Posted by hyperific 5 days ago
Really couldn't recommend it more.
> https://disasterpeace.bandcamp.com/album/hyper-light-drifter...
> https://disasterpeace.bandcamp.com/album/hyper-light-fragmen...
Solar Ash - rail-grinding and schmoovement, with a joyfully colorful visual style and a melancholy story, well worth the ten bucks or so it is on Steam right now
Hyper Light Breaker - free-roaming online roguelike, did not make it out of early access, really not worth the twenty bucks or so it currently is
Possessor(s) - a very pretty and melancholy metroidvania, a great value for the two bucks it's priced at on steam
Last I heard Heart Machine seems to have pretty much evaporated, their bluesky is pretty much nothing but nine-month-old reblogs of their laid-off devs posting their Linkedins. Maybe it will return but I'm not holding my breath.
HLD is peak indie dev 16-bit revival arthouse.
I feel like that was all kicked off by "Superbrothers: Sword & Sworcery" (followed by "Fez")
But I think HLD takes his pioneering style (chip tunes but also more and better) to the next level.
The launch trailer is worth watching: https://vimeo.com/806155790
Also, there was a super interesting talk about how they made Hyperlight Drifter using GameMaker. What they built in GameMaker wasn't the game directly, but a game editor. Doing this let them edit and playtest in one very tiny run-edit-play loop.. I argue all games (and even apps) should follow this Smalltalk-y approach.
https://www.gdcvault.com/play/1024062/-Hyper-Light-Drifter-S...