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Posted by faebi 2 hours ago

Hop.earth – OpenStreetMap based car racing game(hop.earth)
45 points | 24 comments
fassssst 1 hour ago|
It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

brendanlevy 1 hour ago|||
Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
fassssst 1 hour ago||
Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
taude 1 hour ago|||
That's pretty neat. Was fun seeing Seattle rendered this way
adamq_q 1 hour ago||
This is super cool!
vunderba 24 minutes ago||
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

danirod 2 hours ago||
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
fodkodrasz 2 hours ago||
Buggy to the level of unusable.
sgt 2 hours ago||
Where's the car? "F" does nothing. And I can't find any vehicle.
faebi 2 hours ago|
It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
NSUserDefaults 1 hour ago||
I didn't find the buggy.
faebi 1 hour ago||
Hold `B`
ttamslam 2 hours ago||
I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
bromuk 29 minutes ago||
Feels like a single shot from an AI agent, pretty horrible and buggy
edumucelli 1 hour ago||
Too much "vibe" in the code.
Azantys 1 hour ago||
Dysfunctional vibeslop
andai 1 hour ago|
Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
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