussieWog93 12 hours ago|||
On the subject of learning something... Compare your comment to the sibling from Flashtoo. One is genuinely inquisitive and displaying willingness to learn, the other is just dunking all over someone.
dwroberts 12 hours ago|||
One thing that grates with that style of comment though is the implication (whether intended or not) that the link/post author wasted time and could have just had an LLM do it instead. And I think it’s important that we make clear that that style of comment is not welcome here.

If there’s elaboration on why an LLM is being used… do it in the original comment? Otherwise it’s just annoying and serves no purpose

AussieWog93 9 hours ago|||
I don't think anyone's implying that people writing software by hand, especially as a hobby, are wasting their time. Like not even if you attribute unreasonably bad faith can you extract that out.

We're living in an amazing time where an algorithm running on a GPU can create novel things by itself and it's just exciting to share what it can do.

I love reading about what people have managed to get running with Claude, because honestly it's amazing that these models can do any of the things they're now doing.

I also enjoy seeing what crazy, cool creative things people are doing.

TaLiTr 6 hours ago|||
> that the link/post author wasted time and could have just had an LLM do it instead. And I think it’s important that we make clear that that style of comment is not welcome here.

So if someone talks about how "X" was hard and the first comment mentions there's a library to do "X", is that rude? Or is there a carve-out for the scary AI?

If someone came in with a story about how they were able to easily create an N64 game with No-code/AI/Libraries and the first comment was "ha! I did the same thing in a cave with a box of scraps" that would also be rude.

God forbid people share anecdotes about projects they were working on. On HN...

bakugo 11 hours ago|||
I agree with dwroberts here. Flashtoo's comment is indeed a better faith engagement on paper, but you should consider the question whether the root comment was deserving of such good faith engagement in the first place.

Going into a post where someone talks about their cool programming hobby project that they do for fun to say "I just made this with AI instead, it was so easy and I didn't even have to do anything myself" is effectively also dunking on the author and disrespecting/devaluing the effort they put into whatever they submitted, just in a slightly more indirect way. Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.

These sorts of comments are everywhere on HN now, every single post not directly related to AI has someone in the comments mentioning [latest AI product] and how they used it in relation to the topic of the post somehow, to the point that I'm starting to believe it's straight up astroturfing. I'd argue that such comments deserve to be dunked on, downvoted, or even flagged, unless you want all non-AI discussion on HN to die off.

TaLiTr 6 hours ago||
> "I just made this with AI instead, it was so easy and I didn't even have to do anything myself" is effectively also dunking on the author and disrespecting/devaluing the effort they put into whatever they submitted

Yeah! How dare someone share an anecdote about a similar experience they had! On HN of all places. Somebody sharing an experience isn't disrespectful, neither is talking about how they had an easier time doing so.

> Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.

Yes, you anti's are certainly irrationally offended by AI.

> ... every single post not directly related to AI has someone in the comments mentioning ... how they used it in relation to the topic of the post somehow

Have you considered that maybe, just maybe, many people use AI?

> I'm starting to believe it's straight up astroturfing.

"Anyone who disagrees must be a shill" is certainly a take.

> I'd argue that such comments deserve to be dunked on, downvoted, or even flagged

So everyone that disagrees with your post should flag it right? Since flagging is just a value judgment on something you don't like?

> unless you want all non-AI discussion on HN to die off.

Least hyperbolic Anti-AI comment.

GlacierFox 11 hours ago||
Urgh. Cool story...